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source: code/archive/tutorialHS09/src/modules/questsystem/QuestsystemPrecompiledHeaders.h @ 10531

Last change on this file since 10531 was 5749, checked in by rgrieder, 15 years ago

Sorted out header file finding issues and updated/added precompiled header files.
PCH is not activated per default for the pong projects (only 7 files).

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Compilation of the most often used header files in the quest system module
33@details
34    Updated: 19. September 2009
35    Total Files: 24
36*/
37
38#include "OrxonoxConfig.h"
39
40///////////////////////////////////////////
41/////          Stable Headers         /////
42///////////////////////////////////////////
43
44#include <ctime> // 18
45
46#include <OgreMath.h>        // 16
47#include <OgreVector2.h>     // 16
48#include <OgreVector3.h>     // 16
49#include <OgreVector4.h>     // 16
50#include <OgreQuaternion.h>  // 16
51#include <OgreColourValue.h> // 16
52
53#include <tinyxml/ticpp.h>        // 14
54#include "util/ScopedSingleton.h" // 13
55
56///////////////////////////////////////////
57/////       All Rebuild Headers       /////
58///////////////////////////////////////////
59
60#include "core/BaseObject.h"   // 24
61#include "core/CoreIncludes.h" // 23
62
63///////////////////////////////////////////
64/////      Not so Stable Headers      /////
65///////////////////////////////////////////
66
67#include "core/Executor.h"     // 15
68//#include "core/XMLPort.h"    // 14
69
70
71// Just in case some header included windows.h
72#undef min
73#undef max
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