1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * remartin |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | /** |
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31 | |
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32 | @file |
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33 | @author remartin |
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34 | @brief An asteroid which can be destroyed. Some smaller asteroids are created and a pickup spawns. |
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35 | |
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36 | HANDBUCH: |
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37 | o Die Collision Shape kann nur im Konstruktor hinzugefügt werden. Die XML-Argumente werden aber erst nach dem Konstruktor gesetzt. |
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38 | Darum wird hier beim ersten Aufruf der tick()-Methode via putStuff() ein komplett neuer Asteroid generiert und der alte zerstört. |
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39 | o im Level-File includes/pickups.oxi importieren. |
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40 | |
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41 | OFFEN/Weiterentwicklung: |
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42 | o @TODO Add resource pickups. |
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43 | --> data_extern/images/effects: PNG's für die Pickups |
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44 | --> https://www.orxonox.net/jenkins/view/Management/job/orxonox_doxygen_trunk/javadoc/group___pickup.html |
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45 | |
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46 | o Density doesn't add up to 1... |
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47 | o Does collision damage work properly |
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48 | o Add sound effect (crunching etc. ) (No sound in space...) |
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49 | o Explosion parts |
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50 | |
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51 | ANDERORTS VERÄNDERTE SACHEN: |
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52 | Pickup-Zeug: |
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53 | o Pickup.h: createSpawner() neu public statt private |
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54 | o PickupSpawner.h: Zugriffsrechte setPickupTemplateName() und setMaxSpawnedItems() |
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55 | o PickupSpawner.h: In Tick() zwei Testbedingungen eingefügt. |
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56 | o Pawn.h: Attribut acceptsPickups_ inklusive get/set. |
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57 | |
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58 | ERLEGTE FEHLER: |
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59 | o Grössenabhängige Collision Shape -> putStuff-Methode, Werte noch nicht durchgesickert. |
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60 | o setHealth: maxHealth() des pawns setzen! |
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61 | o Asteroiden fressen Pickups: Argument in Pawn, Test darauf in Tick() von PickupSpawner. |
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62 | o i++ einfach ganz verhindern, ++i stattdessen. |
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63 | o Velocity didn-t get passed properly through the 2nd constructor. Used get/set instead. |
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64 | o Rand() geht bis zu riesigen Nummern! rnd() ist zwischen 0 und 1 |
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65 | |
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66 | NOTIZEN: |
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67 | o SUPER |
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68 | o Warnungsverhinderung anderswo: (void)pickedUp; // To avoid compiler warning. |
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69 | o friend class Pickupable; |
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70 | |
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71 | */ |
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72 | |
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73 | #ifndef _AsteroidMinable_H__ |
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74 | #define _AsteroidMinable_H__ |
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75 | |
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76 | #include "AsteroidMiningPrereqs.h" |
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77 | |
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78 | #include "worldentities/pawns/Pawn.h" |
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79 | |
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80 | namespace orxonox{ |
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81 | |
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82 | |
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83 | class _AsteroidMiningExport AsteroidMinable : public Pawn |
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84 | { |
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85 | public: |
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86 | AsteroidMinable(Context* context); |
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87 | virtual ~AsteroidMinable(); |
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88 | |
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89 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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90 | virtual void tick(float dt) override; |
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91 | |
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92 | // @brief overloading that to prevent asteroids from taking damage from each other (domino effect etc. ) |
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93 | virtual void hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); |
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94 | virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); |
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95 | |
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96 | void setSize(float s); |
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97 | inline float getSize(){return this->size;} |
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98 | |
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99 | inline void setShattering(bool b){this->generateSmaller = b;} |
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100 | inline bool doesShatter(){return this->generateSmaller;} |
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101 | |
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102 | inline void setDropStuff(bool b){this->dropStuff = b;} |
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103 | inline bool doesDropStuff(){return this->dropStuff;} |
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104 | |
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105 | protected: |
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106 | |
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107 | float size; //!< Implies health and type of dropped pickups |
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108 | bool generateSmaller; //!< Whether this asteroid leaves fragments |
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109 | bool dropStuff; //!< Whether this asteroid yields valuable stuff |
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110 | |
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111 | // @brief Überschreibt die Methode in Pawn |
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112 | virtual void death(); |
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113 | |
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114 | private: |
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115 | |
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116 | bool initialised; //!< Used in relation to the constructor detour described above |
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117 | |
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118 | void registerVariables(); |
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119 | |
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120 | // @brief Helper method. |
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121 | virtual void putStuff(); |
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122 | |
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123 | // @brief If the option generateSmaller is enabled, individual fragments are added with this method. |
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124 | virtual void spawnChildren(); |
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125 | |
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126 | }; // tolua_export |
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127 | } // tolua_export |
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128 | |
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129 | #endif /* _AsteroidMinable_H__ */ |
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