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source: code/archive/tutorialHS09/src/libraries/network/synchronisable/Synchronisable.cc @ 12373

Last change on this file since 12373 was 5743, checked in by scheusso, 15 years ago

fixed a bug caused by the bugfix in 5742

  • Property svn:eol-style set to native
File size: 13.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30
31#include "Synchronisable.h"
32
33#include <cstdlib>
34#include "core/CoreIncludes.h"
35#include "core/GameMode.h"
36#include "core/BaseObject.h"
37#include "network/Host.h"
38
39namespace orxonox
40{
41
42  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
43  std::queue<uint32_t> Synchronisable::deletedObjects_;
44
45  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
46
47  /**
48  * Constructor:
49  * Initializes all Variables and sets the right objectID
50  */
51  Synchronisable::Synchronisable(BaseObject* creator){
52    RegisterRootObject(Synchronisable);
53    static uint32_t idCounter=0;
54    objectMode_=0x1; // by default do not send data to server
55    if ( GameMode::isMaster() || ( Host::running() && Host::isServer() ) )
56    {
57      this->objectID = idCounter++; //this is only needed when running a server
58    //add synchronisable to the objectMap
59      objectMap_[this->objectID] = this;
60    }
61    else
62    {
63      objectID=OBJECTID_UNKNOWN;
64      this->setObjectMode(0x0);   //make sure this object doesn't get synchronized
65    }
66    classID = static_cast<uint32_t>(-1);
67   
68    // set dataSize to 0
69    this->dataSize_ = 0;
70    // set standard priority
71    this->setPriority( Priority::Normal );
72
73    // get creator id
74    this->creatorID = OBJECTID_UNKNOWN;
75
76    searchcreatorID:
77    if (creator)
78    {
79        Synchronisable* synchronisable_creator = orxonox_cast<Synchronisable*>(creator);
80        if (synchronisable_creator && synchronisable_creator->objectMode_)
81        {
82            this->creatorID = synchronisable_creator->getObjectID();
83        }
84        else if (creator != creator->getCreator())
85        {
86            creator = creator->getCreator();
87            goto searchcreatorID;
88        }
89    }
90  }
91
92  /**
93   * Destructor:
94   * Delete all callback objects and remove objectID from the objectMap_
95   */
96  Synchronisable::~Synchronisable(){
97    // delete callback function objects
98    if(!Identifier::isCreatingHierarchy()){
99      // remove object from the static objectMap
100      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
101        deletedObjects_.push(objectID);
102    }
103    // delete all Synchronisable Variables from syncList ( which are also in stringList )
104    for(std::vector<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
105      delete (*it);
106    syncList.clear();
107    stringList.clear();
108    std::map<uint32_t, Synchronisable*>::iterator it;
109    it = objectMap_.find(objectID);
110    if (it != objectMap_.end())
111      objectMap_.erase(it);
112
113  }
114
115
116  /**
117   * This function sets the internal mode for synchronisation
118   * @param b true if this object is located on a client or on a server
119   */
120  void Synchronisable::setClient(bool b){
121    if(b) // client
122      state_=0x2;
123    else  // server
124      state_=0x1;
125  }
126
127  /**
128   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
129   * After calling this function the mem pointer will be increased by the size of the needed data
130   * @param mem pointer to where the appropriate data is located
131   * @param mode defines the mode, how the data should be loaded
132   * @return pointer to the newly created synchronisable
133   */
134  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
135  {
136    SynchronisableHeader header(mem);
137
138    if(!header.isDataAvailable())
139    {
140      mem += header.getDataSize();
141      return 0;
142    }
143
144    COUT(4) << "fabricating object with id: " << header.getObjectID() << std::endl;
145
146    Identifier* id = ClassByID(header.getClassID());
147    if (!id)
148    {
149        for(int i = 0; i<160; i++)
150            COUT(0) << "classid: " << i << " identifier: " << ClassByID(i) << endl;
151        COUT(0) << "Assertion failed: id" << std::endl;
152        COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl;
153        abort();
154    }
155    assert(id);
156    BaseObject* creator = 0;
157    if (header.getCreatorID() != OBJECTID_UNKNOWN)
158    {
159      Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header.getCreatorID());
160      if (!synchronisable_creator)
161      {
162        mem += header.getDataSize(); //.TODO: this suckz.... remove size from header
163        assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^
164        return 0;
165      }
166      else
167        creator = orxonox_cast<BaseObject*>(synchronisable_creator);
168    }
169    assert(getSynchronisable(header.getObjectID())==0);   //make sure no object with this id exists
170    BaseObject *bo = id->fabricate(creator);
171    assert(bo);
172    Synchronisable *no = orxonox_cast<Synchronisable*>(bo);
173    assert(no);
174    no->objectID=header.getObjectID();
175    no->creatorID=header.getCreatorID(); //TODO: remove this
176    no->classID=header.getClassID();
177    COUT(4) << "fabricate objectID: " << no->objectID << " classID: " << no->classID << std::endl;
178          // update data and create object/entity...
179    assert( Synchronisable::objectMap_.find(header.getObjectID()) == Synchronisable::objectMap_.end() );
180    Synchronisable::objectMap_[header.getObjectID()] = no;
181    bool b = no->updateData(mem, mode, true);
182    assert(b);
183    if (b)
184    {
185//        b = no->create();
186        assert(b);
187    }
188    return no;
189  }
190
191
192  /**
193   * Finds and deletes the Synchronisable with the appropriate objectID
194   * @param objectID objectID of the Synchronisable
195   * @return true/false
196   */
197  bool Synchronisable::deleteObject(uint32_t objectID){
198    if(!getSynchronisable(objectID))
199      return false;
200    assert(getSynchronisable(objectID)->objectID==objectID);
201    Synchronisable *s = getSynchronisable(objectID);
202    if(s)
203      delete s;
204    else
205      return false;
206    return true;
207  }
208
209  /**
210   * This function looks up the objectID in the objectMap_ and returns a pointer to the right Synchronisable
211   * @param objectID objectID of the Synchronisable
212   * @return pointer to the Synchronisable with the objectID
213   */
214  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID){
215    std::map<uint32_t, Synchronisable*>::iterator it1;
216    it1 = objectMap_.find(objectID);
217    if (it1 != objectMap_.end())
218      return it1->second;
219
220//     ObjectList<Synchronisable>::iterator it;
221//     for(it = ObjectList<Synchronisable>::begin(); it; ++it){
222//       if( it->getObjectID()==objectID ){
223//         objectMap_[objectID] = *it;
224//         return *it;
225//       }
226//     }
227    // if the objects not in the map it should'nt exist at all anymore
228    return NULL;
229  }
230
231
232  /**
233   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID and classID to the given memory
234   * takes a pointer to already allocated memory (must have at least getSize bytes length)
235   * structure of the bitstream:
236   * |totalsize,objectID,classID,var1,var2,string1_length,string1,var3,...|
237   * length of varx: size saved int syncvarlist
238   * @param mem pointer to allocated memory with enough size
239   * @param id gamestateid of the gamestate to be saved (important for priorities)
240   * @param mode defines the direction in which the data will be send/received
241   *             0x1: server->client
242   *             0x2: client->server (not recommended)
243   *             0x3: bidirectional
244   * @return true: if !doSync or if everything was successfully saved
245   */
246  uint32_t Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){
247    if(mode==0x0)
248      mode=state_;
249    //if this tick is we dont synchronise, then abort now
250    if(!doSync(id, mode))
251      return 0;
252    uint32_t tempsize = 0;
253#ifndef NDEBUG
254    if (this->classID==0)
255      COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl;
256#endif
257
258    if (this->classID == static_cast<uint32_t>(-1))
259        this->classID = this->getIdentifier()->getNetworkID();
260
261    assert(ClassByID(this->classID));
262    assert(this->classID==this->getIdentifier()->getNetworkID());
263    std::vector<SynchronisableVariableBase*>::iterator i;
264
265    // start copy header
266    SynchronisableHeader header(mem);
267    mem += SynchronisableHeader::getSize();
268    // end copy header
269
270
271    COUT(5) << "Synchronisable getting data from objectID: " << objectID << " classID: " << classID << std::endl;
272    // copy to location
273    for(i=syncList.begin(); i!=syncList.end(); ++i){
274      tempsize += (*i)->getData( mem, mode );
275      //tempsize += (*i)->getSize( mode );
276    }
277   
278    tempsize += SynchronisableHeader::getSize();
279    header.setObjectID( this->objectID );
280    header.setCreatorID( this->creatorID );
281    header.setClassID( this->classID );
282    header.setDataAvailable( true );
283    header.setDataSize( tempsize );
284   
285#ifndef NDEBUG
286    uint32_t size;
287    size=getSize(id, mode);
288    assert(tempsize==size);
289#endif
290    return tempsize;
291  }
292
293
294  /**
295   * This function takes a bytestream and loads the data into the registered variables
296   * @param mem pointer to the bytestream
297   * @param mode same as in getData
298   * @return true/false
299   */
300  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){
301    if(mode==0x0)
302      mode=state_;
303    std::vector<SynchronisableVariableBase *>::iterator i;
304    if(syncList.empty()){
305      assert(0);
306      COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl;
307      return false;
308    }
309
310    uint8_t* data=mem;
311    // start extract header
312    SynchronisableHeader syncHeader(mem);
313    assert(syncHeader.getObjectID()==this->objectID);
314    assert(syncHeader.getCreatorID()==this->creatorID);
315    assert(syncHeader.getClassID()==this->classID);
316    if(syncHeader.isDataAvailable()==false){
317      mem += syncHeader.getDataSize();
318      return true;
319    }
320
321    mem += SynchronisableHeader::getSize();
322    // stop extract header
323
324    //COUT(5) << "Synchronisable: objectID " << syncHeader.getObjectID() << ", classID " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << std::endl;
325    for(i=syncList.begin(); i!=syncList.end(); i++)
326    {
327      assert( mem <= data+syncHeader.getDataSize() ); // always make sure we don't exceed the datasize in our stream
328      (*i)->putData( mem, mode, forceCallback );
329    }
330    assert(mem == data+syncHeader.getDataSize());
331    return true;
332  }
333
334  /**
335  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
336  * @param id id of the gamestate
337  * @param mode same as getData
338  * @return amount of bytes
339  */
340  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){
341    int tsize=SynchronisableHeader::getSize();
342    if (mode==0x0)
343      mode=state_;
344    if (!doSync(id, mode))
345      return 0;
346    assert( mode==state_ );
347    tsize += this->dataSize_;
348    std::vector<SynchronisableVariableBase*>::iterator i;
349    for(i=stringList.begin(); i!=stringList.end(); ++i){
350      tsize += (*i)->getSize( mode );
351    }
352    return tsize;
353  }
354
355  /**
356   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
357   * @param id gamestate id
358   * @return true/false
359   */
360  bool Synchronisable::doSync(int32_t id, uint8_t mode){
361    if(mode==0x0)
362      mode=state_;
363    return ( (objectMode_&mode)!=0 && (!syncList.empty() ) );
364  }
365
366  /**
367   * This function looks at the header located in the bytestream and checks wheter objectID and classID match with the Synchronisables ones
368   * @param mem pointer to the bytestream
369   */
370  bool Synchronisable::isMyData(uint8_t* mem)
371  {
372    SynchronisableHeader header(mem);
373    assert(header.getObjectID()==this->objectID);
374    return header.isDataAvailable();
375  }
376
377  /**
378   * This function sets the synchronisation mode of the object
379   * If set to 0x0 variables will not be synchronised at all
380   * If set to 0x1 variables will only be synchronised to the client
381   * If set to 0x2 variables will only be synchronised to the server
382   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
383   * @param mode same as in registerVar
384   */
385  void Synchronisable::setObjectMode(uint8_t mode){
386    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
387    objectMode_=mode;
388  }
389
390
391}
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