1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Level_H__ |
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30 | #define _Level_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include <list> |
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35 | #include <string> |
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36 | #include <map> |
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37 | #include "core/BaseObject.h" |
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38 | #include "network/synchronisable/Synchronisable.h" |
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39 | #include "graphics/MeshLodInformation.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | class _OrxonoxExport Level : public BaseObject, public Synchronisable |
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44 | { |
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45 | public: |
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46 | Level(BaseObject* creator); |
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47 | virtual ~Level(); |
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48 | |
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49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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50 | |
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51 | void playerEntered(PlayerInfo* player); |
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52 | void playerLeft(PlayerInfo* player); |
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53 | |
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54 | MeshLodInformation* getLodInfo(std::string meshName) const; |
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55 | |
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56 | |
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57 | private: |
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58 | void registerVariables(); |
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59 | void addObject(BaseObject* object); |
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60 | BaseObject* getObject(unsigned int index) const; |
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61 | |
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62 | void addLodInfo(MeshLodInformation* object); |
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63 | void networkCallbackTemplatesChanged(); |
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64 | // const MeshLodInformation* getLodInfo(std::string meshName) const; |
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65 | // MeshLodInformation* getLodInfo(unsigned int index) const; |
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66 | |
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67 | void setGametypeString(const std::string& gametype); |
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68 | inline const std::string& getGametypeString() const |
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69 | { return this->gametype_; } |
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70 | |
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71 | void networkcallback_applyXMLFile(); |
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72 | |
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73 | std::string gametype_; |
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74 | std::string xmlfilename_; |
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75 | XMLFile* xmlfile_; |
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76 | std::list<BaseObject*> objects_; |
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77 | std::map<std::string,MeshLodInformation*> lodInformation_; |
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78 | }; |
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79 | } |
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80 | |
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81 | #endif /* _Level_H__ */ |
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