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source: code/archive/tutorialHS08/src/orxonox/objects/TutorialShip.h @ 10422

Last change on this file since 10422 was 1857, checked in by rgrieder, 16 years ago

Added comments to the TutorialShip

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver 'greenman' Scheuss, Reto '1337' Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TutorialShip_H__
30#define _TutorialShip_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <OgrePrerequisites.h>
35#include <string>
36#include "util/Math.h"
37#include "Camera.h"
38#include "Model.h"
39#include "RadarViewable.h"
40#include "tools/BillboardSet.h"
41#include "SpaceShip.h"
42
43namespace orxonox
44{
45    class _OrxonoxExport TutorialShip : public SpaceShip
46    {
47        public:
48            TutorialShip();
49            ~TutorialShip();
50
51            //void registerAllVariables();
52            void setConfigValues();
53            void XMLPort(Element& xmlelement, XMLPort::Mode mode);
54            void tick(float dt);
55            float getReloadTime();
56
57            // XML parameter loading
58            bool hasSpecialEffects();
59            void setSpecialEffects(bool value);
60
61            // Methods for console commands
62            static void fire();
63
64        private:
65            float reloadTime_;
66            bool hasSpecialEffects_;
67    };
68}
69
70#endif /* _TutorialShip_H__ */
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