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source: code/branches/3DPacman_FS18/src/modules/3DPacman/PacmanGhost.h @ 11843

Last change on this file since 11843 was 11834, checked in by dreherm, 7 years ago

Update for ghost controller and ghost class

  • Property svn:executable set to *
File size: 5.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#ifndef _PacmanGhost_H__
30#define _PacmanGhost_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/XMLPort.h"
35#include "controllers/PacmanGhostController.h"
36
37#include "ControllableEntity.h"
38
39namespace orxonox {
40
41    class _OrxonoxExport PacmanGhost : public ControllableEntity
42    {
43        public:
44            PacmanGhost(Context* context);
45            virtual ~PacmanGhost();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML.
48            virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
49
50            virtual void moveFrontBack(const Vector2& value);
51            virtual void moveRightLeft(const Vector2& value);
52            virtual void moveUpDown(const Vector2& value);
53
54            virtual void rotateYaw(const Vector2& value);
55            virtual void rotatePitch(const Vector2& value);
56            virtual void rotateRoll(const Vector2& value);
57           
58            virtual void resetGhost();
59            /**
60            @brief Moves the Drone in the Front/Back-direction by the specifed amount.
61            @param value  The amount by which the drone is to be moved.
62            */
63            inline void moveFrontBack(float value)
64            { this->moveFrontBack(Vector2(value, 0)); }
65            /**
66            @brief Moves the Drone in the Right/Left-direction by the specifed amount.
67            @param value  The amount by which the drone is to be moved.
68            */
69            inline void moveRightLeft(float value)
70            { this->moveRightLeft(Vector2(value, 0)); }
71            /**
72            @brief Moves the Drone in the Up/Down-direction by the specifed amount.
73            @param value  The amount by which the drone is to be moved.
74            */
75            inline void moveUpDown(float value)
76            { this->moveUpDown(Vector2(value, 0)); }
77
78            /**
79            @brief Rotates the Drone around the y-axis by the specifed amount.
80            @param value  The amount by which the drone is to be rotated.
81            */
82            inline void rotateYaw(float value)
83            { this->rotateYaw(Vector2(value, 0)); }
84            /**
85            @brief Rotates the Drone around the x-axis by the specifed amount.
86            @param value  The amount by which the drone is to be rotated.
87            */
88            inline void rotatePitch(float value)
89            { this->rotatePitch(Vector2(value, 0)); }
90            /**
91            @brief Rotates the Drone around the z-axis by the specifed amount.
92            @param value  The amount by which the drone is to be rotated.
93            */
94            inline void rotateRoll(float value)
95            { this->rotateRoll(Vector2(value, 0)); }
96
97            /**
98            @brief Sets the primary thrust to the input amount.
99            @param thrust The amount of thrust.
100            */
101            inline void setPrimaryThrust( float thrust )
102                { this->primaryThrust_ = thrust; }
103            inline void setAuxillaryThrust( float thrust )
104                { this->auxillaryThrust_ = thrust; }
105            inline void setRotationThrust( float thrust )
106                { this->rotationThrust_ = thrust; }
107
108            inline void setResetPosition(Vector3 rpos)
109                { this->resetposition = rpos; }   
110     
111            /**
112            @brief Gets the primary thrust to the input amount.
113            @return The amount of thrust.
114            */
115            inline float getPrimaryThrust()
116                { return this->primaryThrust_; }
117            inline float getAuxillaryThrust()
118                { return this->auxillaryThrust_; }
119            inline float getRotationThrust()
120                { return this->rotationThrust_; }
121           
122            inline Vector3 getResetPosition()
123                { return this->resetposition; }       
124
125
126
127        private:
128            PacmanGhostController *myController_; //!< The controller of the AutonomousDrone.
129
130            btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the AutonomousDrone the next tick.
131            btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the AutonomousDrone the next tick.
132            float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward.
133            float auxiliaryThrust_; //!< The amount of auxiliary thrust. Used for all other movements (except for rotations).
134            float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.s
135            Vector3 resetposition; //Start position for Ghost
136       
137    };
138
139}
140
141#endif
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