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source: code/archive/tutorialHS09/src/modules/overlays/GUIOverlay.cc @ 8784

Last change on this file since 8784 was 5757, checked in by dafrick, 15 years ago

Fixed issues with GUI. The problem was, that the Owner of the GUIOverlay is set properly only after it is constructed and thus was NULL. Now the player gets updated whenever toggleVisibility is called. Also getOwner() no longer returns a PlayerInfo* it returns a ControllableEntity*, so that had to be adjusted to as well.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GUIOverlay.h"
30
31#include <string>
32#include <sstream>
33
34#include "core/input/InputManager.h"
35#include "core/CoreIncludes.h"
36#include "core/GUIManager.h"
37#include "core/XMLPort.h"
38#include "infos/PlayerInfo.h"
39#include "worldentities/ControllableEntity.h"
40
41namespace orxonox
42{
43    CreateFactory(GUIOverlay);
44
45    GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator)
46    {
47        RegisterObject(GUIOverlay);
48    }
49
50    GUIOverlay::~GUIOverlay()
51    {
52    }
53
54    void GUIOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode)
55    {
56        SUPER(GUIOverlay, XMLPort, xmlElement, mode);
57
58        XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlElement, mode);
59    }
60
61    void GUIOverlay::changedVisibility()
62    {
63        SUPER(GUIOverlay, changedVisibility);
64
65        //Setting player now.
66        GUIManager::getInstance().setPlayer(this->guiName_, (orxonox_cast<ControllableEntity*>(this->getOwner()))->getPlayer());
67
68        if (this->isVisible())
69        {
70            std::string str;
71            std::stringstream out;
72            out << reinterpret_cast<long>(this);
73            str = out.str();
74            GUIManager::getInstance().executeCode("showCursor()");
75            InputManager::getInstance().enterState("guiMouseOnly");
76            GUIManager::getInstance().executeCode("showGUI(\"" + this->guiName_ + "\", " + str + ")");
77        }
78        else
79        {
80            GUIManager::getInstance().executeCode("hideGUI(\"" + this->guiName_ + "\")");
81            GUIManager::getInstance().executeCode("hideCursor()");
82            InputManager::getInstance().leaveState("guiMouseOnly");
83        }
84    }
85
86    void GUIOverlay::setGUIName(const std::string& name)
87    {
88        this->guiName_ = name;
89        GUIManager::getInstance().setPlayer(name, orxonox_cast<PlayerInfo*>(this->getOwner())); //Set Player is going to be NULL, so it needs to be set in changedVisibility() as well.
90    }
91}
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