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source: code/branches/3DPacman_FS18/src/modules/Pacman/PacmanPointSphere.h @ 11878

Last change on this file since 11878 was 11859, checked in by dreherm, 7 years ago

Moving ghosts

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File size: 1.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#ifndef _PacmanPointSphere_H__
30#define _PacmanPointSphere_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/XMLPort.h"
35
36#include "worldentities/ControllableEntity.h"
37
38namespace orxonox {
39
40    class _OrxonoxExport PacmanPointSphere : public ControllableEntity
41    {
42        public:
43            PacmanPointSphere(Context* context);
44            virtual ~PacmanPointSphere();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML.
47            virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
48
49            bool taken(Vector3 playerpos);
50            void resetPacmanPointSphere();
51
52            inline void setResetPosition(Vector3 rpos)
53                { this->resetposition = rpos; }   
54           
55            inline Vector3 getResetPosition()
56               { return this->resetposition; }       
57
58        private:
59           
60            Vector3 resetposition;
61    };
62
63}
64
65#endif
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