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source: code/branches/3DPacman_FS18/data/levels/templates/spaceshipInvader.oxt @ 11819

Last change on this file since 11819 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 5.6 KB
Line 
1<Template name=spaceshipinvader>
2  <InvaderShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipescortcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 4
8
9   health            = 80
10   maxhealth         = 200
11   initialhealth     = 80
12
13   shieldhealth        = 35
14   initialshieldhealth = 35
15   maxshieldhealth     = 60
16   shieldabsorption    = 0.9
17   shieldrechargerate  = 1
18   shieldrechargewaittime = 1
19
20   primaryThrust     = 150
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 20
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 6
34
35   collisionType     = "dynamic"
36   mass              = 4200000
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39
40    collisiondamage = 100
41    enablecollisiondamage = true
42  >
43    <engines>
44      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipinvaderengine />
45      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipinvaderengine />
46    </engines>
47    <attached>
48      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
49      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
50<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
51<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
52<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
53<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
54    </attached>
55    <collisionShapes>
56      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
57      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
58      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
59      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
60    </collisionShapes>
61    <explosion >
62      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
63      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
64      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
65
66      <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
67      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
68      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
69      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
70      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
71    </explosion>
72<?lua
73  include("../includes/invaderWeapon.oxi")
74?>
75  </InvaderShip>
76</Template>
77
78<Template name=spaceshipescortcameras defaults=0>
79  <InvaderShip>
80    <camerapositions>
81<!--       <CameraPosition position="0,15, 60" drag=true mouselook=true />
82      <CameraPosition position="0,20, 90" drag=true mouselook=true />
83      <CameraPosition position="0,30,120" drag=true mouselook=true /> -->
84      <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true />
85    </camerapositions>
86  </InvaderShip>
87</Template>
88
89<Template name=spaceshipinvaderengine baseclass=MultiStateEngine>
90  <MultiStateEngine
91   boostfactor    = 2.2
92
93   speedfront     = 200
94   speedback      =  70
95   speedleftright =  70
96   speedupdown    =  70
97
98   defEngineSndNormal = "sounds/Engine_low.ogg"
99   defEngineSndBoost = "sounds/Engine_high.ogg"
100
101   accelerationfront     = 700
102   accelerationbrake     = 700
103   accelerationback      =  125
104   accelerationleftright =  125
105   accelerationupdown    =  125
106  >
107    <EffectContainer condition="idle">
108      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
109    </EffectContainer>
110    <EffectContainer condition="not idle">
111      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
112      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
113    </EffectContainer>
114    <EffectContainer condition="normal or brake">
115
116    </EffectContainer>
117    <EffectContainer condition="normal or boost">
118      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
119      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
120    </EffectContainer>
121    <EffectContainer condition="boost">
122      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
123      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
124    </EffectContainer>
125
126  </MultiStateEngine>
127</Template>
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