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source: code/branches/3DPacman_FS18/data/levels/templates/PacmanGelb.oxt @ 11897

Last change on this file since 11897 was 11897, checked in by dreherm, 7 years ago

Better controll of player

File size: 5.4 KB
Line 
1<Template name=PacmanGelb>
2  <PacmanGelb
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipescortcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 10
8
9   health            = 80
10   maxhealth         = 200
11   initialhealth     = 80
12
13   shieldhealth        = 35
14   initialshieldhealth = 35
15   maxshieldhealth     = 60
16   shieldabsorption    = 0.9
17   shieldrechargerate  = 1
18   shieldrechargewaittime = 1
19
20   primaryThrust     = 150
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 20
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 0
33   shakeAmplitude = 0
34
35   collisionType     = "dynamic"
36   mass              = 80
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
40    <engines>
41      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
43    </engines>
44    <attached>
45      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=5 mesh="PacmanGelb.mesh" />
46<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
47<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
48<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
49<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
50    </attached>
51    <collisionShapes>
52      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
53      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
54      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
55      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
56    </collisionShapes>
57    <explosion>
58      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
59      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
60      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
61
62      <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
63      <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
64      <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
65      <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
66      <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
67      <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
68    </explosion>
69<?lua
70  include("../includes/weaponSettingsEscort.oxi")
71?>
72  </PacmanGelb>
73</Template>
74
75<Template name=spaceshipescortcameras defaults=0>
76  <PacmanGelb>
77    <camerapositions>
78      <CameraPosition position="0,7, 5" drag=true mouselook=true />
79    </camerapositions>
80  </PacmanGelb>
81</Template>
82
83<Template name=spaceshipescortengine baseclass=MultiStateEngine>
84  <MultiStateEngine
85   boostfactor    = 1.0
86
87   speedfront     = 100
88   speedback      =  70
89   speedleftright =  5
90   speedupdown    =  70
91
92   defEngineSndNormal = "sounds/Engine_low.ogg"
93   defEngineSndBoost = "sounds/Engine_high.ogg"
94
95   accelerationfront     = 50
96   accelerationbrake     = 50
97   accelerationback      =  50
98   accelerationleftright =  5
99   accelerationupdown    =  50
100  >
101    <EffectContainer condition="idle">
102      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
103       />
104      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
105      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
106    </EffectContainer>
107    <EffectContainer condition="not idle">
108      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
109      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
110    </EffectContainer>
111    <EffectContainer condition="normal or brake">
112
113    </EffectContainer>
114    <EffectContainer condition="normal or boost">
115      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
116      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
117    </EffectContainer>
118
119  </MultiStateEngine>
120</Template>
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