[11898] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11984] | 23 | * Marc Dreher |
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[11898] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file 3DPacman.cc |
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| 31 | @brief Implementation of the 3DPacman class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "Pacman.h" |
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| 35 | #include "core/CoreIncludes.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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[11915] | 39 | RegisterClass(Pacman); |
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[11898] | 40 | |
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| 41 | Pacman::Pacman(Context* context) : Deathmatch(context) |
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| 42 | { |
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| 43 | RegisterObject(Pacman); |
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| 44 | |
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[11978] | 45 | lives = 3; |
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[11898] | 46 | point = 0; |
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| 47 | level = 1; |
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| 48 | |
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| 49 | } |
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| 50 | |
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| 51 | void Pacman::levelUp() |
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| 52 | { |
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[11984] | 53 | //Reset each object |
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[11958] | 54 | for(PacmanPointSphere* nextsphere : ObjectList<PacmanPointSphere>()){ |
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| 55 | nextsphere->resetPacmanPointSphere(); |
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| 56 | } |
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| 57 | |
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| 58 | for(PacmanPointAfraid* next : ObjectList<PacmanPointAfraid>()){ |
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| 59 | next->resetPacmanPointAfraid(); |
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| 60 | } |
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| 61 | |
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[11984] | 62 | //Level up ghosts |
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[11958] | 63 | for(PacmanGhost* nextghost : ObjectList<PacmanGhost>()){ |
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| 64 | nextghost->levelupvelo(); |
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| 65 | } |
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[11984] | 66 | //Reset ghosts and player |
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[11958] | 67 | this->posreset(); |
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[11979] | 68 | |
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[11984] | 69 | //Increase maximum of points and level |
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[11979] | 70 | totallevelpoint = ObjectList<PacmanPointSphere>().size() + totallevelpoint; |
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| 71 | level++; |
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[11898] | 72 | } |
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| 73 | |
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| 74 | |
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| 75 | PacmanGhost* ghosts[4]; |
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| 76 | |
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| 77 | |
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| 78 | void Pacman::tick(float dt) |
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| 79 | { |
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[11915] | 80 | SUPER(Pacman, tick, dt); |
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| 81 | |
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[11984] | 82 | //Needed for gameover |
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[11976] | 83 | if(deathtime != 0){ |
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| 84 | dead(dt); |
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| 85 | } |
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[11954] | 86 | |
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[11984] | 87 | //ingame loop |
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[11976] | 88 | else{ |
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[11954] | 89 | |
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[11984] | 90 | //Register ghosts |
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| 91 | int i = 0; |
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| 92 | for(PacmanGhost* nextghost : ObjectList<PacmanGhost>()){ |
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| 93 | ghosts[i] = nextghost; |
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| 94 | i++; |
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[11939] | 95 | } |
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| 96 | |
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[11984] | 97 | //Switch ghost to not-catchable, if timer is zero |
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| 98 | if(afraid){ |
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| 99 | timer = timer - dt; |
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| 100 | if(timer<=0){ |
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| 101 | setNormal(); |
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| 102 | } |
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| 103 | } |
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[11976] | 104 | |
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[11984] | 105 | //Get position of player |
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| 106 | player = this->getPlayer(); |
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| 107 | if (player != nullptr) |
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| 108 | { |
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| 109 | currentPosition = player->getWorldPosition(); |
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| 110 | } |
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[11898] | 111 | |
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[11984] | 112 | //Check for collision with ghosts |
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| 113 | bcolli = false; |
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| 114 | for(int nrghost = 0; (nrghost<8) && (!bcolli); ++nrghost){ |
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| 115 | bcolli = collis(ghosts[nrghost]->getPosition(), currentPosition); |
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| 116 | } |
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[11898] | 117 | |
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[11984] | 118 | if(bcolli){ |
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| 119 | this->catched(dt); |
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| 120 | } |
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[11915] | 121 | |
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[11984] | 122 | //Check for collision with PointSpheres and PacmanPointAfraid |
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| 123 | for(PacmanPointSphere* nextsphere : ObjectList<PacmanPointSphere>()){ |
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[12003] | 124 | if(nextsphere->taken(currentPosition)) |
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| 125 | takePoint(nextsphere); |
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[11898] | 126 | } |
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| 127 | |
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[11984] | 128 | for(PacmanPointAfraid* next : ObjectList<PacmanPointAfraid>()){ |
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| 129 | if(next->taken(currentPosition)) |
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| 130 | setAfraid(); |
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[11933] | 131 | } |
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| 132 | |
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[11979] | 133 | } |
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[11976] | 134 | |
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[11898] | 135 | } |
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| 136 | |
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[11984] | 137 | //Check for collisions between to objects (compare float numbers) |
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[11898] | 138 | bool Pacman::collis(Vector3 one, Vector3 other){ |
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[11931] | 139 | if((abs(one.x-other.x)<10) && (abs(one.y-other.y)<10) && (abs(one.z-other.z)<10)) |
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[11898] | 140 | return true; |
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| 141 | return false; |
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| 142 | } |
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| 143 | |
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[11984] | 144 | //Decrease live or resetghost |
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[11976] | 145 | void Pacman::catched(float dt){ |
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[11933] | 146 | |
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[11984] | 147 | if(!this->afraid) { |
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| 148 | if(!this->lives){ |
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[11976] | 149 | deathtime = 5; |
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| 150 | this->dead(dt); |
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| 151 | } |
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[11898] | 152 | --lives; |
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| 153 | this->posreset(); |
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[11933] | 154 | } |
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| 155 | else{ |
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[11945] | 156 | for(int nrghost = 0; nrghost<8; ++nrghost){ |
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[11984] | 157 | bcolli = collis(ghosts[nrghost]->getPosition(), currentPosition); |
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| 158 | if(bcolli) ghosts[nrghost]->resetGhost(); |
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| 159 | bcolli = false; |
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[11933] | 160 | } |
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| 161 | } |
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| 162 | } |
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| 163 | |
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[11984] | 164 | //Change ghost design (to afraid) |
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[11944] | 165 | void Pacman::setAfraid(){ |
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[11945] | 166 | |
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[11944] | 167 | timer = 10; //Set timer to 10 seconds |
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[11945] | 168 | |
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| 169 | //Change normal Ghosts with afraid ones |
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| 170 | if(!afraid){ |
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| 171 | ghosts[0]->changewith(ghosts[4]); |
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| 172 | ghosts[1]->changewith(ghosts[5]); |
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| 173 | ghosts[2]->changewith(ghosts[6]); |
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| 174 | ghosts[3]->changewith(ghosts[7]); |
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| 175 | } |
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| 176 | |
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| 177 | afraid = true; |
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[11898] | 178 | } |
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| 179 | |
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[11984] | 180 | //Change ghost design (to not afraid) |
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[11945] | 181 | void Pacman::setNormal(){ |
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| 182 | |
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| 183 | timer = 0; |
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| 184 | |
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| 185 | //Change normal Ghosts with afraid ones |
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| 186 | ghosts[4]->changewith(ghosts[0]); |
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| 187 | ghosts[5]->changewith(ghosts[1]); |
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| 188 | ghosts[6]->changewith(ghosts[2]); |
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| 189 | ghosts[7]->changewith(ghosts[3]); |
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| 190 | |
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| 191 | afraid = false; |
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| 192 | } |
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| 193 | |
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[11984] | 194 | //Reset ghosts and plazer |
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[11898] | 195 | void Pacman::posreset(){ |
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[11956] | 196 | for(int i = 0; i<4; ++i){ |
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| 197 | ghosts[i]->resetGhost(); |
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[11898] | 198 | } |
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| 199 | player->setPosition(startposplayer); |
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| 200 | } |
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| 201 | |
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[11984] | 202 | //Collision with PointSphere |
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[11898] | 203 | void Pacman::takePoint(PacmanPointSphere* taken){ |
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| 204 | ++point; |
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[11979] | 205 | if(point == totallevelpoint){ |
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| 206 | this->levelUp(); |
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| 207 | return; |
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| 208 | } |
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[11898] | 209 | } |
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| 210 | |
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| 211 | |
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| 212 | PacmanGelb* Pacman::getPlayer() |
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| 213 | { |
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| 214 | for (PacmanGelb* ship : ObjectList<PacmanGelb>()) |
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| 215 | { |
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| 216 | return ship; |
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| 217 | } |
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| 218 | return nullptr; |
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| 219 | } |
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| 220 | |
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[11984] | 221 | //Getter |
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| 222 | bool Pacman::getAfraid(){ |
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| 223 | return afraid; |
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| 224 | } |
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| 225 | //Getter |
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| 226 | int Pacman::getTimer(){ |
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| 227 | return timer; |
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| 228 | } |
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| 229 | //Getter |
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| 230 | int Pacman::getLevel(){ |
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| 231 | return level; |
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| 232 | } |
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| 233 | //Getter |
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[11898] | 234 | int Pacman::getPoints(){ |
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| 235 | return point; |
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| 236 | } |
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[11984] | 237 | //Getter |
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[11978] | 238 | int Pacman::getLives(){ |
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| 239 | return lives; |
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| 240 | } |
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[11984] | 241 | //Getter |
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| 242 | bool Pacman::isdead(){ |
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| 243 | return death; |
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| 244 | } |
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[11992] | 245 | //Getter |
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| 246 | int Pacman::getTotalpoints(){ |
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| 247 | return totallevelpoint; |
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| 248 | } |
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[11898] | 249 | |
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[11978] | 250 | |
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[11898] | 251 | void Pacman::start() |
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| 252 | { |
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| 253 | Deathmatch::start(); |
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[11954] | 254 | |
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[11984] | 255 | //Hide afraided ghosts under map |
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[11954] | 256 | int i = 0; |
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| 257 | for(PacmanGhost* nextghost : ObjectList<PacmanGhost>()){ |
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| 258 | if(3<i){ |
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| 259 | nextghost->setPosition(0,-20,0); |
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| 260 | nextghost->dontmove = true; |
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| 261 | }; |
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| 262 | i++; |
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| 263 | } |
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[11956] | 264 | |
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[11984] | 265 | //Set maximum of points of first level |
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[11956] | 266 | totallevelpoint = ObjectList<PacmanPointSphere>().size(); |
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| 267 | |
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[11898] | 268 | } |
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| 269 | |
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[11976] | 270 | void Pacman::dead(float dt){ |
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| 271 | death = true; |
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| 272 | |
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| 273 | deathtime = deathtime-dt; |
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| 274 | |
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| 275 | if(deathtime<0) |
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| 276 | this->end(); |
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| 277 | } |
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| 278 | |
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[11898] | 279 | void Pacman::end() |
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| 280 | { |
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| 281 | GSLevel::startMainMenu(); |
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| 282 | } |
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| 283 | } |
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