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source: code/branches/3DPacman_FS18/data/levels/includes/weaponSettingsSpacecruiser.oxi @ 11996

Last change on this file since 11996 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 5.7 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="-20,10,2" />
3      <WeaponSlot position=" 20,10,2" />
4      <WeaponSlot position="  0,18,0" />
5      <WeaponSlot position="-14,-6,-74" />
6      <WeaponSlot position=" 14,-6,-74" />
7      <WeaponSlot position="-34,-5,-59" />
8      <WeaponSlot position=" 34,-5,-59" />
9    </weaponslots>
10    <weaponsets>
11      <WeaponSet firemode=0 />
12      <WeaponSet firemode=1 />
13      <WeaponSet firemode=2 />
14      <WeaponSet firemode=3 />
15    </weaponsets>
16    <weaponpacks>
17      <WeaponPack>
18        <links>
19          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
20          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
21          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
22          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
23        </links>
24        <Weapon>
25          <attached>
26            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
27            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
28            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
29          </attached>
30          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
31          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
32          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
33        </Weapon>
34        <Weapon>
35          <attached>
36            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
37            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
38            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
39          </attached>
40          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
41          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
42          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
43        </Weapon>
44        <Weapon>
45          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
46          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 />
47        </Weapon>
48        <Weapon>
49          <attached>
50            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
51            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
52            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
53          </attached>
54          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
55          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
56          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
57        </Weapon>
58        <Weapon>
59          <attached>
60            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
61            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
62            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
63          </attached>
64          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
65          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
66          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
67        </Weapon>
68        <Weapon>
69          <attached>
70            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
71            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
72            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
73          </attached>
74          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
75          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
76          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
77        </Weapon>
78        <Weapon>
79          <attached>
80            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
81            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
82            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
83          </attached>
84          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
85          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
86          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
87        </Weapon>
88      </WeaponPack>
89    </weaponpacks>
90    <munition>
91      <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
92      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
93      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
94    </munition>
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