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source: code/archive/tutorialHS08/src/orxonox/objects/SpaceShip.cc @ 10422

Last change on this file since 10422 was 1859, checked in by rgrieder, 16 years ago

Disabled all spaceship effects per default.

  • Property svn:eol-style set to native
File size: 25.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "util/Convert.h"
38#include "util/Math.h"
39#include "util/Debug.h"
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "core/Iterator.h"
43#include "core/input/InputManager.h"
44#include "core/XMLPort.h"
45#include "core/ConsoleCommand.h"
46#include "tools/ParticleInterface.h"
47#include "network/Client.h"
48#include "Backlight.h"
49#include "CameraHandler.h"
50#include "ParticleSpawner.h"
51#include "Settings.h"
52#include "RotatingProjectile.h"
53#include "ParticleProjectile.h"
54#include "GraphicsEngine.h"
55#include "SpaceShipAI.h"
56
57namespace orxonox
58{
59    SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).accessLevel(AccessLevel::Debug);
60    SetConsoleCommand(SpaceShip, whereAmI, true).accessLevel(AccessLevel::User);
61    SetConsoleCommand(SpaceShip, moveLongitudinal, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
62    SetConsoleCommand(SpaceShip, moveLateral, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
63    SetConsoleCommand(SpaceShip, moveYaw, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
64    SetConsoleCommand(SpaceShip, movePitch, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
65    SetConsoleCommand(SpaceShip, moveRoll, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
66    //SetConsoleCommand(SpaceShip, fire, true).accessLevel(AccessLevel::User).keybindMode(KeybindMode::OnHold);
67    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxSpeed", 1, false).accessLevel(AccessLevel::Debug);
68    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxBlubber", 2, false).accessLevel(AccessLevel::Debug);
69    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setRofl", 3, false).accessLevel(AccessLevel::Debug);
70
71    CreateFactory(SpaceShip);
72
73    SpaceShip* SpaceShip::instance_s;
74
75
76    SpaceShip *SpaceShip::getLocalShip(){
77      ObjectList<SpaceShip>::iterator it;
78      for(it = ObjectList<SpaceShip>::begin(); it; ++it){
79        assert(it->isA(Class(SpaceShip)));
80        if( (it)->myShip_ || (network::Host::running() && network::Host::getShipID()==(it)->objectID) ){
81//        COUT(1) << "^^^^^^^^^^ myShip_:" << *it << " classname: " << (*it)->getIdentifier()->getName() << " objectid: " << (*it)->objectID << std::endl;
82          return *it;
83        }
84      }
85      return 0;
86    }
87
88    SpaceShip::SpaceShip()
89    {
90        RegisterObject(SpaceShip);
91
92        this->setRotationAxis(1, 0, 0);
93        this->setStatic(false);
94
95        this->zeroRadian_ = 0;
96        this->maxSideAndBackSpeed_ = 0;
97        this->maxSpeed_ = 0;
98        this->maxRotation_ = 0;
99        this->translationAcceleration_ = 0;
100        this->rotationAcceleration_ = 0;
101        this->translationDamping_ = 0;
102        this->rotationDamping_ = 0;
103        this->maxRotationRadian_ = 0;
104        this->rotationAccelerationRadian_ = 0;
105        this->rotationDampingRadian_ = 0;
106
107        this->cam_ = 0;
108        this->tt1_ = 0;
109        this->tt2_ = 0;
110        this->smoke_ = 0;
111        this->fire_ = 0;
112
113        this->backlight_ = 0;
114
115        this->redNode_ = 0;
116        this->greenNode_ = 0;
117        this->blinkTime_ = 0;
118
119        this->timeToReload_ = 0;
120
121        this->bLMousePressed_ = false;
122        this->bRMousePressed_ = false;
123        this->mouseXRotation_ = 0;
124        this->mouseYRotation_ = 0;
125        this->myShip_ = false;
126
127        this->registerAllVariables();
128
129        SpaceShip::instance_s = this;
130
131        this->setConfigValues();
132
133        this->initialDir_ = Vector3(1.0, 0.0, 0.0);
134        this->currentDir_ = initialDir_;
135        this->initialOrth_ = Vector3(0.0, 0.0, 1.0);
136        this->currentOrth_ = initialOrth_;
137
138        this->camName_ = this->getName() + "CamNode";
139
140        this->teamNr_ = 0;
141        this->health_ = 100;
142
143        this->radarObject_ = static_cast<WorldEntity*>(this);
144    }
145
146    SpaceShip::~SpaceShip()
147    {
148        for (ObjectList<SpaceShipAI>::iterator it = ObjectList<SpaceShipAI>::begin(); it; ++it)
149            it->shipDied(this);
150     
151        if (this->isInitialized())
152        {
153            if (this->tt1_)
154                delete this->tt1_;
155            if (this->tt2_)
156                delete this->tt2_;
157
158            if (this->smoke_)
159                this->smoke_->destroy();
160            if (this->fire_)
161                this->fire_->destroy();
162
163            if (this->backlight_)
164                delete this->backlight_;
165
166            if (this->cam_)
167                delete this->cam_;
168        }
169    }
170
171    bool SpaceShip::create()
172    {
173        if (!myShip_)
174        {
175            if (network::Host::running())
176                //COUT(3) << "this id: " << this->objectID << " myShipID: " << network::Host::getShipID() << std::endl;
177                if (network::Host::running() && objectID == network::Host::getShipID())
178                {
179                    if (!network::Host::isServer())
180                        setObjectMode(0x3);
181                    myShip_ = true;
182                }
183        }
184        else
185            this->setRadarObjectColour(this->getProjectileColour());
186        assert(Model::create());
187        this->init();
188        return true;
189    }
190
191    void SpaceShip::registerAllVariables()
192    {
193        registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 );
194        registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
195        registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
196        registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
197        registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
198        registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
199        registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
200        registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
201        registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
202        registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
203    }
204
205    void SpaceShip::init()
206    {
207        if (this->hasSpecialEffects())
208        {
209            // START CREATING THRUSTERS
210            this->tt1_ = new ParticleInterface("Orxonox/thruster1", LODParticle::low);
211            this->tt1_->createNewEmitter();
212            this->tt1_->getAllEmitters()->setDirection(-this->getInitialDir());
213            this->tt1_->getEmitter(0)->setPosition(Vector3(-15, 20, -1));
214            this->tt1_->getEmitter(1)->setPosition(Vector3(-15, -20, -1));
215            this->tt1_->setSpeedFactor(3.0);
216
217            Ogre::SceneNode* node2a = this->getNode()->createChildSceneNode(this->getName() + "particle2a");
218            node2a->setInheritScale(false);
219            node2a->setScale(1, 1, 1);
220            tt1_->addToSceneNode(node2a);
221
222            this->tt2_ = new ParticleInterface("Orxonox/thruster2", LODParticle::normal);
223            this->tt2_->createNewEmitter();
224            this->tt2_->getAllEmitters()->setDirection(Vector3(-1, 0, 0));
225            this->tt2_->getEmitter(0)->setPosition(Vector3(-30, 40, -2));
226            this->tt2_->getEmitter(1)->setPosition(Vector3(-30, -40, -2));
227
228            Ogre::SceneNode* node2b = this->getNode()->createChildSceneNode(this->getName() + "particle2b");
229            node2b->setInheritScale(false);
230            node2b->setScale(0.5, 0.5, 0.5);
231            tt2_->addToSceneNode(node2b);
232
233            this->leftThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, -10, -0.5));
234            this->rightThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, 10, -0.5));
235
236            Ogre::SceneNode* node2c = this->getNode()->createChildSceneNode(this->getName() + "particle2c");
237            node2c->setInheritScale(false);
238            node2c->setScale(2, 2, 2);
239            node2c->attachObject(this->leftThrusterFlare_.getBillboardSet());
240            node2c->attachObject(this->rightThrusterFlare_.getBillboardSet());
241            // END CREATING THRUSTERS
242
243            // START CREATING BLINKING LIGHTS
244            this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
245            this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
246
247            this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
248            this->redNode_->setInheritScale(false);
249            this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
250            this->greenNode_->setInheritScale(false);
251
252            this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
253            this->redNode_->setScale(0.3, 0.3, 0.3);
254
255            this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
256            this->greenNode_->setScale(0.3, 0.3, 0.3);
257            // END CREATING BLINKING LIGHTS
258
259            // START CREATING ADDITIONAL EFFECTS
260            this->backlight_ = new Backlight(this->maxSpeed_, 0.8);
261            this->attachObject(this->backlight_);
262            this->backlight_->setPosition(-2.35, 0, 0.2);
263            this->backlight_->setColour(this->getProjectileColour());
264
265            this->smoke_ = new ParticleSpawner();
266            this->smoke_->setParticle("Orxonox/smoke5", LODParticle::normal, 0, 0, 3);
267            this->attachObject(this->smoke_);
268
269            this->fire_ = new ParticleSpawner();
270            this->fire_->setParticle("Orxonox/fire3", LODParticle::normal, 0, 0, 1);
271            this->attachObject(this->fire_);
272            // END CREATING ADDITIONAL EFFECTS
273        }
274
275        if (!this->isExactlyA(Class(SpaceShipAI)))
276        {
277            // START of testing crosshair
278            this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
279            this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
280
281            this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
282            this->chNearNode_->setInheritScale(false);
283            this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
284            this->chFarNode_->setInheritScale(false);
285
286            this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
287            this->chNearNode_->setScale(0.2, 0.2, 0.2);
288
289            this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
290            this->chFarNode_->setScale(0.4, 0.4, 0.4);
291            // END of testing crosshair
292        }
293
294        createCamera();
295    }
296
297    void SpaceShip::setConfigValues()
298    {
299        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
300        //SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
301        reloadTime_ = 9999999.9f;
302        SetConfigValue(testvector_, Vector3()).description("asdfblah");
303    }
304
305    void SpaceShip::changedVisibility()
306    {
307        SUPER(SpaceShip, changedVisibility);
308
309        if (this->hasSpecialEffects())
310        {
311            this->tt1_->setEnabled(this->isVisible());
312            this->tt2_->setEnabled(this->isVisible());
313            this->redBillboard_.setVisible(this->isVisible());
314            this->greenBillboard_.setVisible(this->isVisible());
315            this->rightThrusterFlare_.setVisible(this->isVisible());
316            this->leftThrusterFlare_.setVisible(this->isVisible());
317            this->smoke_->setVisible(this->isVisible());
318            this->fire_->setVisible(this->isVisible());
319            this->backlight_->setVisible(this->isVisible());
320        }
321        this->crosshairNear_.setVisible(this->isVisible());
322        this->crosshairFar_.setVisible(this->isVisible());
323    }
324
325    void SpaceShip::changedActivity()
326    {
327        SUPER(SpaceShip, changedActivity);
328
329        if (this->hasSpecialEffects())
330        {
331            this->tt1_->setEnabled(this->isVisible());
332            this->tt2_->setEnabled(this->isVisible());
333            this->redBillboard_.setVisible(this->isVisible());
334            this->greenBillboard_.setVisible(this->isVisible());
335            this->rightThrusterFlare_.setVisible(this->isVisible());
336            this->leftThrusterFlare_.setVisible(this->isVisible());
337        }
338        this->crosshairNear_.setVisible(this->isVisible());
339        this->crosshairFar_.setVisible(this->isVisible());
340    }
341
342    void SpaceShip::setCamera(const std::string& camera)
343    {
344      camName_=camera;
345      // change camera attributes here, if you want to ;)
346    }
347
348    void SpaceShip::getFocus(){
349      COUT(4) << "requesting focus" << std::endl;
350      //if(!network::Host::running() || network::Host::getShipID()==objectID)
351      if(myShip_)
352        CameraHandler::getInstance()->requestFocus(cam_);
353
354    }
355
356    Camera* SpaceShip::getCamera(){
357        return cam_;
358    }
359
360    void SpaceShip::createCamera(){
361//       COUT(4) << "begin camera creation" << std::endl;
362      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
363      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
364      this->camNode_->setPosition(Vector3(-25,0,5));
365//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
366//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
367//      camNode_->setOrientation(q1*q2);
368      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
369      cam_ = new Camera(this->camNode_);
370
371      cam_->setTargetNode(this->getNode());
372//        cam->setPosition(Vector3(0,-350,0));
373//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,0,1));
374//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,1,0));
375      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
376      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
377
378       this->camNode_->setOrientation(q2*q1);
379      //if(!network::Host::running() || network::Host::getShipID()==objectID){ //TODO: check this
380      if(myShip_){
381        COUT(4) << "requesting focus for camera" << std::endl;
382        //CameraHandler::getInstance()->requestFocus(cam_);
383        if(!this->isExactlyA(Class(SpaceShipAI))){
384          getFocus();
385          COUT(4) << "getting focus for obj id: " << objectID << std::endl;
386        }else
387          COUT(4) << "not getting focus (not exactly spaceship) for obj id: " << objectID << std::endl;
388      }else
389        COUT(4) << "not getting focus (not my ship) for obj id: " << objectID << std::endl;
390    }
391
392    void SpaceShip::setMaxSpeed(float value)
393    { this->maxSpeed_ = value; }
394    void SpaceShip::setMaxSideAndBackSpeed(float value)
395    { this->maxSideAndBackSpeed_ = value; }
396    void SpaceShip::setMaxRotation(float value)
397    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
398    void SpaceShip::setTransAcc(float value)
399    { this->translationAcceleration_ = value; }
400    void SpaceShip::setRotAcc(float value)
401    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
402    void SpaceShip::setTransDamp(float value)
403    { this->translationDamping_ = value; }
404    void SpaceShip::setRotDamp(float value)
405    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
406
407    /**
408        @brief XML loading and saving.
409        @param xmlelement The XML-element
410        @param loading Loading (true) or saving (false)
411        @return The XML-element
412    */
413    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
414    {
415        SUPER(SpaceShip, XMLPort, xmlelement, mode);
416
417        XMLPortParam(SpaceShip, "camera", setCamera, getCamera, xmlelement, mode);
418        XMLPortParam(SpaceShip, "maxSpeed", setMaxSpeed, getMaxSpeed, xmlelement, mode);
419        XMLPortParam(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, getMaxSideAndBackSpeed, xmlelement, mode);
420        XMLPortParam(SpaceShip, "maxRotation", setMaxRotation, getMaxRotation, xmlelement, mode);
421        XMLPortParam(SpaceShip, "transAcc", setTransAcc, getTransAcc, xmlelement, mode);
422        XMLPortParam(SpaceShip, "rotAcc", setRotAcc, getRotAcc, xmlelement, mode);
423        XMLPortParam(SpaceShip, "transDamp", setTransDamp, getTransDamp, xmlelement, mode);
424        XMLPortParam(SpaceShip, "rotDamp", setRotDamp, getRotDamp, xmlelement, mode);
425
426        myShip_=true; //TODO: this is a hack
427        SpaceShip::create();
428        /*if (this->isExactlyA(Class(SpaceShip)))
429            getFocus();*/
430    }
431
432    std::string SpaceShip::whereAmI() {
433        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
434        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
435        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
436    }
437
438    void SpaceShip::tick(float dt)
439    {
440        if (!this->isActive())
441            return;
442
443        currentDir_ = getOrientation()*initialDir_;
444        currentOrth_ = getOrientation()*initialOrth_;
445
446        if (this->cam_)
447            this->cam_->tick(dt);
448
449        if (this->hasSpecialEffects())
450        {
451            if (this->smoke_)
452                this->smoke_->setVisible(this->isVisible() && this->health_ < 40);
453            if (this->fire_)
454                this->fire_->setVisible(this->isVisible() && this->health_ < 20);
455
456            if (this->backlight_)
457            {   // (there's already fire ||                 we're to slow                 ||                  we're moving backwards                  )
458                if (this->health_ < 20   || this->getVelocity().squaredLength() < 150*150 || this->getVelocity().dotProduct(this->getInitialDir()) < 0)
459                    this->backlight_->setActive(false);
460                else
461                    this->backlight_->setActive(true);
462            }
463
464            if (this->redNode_ && this->greenNode_)
465            {
466                this->blinkTime_ += dt;
467                float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
468                float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
469                this->redNode_->setScale(redScale, redScale, redScale);
470                this->greenNode_->setScale(greenScale, greenScale, greenScale);
471            }
472        }
473
474        if (this->timeToReload_ > 0)
475            this->timeToReload_ -= dt;
476        else
477            this->timeToReload_ = 0;
478
479        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
480        {
481
482            BillboardProjectile* projectile = new ParticleProjectile(this);
483            projectile->setColour(this->getProjectileColour());
484            projectile->create();
485            if (projectile->classID == 0)
486            {
487              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
488            }
489
490            projectile->setObjectMode(0x3);
491            this->timeToReload_ = this->getReloadTime();
492        }
493
494
495        // #####################################
496        // ############# STEERING ##############
497        // #####################################
498
499        if (this->velocity_.x > this->maxSpeed_)
500            this->velocity_.x = this->maxSpeed_;
501        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
502            this->velocity_.x = -this->maxSideAndBackSpeed_;
503        if (this->velocity_.y > this->maxSideAndBackSpeed_)
504            this->velocity_.y = this->maxSideAndBackSpeed_;
505        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
506            this->velocity_.y = -this->maxSideAndBackSpeed_;
507        if (this->rotationRate_ > this->maxRotationRadian_)
508            this->rotationRate_ = this->maxRotationRadian_;
509        if (this->rotationRate_ < -this->maxRotationRadian_)
510            this->rotationRate_ = -this->maxRotationRadian_;
511
512        if (this->acceleration_.x == 0)
513        {
514            if (this->velocity_.x > 0)
515            {
516                this->velocity_.x -= (this->translationDamping_ * dt);
517                if (this->velocity_.x < 0)
518                    this->velocity_.x = 0;
519            }
520            else if (this->velocity_.x < 0)
521            {
522                this->velocity_.x += (this->translationDamping_ * dt);
523                if (this->velocity_.x > 0)
524                    this->velocity_.x = 0;
525            }
526        }
527
528        if (this->acceleration_.y == 0)
529        {
530            if (this->velocity_.y > 0)
531            {
532                this->velocity_.y -= (this->translationDamping_ * dt);
533                if (this->velocity_.y < 0)
534                    this->velocity_.y = 0;
535            }
536            else if (this->velocity_.y < 0)
537            {
538                this->velocity_.y += (this->translationDamping_ * dt);
539                if (this->velocity_.y > 0)
540                    this->velocity_.y = 0;
541            }
542        }
543
544        if (this->momentum_ == this->zeroRadian_)
545        {
546            if (this->rotationRate_ > this->zeroRadian_)
547            {
548                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
549                if (this->rotationRate_ < this->zeroRadian_)
550                    this->rotationRate_ = 0;
551            }
552            else if (this->rotationRate_ < this->zeroRadian_)
553            {
554                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
555                if (this->rotationRate_ > this->zeroRadian_)
556                    this->rotationRate_ = 0;
557            }
558        }
559
560
561        SUPER(SpaceShip, tick, dt);
562
563        this->roll(this->mouseXRotation_ * dt);
564        if (this->bInvertYAxis_)
565            this->yaw(Radian(-this->mouseYRotation_ * dt));
566        else
567            this->yaw(Radian(this->mouseYRotation_ * dt));
568
569        if (this->hasSpecialEffects())
570        {
571            if (this->acceleration_.x > 0)
572            {
573                this->tt1_->setEnabled(true);
574                this->tt2_->setEnabled(true);
575            }
576            else
577            {
578                this->tt1_->setEnabled(false);
579                this->tt2_->setEnabled(false);
580            }
581        }
582
583        COUT(5) << "steering our ship: " << objectID << std::endl;
584        this->acceleration_.x = 0;
585        this->acceleration_.y = 0;
586        this->momentum_ = 0;
587        this->mouseXRotation_ = Radian(0);
588        this->mouseYRotation_ = Radian(0);
589        this->bLMousePressed_ = false;
590    }
591
592    void SpaceShip::movePitch(float val)
593    {   getLocalShip()->setMovePitch(val);   }
594    void SpaceShip::moveYaw(float val)
595    {   getLocalShip()->setMoveYaw(val);   }
596    void SpaceShip::moveRoll(float val)
597    {   getLocalShip()->setMoveRoll(val);   }
598    void SpaceShip::moveLongitudinal(float val)
599    {   getLocalShip()->setMoveLongitudinal(val);   }
600    void SpaceShip::moveLateral(float val)
601    {   getLocalShip()->setMoveLateral(val);   }
602    void SpaceShip::fire()
603    {   getLocalShip()->doFire();   }
604
605    void SpaceShip::setMovePitch(float val)
606    {
607        val = -val * val * sgn(val) * this->rotationAcceleration_;
608        if (val > this->maxRotation_)
609            val = this->maxRotation_;
610        if (val < -this->maxRotation_)
611            val = -this->maxRotation_;
612        this->mouseYRotation_ = Radian(val);
613    }
614
615    void SpaceShip::setMoveYaw(float val)
616    {
617        val = -val * val * sgn(val) * this->rotationAcceleration_;
618        if (val > this->maxRotation_)
619            val = this->maxRotation_;
620        if (val < -this->maxRotation_)
621            val = -this->maxRotation_;
622        this->mouseXRotation_ = Radian(val);
623    }
624
625    void SpaceShip::setMoveRoll(float val)
626    {
627        this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val);
628        //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl;
629    }
630
631    void SpaceShip::setMoveLongitudinal(float val)
632    {
633        this->acceleration_.x = this->translationAcceleration_ * val;
634    }
635
636    void SpaceShip::setMoveLateral(float val)
637    {
638        this->acceleration_.y = -this->translationAcceleration_ * val;
639    }
640
641    void SpaceShip::doFire()
642    {
643        this->bLMousePressed_ = true;
644    }
645}
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