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source: code/branches/3DPacman_FS18/src/modules/Pacman/Pacman.h @ 11874

Last change on this file since 11874 was 11874, checked in by dreherm, 7 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DodgeRace.h
31    @brief Gametype.
32    @ingroup DodgeRace
33*/
34
35#ifndef _Pacman_H__
36#define _Pacman_H__
37
38#include "PacmanGelb.h"
39#include "PacmanGhost.h"
40#include "PacmanPointSphere.h"
41#include "Highscore.h"
42//#include "PlayerInfo.h"
43
44
45#include "core/EventIncludes.h"
46#include "core/command/Executor.h"
47#include "core/config/ConfigValueIncludes.h"
48
49#include "gamestates/GSLevel.h"
50#include "chat/ChatManager.h"
51#include <vector>
52
53// ! HACK
54#include "infos/PlayerInfo.h"
55
56#include "core/command/ConsoleCommand.h"
57
58#include "gametypes/Deathmatch.h"
59#include "tools/Timer.h"
60
61namespace orxonox
62{
63
64    class _PacmanExport Pacman : public Deathmatch
65    {
66       public:
67            Pacman(Context* context);
68
69            virtual void start() override;
70            virtual void end() override;
71
72            virtual void tick(float dt) override;
73
74            virtual void playerPreSpawn(PlayerInfo* player) override;
75
76            void levelUp();
77            bool collis(Vector3 one, Vector3 other);
78            void catched();
79            void posreset();
80            void takePoint(PacmanPointSphere* taken);
81            PacmanGelb* getPlayer();
82            int getPoints();
83
84
85            bool bEndGame;
86            bool bShowLevel;
87            int lives;
88            int multiplier;
89            float counter;
90            int pattern;
91           
92            float lastPosition;
93
94       private:
95            PacmanGelb* player;
96            PacmanGhost[] 
97            Vector3 currentPosition;
98            bool bcolli = false;
99            Vector3 startposplayer = Vector3(0,10,245);
100            int totallevelpoint = 1;
101
102
103            Timer endGameTimer;
104            int level;
105            int point;
106            bool b_combo;
107
108            Timer enemySpawnTimer;
109            Timer comboTimer;
110            Timer showLevelTimer;
111
112
113         /*
114
115            //void spawnEnemy();
116
117
118
119
120
121
122
123
124
125
126
127
128        private:
129
130
131
132
133            //Context* context;
134            */
135    };
136}
137
138#endif /* _DodgeRace_H__ */
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