1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oli Scheuss |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "PacmanGhostController.h" |
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30 | |
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31 | #include "PacmanGhost.h" |
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32 | #include "util/Math.h" |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | // Create the factory for the drone controller. |
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37 | RegisterClass(PacmanGhostController); |
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38 | |
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39 | /** |
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40 | @brief |
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41 | Constructor. |
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42 | @param context |
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43 | The context of this object. |
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44 | */ |
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45 | PacmanGhostController::PacmanGhostController(Context* context) : Controller(context) |
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46 | { |
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47 | RegisterObject(PacmanGhostController); |
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48 | |
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49 | PacmanGhost* myGhost = nullptr; |
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50 | this->actuelposition = myGhost.getPosition(); |
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51 | |
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52 | bool ismoving = false; |
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53 | this->target_x = actuelposition.x; |
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54 | this->target_z = actuelposition.z; |
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55 | } |
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56 | |
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57 | void PacmanGhostController::setGhost(PacmanGhost ghost){ |
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58 | this->myGhost = ghost; |
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59 | } |
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60 | |
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61 | /** |
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62 | @brief |
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63 | Destructor. |
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64 | */ |
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65 | PacmanGhostController::~PacmanGhostController() |
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66 | { |
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67 | |
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68 | } |
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69 | |
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70 | |
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71 | static Vector3[] possibleposition = [new Vector3(0,10,245), new Vector3(215,0,240)]; |
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72 | /** |
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73 | @brief |
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74 | The controlling happens here. This method defines what the controller has to do each tick. |
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75 | @param dt |
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76 | The duration of the tick. |
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77 | */ |
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78 | void PacmanGhostController::tick(float dt) |
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79 | { |
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80 | /* NOTE: Ugly hack by Sandro to make the tutorial work for the moment. |
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81 | * This will be reverted once the framework update is complete |
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82 | */ |
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83 | //AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity()); |
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84 | ObjectList<PacmanGhost> objectList; |
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85 | ObjectList<PacmanGhost>::iterator it = objectList.begin(); |
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86 | PacmanGhost* myDrone = *it; |
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87 | |
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88 | if (this->myGhost != nullptr) |
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89 | { |
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90 | |
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91 | this->actuelposition = this->myGhost.getPosition(); |
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92 | |
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93 | if(((this->actuelposition.x - this->target_x)<0.1) && ((this->actuelposition.z - this->target_z)<0.1)){ |
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94 | this->ismoving = false; |
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95 | } |
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96 | |
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97 | if(this->ismoving){ |
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98 | if(!((this->actuelposition.z-target_z)<0.1)) |
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99 | moveFrontBack(sgn(this->actuelposition.z-this->target_z)*dt*100); |
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100 | if(!((this->actuelposition.x-target_x)<0.1)) |
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101 | moveRightLeft(sgn(this->actuelposition.x-this->target_x)*dt*100); //Assume dt is quite small |
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102 | } |
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103 | |
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104 | else{ //Check on which position ghost is |
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105 | if(((this->actuelposition.x - possibleposition[0].x)<0.1) && ((this->actuelposition.z - possibleposition[1].z)<0.1)){ |
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106 | this->target_x = possibleposition[1].x; |
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107 | this->target_z = possibleposition[1].z; |
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108 | this->ismoving = true; |
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109 | } |
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110 | else if(((actuelposition.x - possibleposition[0].x)<0.1) && ((actuelposition.z - possibleposition[1].z)<0.1)){ |
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111 | this->target_x = 0 |
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112 | this->target_z = |
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113 | this->ismoving = true; |
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114 | } |
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115 | else{ |
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116 | } |
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117 | } //End of Position table |
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118 | |
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119 | } |
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120 | } |
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121 | |
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122 | } |
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