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| 2 | <nodes > |
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| 3 | <node name="PacmanMap" > |
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| 7 | <game > |
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| 8 | <sensors /> |
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| 9 | <actuators /> |
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| 10 | </game> |
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| 11 | <entity ghost="False" velocity_min="0.0" velocity_max="0.0" lock_rot_y="False" lock_trans_x="False" damping_trans="0.03999999910593033" mass="1.0" damping_rot="0.10000000149011612" name="PacmanMap" lock_trans_y="False" lock_rot_x="False" lock_rot_z="False" meshFile="PacmanMap.mesh" mass_radius="1.0" friction_y="1.0" inertia_tensor="0.4000000059604645" lock_trans_z="False" anisotropic_friction="False" physics_type="STATIC" friction_x="1.0" actor="False" friction_z="1.0" /> |
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| 12 | </node> |
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| 13 | <node name="Lamp" > |
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| 14 | <position x="4.076245" z="-1.005454" y="5.903862" /> |
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| 15 | <rotation qy="0.755880" qw="0.570947" qx="0.169076" qz="-0.272171" /> |
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| 16 | <scale x="1.000000" z="1.000000" y="1.000000" /> |
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| 17 | <game > |
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| 18 | <sensors /> |
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| 19 | <actuators /> |
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| 20 | </game> |
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| 21 | <light name="Lamp" shadow="true" powerScale="1.0" type="point" > |
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| 22 | <position x="4.076245" z="-1.005454" y="5.903862" /> |
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| 23 | <lightAttenuation range="5000" constant="1.0" quadratic="0.0" linear="0.03333335240683057" /> |
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| 26 | <colourShadow b="1.0" r="1.0" g="1.0" /> |
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| 27 | </light> |
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| 28 | </node> |
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| 29 | <node name="Camera" > |
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| 31 | <rotation qy="0.336872" qw="0.780483" qx="0.483536" qz="-0.208704" /> |
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| 32 | <scale x="1.000000" z="1.000000" y="1.000000" /> |
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| 33 | <game > |
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| 34 | <sensors /> |
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| 35 | <actuators /> |
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| 36 | </game> |
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| 37 | <camera fov="0.5033799435163735" name="Camera" projectionType="perspective" > |
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| 38 | <clipping near="0.10000000149011612" farPlaneDist="100.0" nearPlaneDist="0.10000000149011612" far="100.0" /> |
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| 39 | </camera> |
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| 40 | </node> |
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| 41 | </nodes> |
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| 42 | <externals > |
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| 43 | <item type="material" > |
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| 44 | <file name="/itet-stor/dreherm/orxonox/dreherm/orxonox/3DPacman_FS18/New Material/meshes/PacmanMap.material" /> |
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| 45 | </item> |
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| 46 | </externals> |
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| 51 | </environment> |
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| 52 | </scene> |
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