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source: code/branches/3DPacman_FS18/data/levels/templates/enemyInvader.oxt @ 11819

Last change on this file since 11819 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 6.7 KB
Line 
1<Template name=enemyinvader>
2  <InvaderEnemy
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipescortcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 4
8
9   health            = 10
10   maxhealth         = 10
11   initialhealth     = 10
12
13   shieldhealth        = 10
14   initialshieldhealth = 10
15   maxshieldhealth     = 10
16   shieldabsorption    = 0.9
17   shieldrechargerate  = 1
18   shieldrechargewaittime = 1
19
20   primaryThrust     = 150
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 20
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 6
34
35   collisionType     = "dynamic"
36   mass              = 0.00001
37   linearDamping     = 0
38   angularDamping    = 0
39
40    collisiondamage = 100
41    enablecollisiondamage = true
42  >
43    <engines>
44      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
45      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
46    </engines>
47    <attached>
48      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="swallow_mat.mesh" />
49      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="escortWeapon.mesh" />
50    </attached>
51    <collisionShapes>
52      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
53      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
54      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
55      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
56    </collisionShapes>
57    <explosion >
58      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
59      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
60      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
61
62      <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
63      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
64      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
65      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
66      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
67    </explosion>
68<?lua
69  include("../includes/invaderWeapon.oxi")
70?>
71  </InvaderEnemy>
72</Template>
73
74<Template name=enemyinvadershooter>
75  <InvaderEnemyShooter
76   hudtemplate            = spaceshiphud
77   camerapositiontemplate = spaceshipescortcameras
78   spawnparticlesource    = "Orxonox/fairytwirl"
79   spawnparticleduration  = 3
80   explosionchunks        = 4
81
82   health            = 20
83   maxhealth         = 20
84   initialhealth     = 20
85
86   shieldhealth        = 20
87   initialshieldhealth = 20
88   maxshieldhealth     = 20
89   shieldabsorption    = 0.9
90   shieldrechargerate  = 1
91   shieldrechargewaittime = 1
92
93   primaryThrust     = 150
94   auxilaryThrust    = 30
95   rotationThrust    = 50
96
97   lift = 1;
98   stallSpeed = 220;
99
100   boostPower            = 20
101   boostPowerRate        = 1
102   boostRate             = 5
103   boostCooldownDuration = 10
104
105   shakeFrequency = 15
106   shakeAmplitude = 6
107
108   collisionType     = "dynamic"
109   mass              = 100
110   linearDamping     = 0
111   angularDamping    = 0
112
113    collisiondamage = 100
114    enablecollisiondamage = true
115  >
116    <engines>
117      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
118      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
119    </engines>
120    <attached>
121      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="ghost.mesh" />
122      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="escortWeapon.mesh" />
123    </attached>
124    <collisionShapes>
125      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
126      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
127      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
128      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
129    </collisionShapes>
130<?lua
131  include("../includes/invaderWeaponEnemy.oxi")
132?>
133  </InvaderEnemyShooter>
134</Template>
135
136<Template name=spaceshipescortengine baseclass=MultiStateEngine>
137  <MultiStateEngine
138   boostfactor    = 2.2
139
140   speedfront     = 200
141   speedback      =  70
142   speedleftright =  70
143   speedupdown    =  70
144
145   defEngineSndNormal = "sounds/Engine_low.ogg"
146   defEngineSndBoost = "sounds/Engine_high.ogg"
147
148   accelerationfront     = 700
149   accelerationbrake     = 700
150   accelerationback      =  125
151   accelerationleftright =  125
152   accelerationupdown    =  125
153  >
154    <EffectContainer condition="idle">
155      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
156    </EffectContainer>
157    <EffectContainer condition="not idle">
158      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
159      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
160    </EffectContainer>
161    <EffectContainer condition="normal or brake">
162
163    </EffectContainer>
164    <EffectContainer condition="normal or boost">
165      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
166      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
167    </EffectContainer>
168    <EffectContainer condition="boost">
169      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
170      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
171    </EffectContainer>
172
173  </MultiStateEngine>
174</Template>
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