Planet
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source: code/archive/tutorialHS09/src/modules/objects/Planet.h @ 12382

Last change on this file since 12382 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marian Runo
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Planet_H__
30#define _Planet_H__
31
32#include "objects/ObjectsPrereqs.h"
33
34#include <string>
35#include "tools/BillboardSet.h"
36#include "tools/Mesh.h"
37#include "worldentities/MovableEntity.h"
38
39namespace orxonox
40{
41    class _ObjectsExport Planet : public MovableEntity
42    {
43        public:
44            Planet(BaseObject* creator);
45
46            virtual ~Planet();
47
48            void init();
49            virtual void tick(float dt);
50
51            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
52
53            virtual void changedVisibility();
54
55            inline void setMeshSource(const std::string& meshname)
56                { this->meshSrc_ = meshname; this->changedMesh(); }
57
58            inline const std::string& getMeshSource() const
59                { return this->meshSrc_; }
60
61            inline void setCastShadows(bool bCastShadows)
62                { this->bCastShadows_ = bCastShadows; this->changedShadows(); }
63
64            inline bool getCastShadows() const
65                { return this->bCastShadows_; }
66
67            inline const std::string& getMesh() const{
68                return this->meshSrc_;
69            }
70
71            inline void setAtmosphereSize(float size){
72                this->atmosphereSize = size;
73            }
74
75            inline float getAtmosphereSize(){
76                return this->atmosphereSize;
77            }
78
79            inline void setAtmosphere(const std::string& atmosphere){
80                this->atmosphere_ = atmosphere;
81            }
82
83            inline const std::string& getAtmosphere(){
84                return this->atmosphere_;
85            }
86
87            inline void setImageSize(float size){
88                this->imageSize = size;
89            }
90
91            inline float getImageSize(){
92                return this->imageSize;
93            }
94
95        protected:
96            void registerVariables();
97
98        private:
99
100            void changedMesh();
101            void changedShadows();
102
103            std::string meshSrc_;
104            std::string atmosphere_;
105            Mesh mesh_;
106            float atmosphereSize;
107            float imageSize;
108            std::vector<float> distList;
109            BillboardSet billboard_;
110            bool bCastShadows_;
111
112    };
113}
114
115#endif
116
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