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source: code/archive/tutorialHS08/src/orxonox/overlays/OrxonoxOverlay.h @ 10241

Last change on this file since 10241 was 1747, checked in by landauf, 16 years ago

merged core3 back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Declaration of the OrxonoxOverlay class.
32*/
33
34#ifndef _OrxonoxOverlay_H__
35#define _OrxonoxOverlay_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <OgrePrerequisites.h>
40#include "tools/WindowEventListener.h"
41#include "util/Math.h"
42#include "core/BaseObject.h"
43
44namespace orxonox
45{
46    /**
47    @brief
48        Base class to display content directly onto the screen.
49        This is merely a wrapper of the Ogre::Overlay to implement more features and integrate it
50        in our class hierarchy for xml loading and config values.
51        The mentioned features are:
52        - Automatic positioning depending on the scale and the rotation angle.
53          You can specify a "pick point" relative to the overlay itself. This point will always be exactly
54          at the position (position_) of the overlay. That allows for margin/corner aligment.
55          It even works when a rotation angle is applied.
56        - Virtual methods for changedVisibilty() (BaseObject), angleChanged(), sizeCorrectionChanged(),
57          sizeChanged() and positionChanged(), that can be overridden by any derivative. This enables for
58          custom configurability of the size, position and rotation attributes. For intance, the HUDNavigation
59          should behave differently to sizeChanged() than a standard overlay.
60        - Console commands for scale, rotate and scroll (accessed by name)
61        - Standard Ogre::PanelOverlayElement for a background image (class doesn't have to be derived
62          only for displaying a picture).
63        - Reacts to changes of the window aspect
64        - Last but not least: On demand you can tell the overlay to automatically resale to correct for
65          aspect distortion. E.g. if you play 1024x768 you wouldn't want a round object to be oval.
66          Remark: This can (due to the Ogre::Overlay transformation order) only work for angle that are
67                  multiples of 90 degrees. But it's only a small drawback.
68    */
69    class _OrxonoxExport OrxonoxOverlay : public BaseObject, public WindowEventListener
70    {
71    public:
72        /**
73        @brief
74            Describes the rotational state of a an overlay.
75            Horizontal means 0/180 degrees, Vertical is 90/270 degrees
76            and Inbetween is everything else.
77        */
78        enum RotationState
79        {
80            Horizontal,
81            Vertical,
82            Inbetween
83        };
84
85    public:
86        OrxonoxOverlay();
87        virtual ~OrxonoxOverlay();
88
89        virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
90
91        //! Shows the overlay with an detour to BaseObject::visibility_
92        void show() { this->setVisible(true); }
93        //! Hides the overlay with an detour to BaseObject::visibility_
94        void hide() { this->setVisible(false); }
95
96        /** Sets whether the aspect of the overlay is corrected.
97            This is for instance useful for round objects that should stay round no matter
98            what the screen resolution is. */
99        void setAspectCorrection(bool val)        { this->bCorrectAspect_ = val; this->sizeCorrectionChanged(); }
100        //! Returns whether the window aspect is corrected
101        bool getAspectCorrection() const          { return this->bCorrectAspect_; }
102
103        //! Sets the position of this overlay on the screen.
104        void setPosition(Vector2 pos)             { this->position_ = pos; this->positionChanged(); }
105
106        //! Returns the current position on the screen.
107        const Vector2& getPosition() const        { return this->position_; }
108
109        //! Scrolls the overlay. @param offset The offset given.
110        void scroll(const Vector2& offset)        { this->position_ += offset; this->positionChanged(); }
111
112        /** Sets the point in the overlay where to pick it when translating.
113            For instance setting it to (1.0,1.0) means that the lower right corner of the
114            overlay will be put at position_.
115            This primarily helps aligning an overlay to any corner/margin on the screen. */
116        void setPickPoint(const Vector2& position){ this->pickPoint_ = position; this->positionChanged(); }
117
118        //! Gets the pick point of this overlay. @see setPickPoint()
119        const Vector2& getPickPoint() const       { return this->pickPoint_; }
120
121        //! Sets the rotation angle applied to this overlay in degrees.
122        void setRotation(const Degree& angle)     { this->angle_ = angle; this->angleChanged(); }
123
124        //! Gets the rotation angle applied to this overlay in degrees.
125        const Radian& getRotation() const         { return this->angle_; }
126
127        //! Rotates the overlay by angle degrees.
128        void rotate(const Degree& angle)          { this->angle_ += angle; this->angleChanged(); }
129
130        //! Sets the size of this overlay.
131        void setSize(const Vector2& size)         { this->size_ = size; this->sizeChanged(); }
132
133        //! Gets the current size that was set (uncorrected)
134        const Vector2& getSize() const                   { return this->size_; }
135
136        //! Gets the actual size of the overlay on the screen (corrected)
137        Vector2 getActualSize() const      { return this->size_ * this->sizeCorrection_; }
138
139        //! Gets the current size correction (default: 1.0, 1.0)
140        const Vector2& getSizeCorrection() const  { return this->sizeCorrection_; }
141
142        //! Scales the overlay by scale.
143        void scale(const Vector2& scale)          { this->size_ *= scale; this->sizeChanged(); }
144
145        //! ConsoleCommand: Accesses the overlay by its name and scales it.
146        static void scaleOverlay(const std::string& name, float scale);
147        //! ConsoleCommand: Accesses the overlay by its name and scrolls it.
148        static void scrollOverlay(const std::string& name, const Vector2& scroll);
149        //! ConsoleCommand: Accesses the overlay by its name and rotates it.
150        static void rotateOverlay(const std::string& name, const Degree& angle);
151
152        virtual void changedVisibility();
153
154    protected:
155        virtual void angleChanged();
156        virtual void sizeCorrectionChanged();
157        virtual void sizeChanged();
158        virtual void positionChanged();
159
160        void setBackgroundMaterial(const std::string& material);
161        const std::string& getBackgroundMaterial() const;
162
163        Ogre::Overlay* overlay_;                   //!< The overlay the entire class is about.
164        Ogre::PanelOverlayElement* background_;    //!< Background image (blank per default).
165
166        float windowAspectRatio_;                  //!< Screen.width / screen.height
167        bool bCorrectAspect_;                      //!< Whether or not to correct the size. @see setAspectCorrection()
168        Vector2 size_;                             //!< Internal size of the overlay.
169        Vector2 sizeCorrection_;                   //!< Value to correct the size because of the window aspect.
170        Vector2 position_;                         //!< Position of the pickPoint on the screen.
171        Vector2 pickPoint_;                        //!< Point on the overlay to pick when translating
172        Radian angle_;                             //!< Rotation angle of the overlay
173        RotationState rotState_;             //!< horizontal, vertical or inbetween
174
175    private:
176        void windowResized(int newWidth, int newHeight);
177
178        static unsigned int hudOverlayCounter_s;   //!< Static counter for hud elements
179        /** Contains all the overlays in a map for quick access via console commands.
180            We could also use the ObjectList, but that doesn't guarantee XMLPort(.) was called and is slower. */
181        static std::map<std::string, OrxonoxOverlay*> overlays_s;
182  };
183}
184
185#endif /* _OrxonoxOverlay_H__ */
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