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source: code/archive/tutorialHS08/src/orxonox/gamestates/GSGraphics.h @ 10256

Last change on this file since 10256 was 1788, checked in by rgrieder, 16 years ago

Added a master InputState that is always active (except of course in game state 'ioConsole' when there is no InputManager in the first place)
This is necessary to call the console whenever you like. The state is of 'extended' nature, so it can hold an arbitrary number of Handlers.
The KeyBinder however is not yet configured to manage multiple keybindings.ini —> next job ;)

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSGraphics_H__
30#define _GSGraphics_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include <OgreWindowEventUtilities.h>
35#include "core/GameState.h"
36#include "core/OrxonoxClass.h"
37#include "GSRoot.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport GSGraphics : public GameState<GSRoot>, public OrxonoxClass, public Ogre::WindowEventListener
42    {
43        friend class ClassIdentifier<GSGraphics>;
44    public:
45        GSGraphics();
46        ~GSGraphics();
47
48        Ogre::Viewport* getViewport() { return this->viewport_; }
49        GUIManager* getGUIManager() { return this->guiManager_; }
50
51    private:
52        void enter();
53        void leave();
54        void ticked(const Clock& time);
55
56        void setConfigValues();
57
58        void declareResources();
59        void loadRenderer();
60        void initialiseResources();
61
62        void printScreen();
63
64        // window events from Ogre::WindowEventListener
65        void windowMoved       (Ogre::RenderWindow* rw);
66        void windowResized     (Ogre::RenderWindow* rw);
67        void windowFocusChanged(Ogre::RenderWindow* rw);
68        void windowClosed      (Ogre::RenderWindow* rw);
69
70        Ogre::Root*           ogreRoot_;
71        Ogre::RenderWindow*   renderWindow_;          //!< the current render window
72        Ogre::Viewport*       viewport_;              //!< default full size viewport
73
74        // managed singletons
75        InputManager*         inputManager_;
76        InGameConsole*        console_;
77        GUIManager*           guiManager_;
78
79        KeyBinder*            masterKeyBinder_;
80
81        // variables for time statistics
82        unsigned long         frameCount_;
83        unsigned int          statisticsRefreshCycle_;
84        unsigned long long    statisticsStartTime_;
85        unsigned long         statisticsStartCount_;
86        unsigned int          tickTime_;
87
88        // config values
89        std::string           resourceFile_;          //!< resources file name
90        unsigned int          detailLevelParticle_;   //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high)
91    };
92}
93
94#endif /* _GSGraphics_H__ */
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