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source: code/archive/tutorialHS09/src/libraries/network/ClientInformation.cc @ 12373

Last change on this file since 12373 was 5749, checked in by rgrieder, 15 years ago

Sorted out header file finding issues and updated/added precompiled header files.
PCH is not activated per default for the pong projects (only 7 files).

  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: ClientInformation
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "ClientInformation.h"
42#define WIN32_LEAN_AND_MEAN
43#include <enet/enet.h>
44
45namespace orxonox
46{
47 
48
49  ClientInformation *ClientInformation::head_=0;
50
51  ClientInformation::ClientInformation() {
52    if(!head_)
53      head_=this;
54    gamestateID_=GAMESTATEID_INITIAL;
55    preve=0;
56    nexte=0;
57    partialGamestateID_=GAMESTATEID_INITIAL-1;
58    synched_=false;
59  }
60
61  ClientInformation::~ClientInformation() {
62    if(prev()!=0)
63      prev()->setNext(this->next());
64    if(next()!=0)
65      next()->setPrev(this->prev());
66    if(this==head_)
67      head_=next();
68  }
69
70  ClientInformation *ClientInformation::next() {
71    if(this!=0)
72      return this->nexte;
73    else
74      return 0;
75  }
76  ClientInformation *ClientInformation::prev() {
77    if(this!=0)
78      return this->preve;
79    else
80      return 0;
81  }
82
83  bool ClientInformation::setPrev(ClientInformation *prev) {
84    if(this==head_)
85      head_=prev;
86    this->preve = prev;
87    return true;
88  }
89
90  bool ClientInformation::setNext(ClientInformation *next) {
91    this->nexte = next;
92    return true;
93  }
94
95  ClientInformation *ClientInformation::insertAfter(ClientInformation *ins) {
96    this->next()->setPrev(ins);
97    ins->setNext(this->next());
98    ins->setPrev(this);
99    this->nexte = ins;
100    return ins;
101  }
102
103  ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){
104    if(!this)
105      return NULL;
106    this->prev()->setNext(ins);
107    ins->setPrev(this->prev());
108    this->preve=ins;
109    ins->setNext(this);
110    return ins;
111  }
112
113  void ClientInformation::setID(int clientID){
114    if(!this)
115      return;
116    clientID_ = clientID;
117  }
118
119  bool ClientInformation::setPeer(ENetPeer *peer){
120    if(!this)
121      return false;
122    peer_ = peer;
123    return true;
124  }
125
126  bool ClientInformation::setGamestateID(int id){
127    if(!this)
128      return false;
129    gamestateID_=id;
130    return true;
131  }
132
133  bool ClientInformation::setPartialGamestateID(int id){
134    if(!this)
135      return false;
136    partialGamestateID_=id;
137    return true;
138  }
139
140  unsigned int ClientInformation::getID() {
141    if(!this)
142      return CLIENTID_UNKNOWN;
143    else
144      return clientID_;
145  }
146
147  ENetPeer *ClientInformation::getPeer() {
148    if(this)
149      return peer_;
150    else
151      return NULL;
152  }
153
154  int ClientInformation::getFailures(){
155    return failures_;
156  }
157  void ClientInformation::addFailure(){
158    failures_++;
159  }
160  void ClientInformation::resetFailures(){
161    failures_=0;
162  }
163
164  uint32_t ClientInformation::getRTT(){
165    return this->peer_->roundTripTime;
166  }
167
168  double ClientInformation::getPacketLoss(){
169    return static_cast<double>(this->peer_->packetLoss)/ENET_PEER_PACKET_LOSS_SCALE;
170  }
171
172  unsigned int ClientInformation::getGamestateID() {
173    if(this)
174      return gamestateID_;
175    else
176      return static_cast<unsigned int>(-1);
177  }
178
179  unsigned int ClientInformation::getPartialGamestateID() {
180    if(this)
181      return partialGamestateID_;
182    else
183      return static_cast<unsigned int>(-1);
184  }
185
186  ClientInformation *ClientInformation::insertBack(ClientInformation *ins) {
187    ClientInformation *temp = head_;
188    if(temp==ins){
189      return head_;
190    }
191    while(temp->next()!=0){
192      temp = temp->next();
193    }
194    temp->setNext(ins);
195    ins->setPrev(temp);
196    return ins;
197  }
198
199  bool ClientInformation::removeClient(unsigned int clientID) {
200    if(clientID==CLIENTID_UNKNOWN)
201      return false;
202    ClientInformation *temp = head_;
203    while(temp!=0 && temp->getID()!=clientID)
204      temp = temp->next();
205    if(temp==0)
206      return false;
207    delete temp;
208    return true;
209  }
210
211  bool ClientInformation::removeClient(ENetPeer *peer) {
212    if(!peer)
213      return false;
214    ClientInformation *temp = head_;
215    while(temp!=0){
216      if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port)
217        break;
218      temp = temp->next();
219    }
220    if(temp==0)
221      return false;
222    delete temp;
223    return true;
224  }
225
226  /**
227  * This function goes forward through the list and looks for an element with clientID
228  * This function should only be applied to the head of the list
229  * @param clientID id to look for
230  * @return pointer to the last element in the list or 0 if the search was unsuccessfull
231  */
232  ClientInformation *ClientInformation::findClient(unsigned int clientID, bool look_backwards) {
233    ClientInformation *temp = head_;
234    while(temp!=0 && temp->getID()!=clientID){
235      temp = temp->next();
236    }
237    // returns 0 if nothing has been found
238    return temp;
239  }
240
241  /**
242  * This function goes forward through the list and looks for an element with clientID
243  * This function should only be applied to the head of the list
244  * @param peer peer to look for
245  * @return pointer to the element in the list
246  */
247  ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards) {
248    ClientInformation *temp = head_;
249    while(temp!=0){
250      if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port)
251        break;
252      temp = temp->next();
253    }
254    // returns 0 if nothing has been found
255    return temp;
256  }
257
258  bool ClientInformation::setSynched(bool s) {
259    if(!this)
260      return false;
261    synched_=s;
262    return true;
263  }
264
265  bool ClientInformation::getSynched() {
266    if(this)
267      return synched_;
268    else
269      return false;
270  }
271
272}
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