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source: code/branches/3DPacman_FS18/src/modules/3DPacman/PacmanGhostController.cc @ 11833

Last change on this file since 11833 was 11832, checked in by dreherm, 7 years ago

First files added like controllers and new class

  • Property svn:executable set to *
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#include "PacmanGhostController.h"
30
31#include "PacmanGhost.h"
32#include "util/Math.h"
33
34namespace orxonox
35{
36    // Create the factory for the drone controller.
37        RegisterClass(PacmanGhostController);
38
39    /**
40    @brief
41        Constructor.
42    @param context
43        The context of this object.
44    */
45    PacmanGhostRed::PacmanGhostController(Context* context) : Controller(context)
46    {
47        RegisterObject(PacmanGhostController);
48        bool ismoving = false;
49        float reltarget_x;
50        float reltarget_z; 
51        Vector3& actuelposition;     
52    }
53
54    /**
55    @brief
56        Destructor.
57    */
58    PacmanGhostController::~PacmanGhostController()
59    {
60
61    }
62
63    /**
64    @brief
65        The controlling happens here. This method defines what the controller has to do each tick.
66    @param dt
67        The duration of the tick.
68    */
69    void PacmanGhostController::tick(float dt)
70    {
71        /* NOTE: Ugly hack by Sandro to make the tutorial work for the moment.
72         * This will be reverted once the framework update is complete
73         */
74        //AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity());
75        ObjectList<PacmanGhost> objectList;
76        ObjectList<PacmanGhost>::iterator it = objectList.begin();
77        PacmanGhost* myDrone = *it;
78
79        if (myGhost != nullptr)
80        {
81
82            actuelposition = myGhost.getPosition();
83
84            if(actuelposition.x = reltarget_x && actuelposition.z = reltarget_z){
85                    ismoving = false;
86            }
87
88
89
90            if(ismoving){
91                moveRightLeft();
92                moveFrontBack(); 
93            }
94       
95            else{
96
97                //hashtable
98
99                int random = rand();
100
101                switch(actuelposition) {
102                    case 1: if(random % 4 == 0){
103                            reltarget_x = 250;
104                            reltarget_z = 0;
105                            }
106                            else if(random % 4 == 1){
107                            reltarget_x = 0;
108                            reltarget_z = 250;
109                            }
110                            else if(random % 4 == 2){
111                            reltarget_x = 0;
112                            reltarget_z = -250;
113                            }
114                            else if(random % 4 == 3){
115                            reltarget_x = -250;
116                            reltarget_z = 0;
117                            }
118                            moving = true;
119                    case 2:
120                }
121            }
122
123
124        }
125    }
126}
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