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source: code/archive/tutorialHS09/src/modules/overlays/FadeoutText.h @ 8870

Last change on this file since 8870 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _FadeoutText_H__
30#define _FadeoutText_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include "tools/Timer.h"
35#include "tools/interfaces/Tickable.h"
36#include "overlays/OverlayText.h"
37
38namespace orxonox
39{
40    class _OverlaysExport FadeoutText : public OverlayText, public Tickable
41    {
42        public:
43            FadeoutText(BaseObject* creator);
44            virtual ~FadeoutText() {}
45
46            virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
47            virtual void tick(float dt);
48
49            inline void setDelay(float delay)
50                { this->delay_ = delay; }
51            inline float getDelay() const
52                { return this->delay_; }
53
54            inline void setFadeouttime(float fadeouttime)
55                { this->fadeouttime_ = fadeouttime; }
56            inline float getFadeouttime() const
57                { return this->fadeouttime_; }
58
59        private:
60            virtual void changedColour();
61            virtual void changedCaption();
62
63            void fadeout();
64            void reset();
65
66            float delay_;
67            float fadeouttime_;
68
69            bool bFadingOut_;
70            Timer<FadeoutText> fadeouttimer_;
71
72            float initialAlpha_;
73    };
74}
75#endif /* _FadeoutText_H__ */
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