[11898] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file DodgeRace.h |
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| 31 | @brief Gametype. |
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| 32 | @ingroup DodgeRace |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _Pacman_H__ |
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| 36 | #define _Pacman_H__ |
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| 37 | |
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| 38 | #include "PacmanGelb.h" |
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| 39 | #include "PacmanGhost.h" |
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| 40 | #include "PacmanPointSphere.h" |
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| 41 | #include "Highscore.h" |
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| 42 | //#include "PlayerInfo.h" |
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| 43 | |
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| 44 | |
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| 45 | #include "core/EventIncludes.h" |
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| 46 | #include "core/command/Executor.h" |
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| 47 | #include "core/config/ConfigValueIncludes.h" |
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| 48 | |
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| 49 | #include "gamestates/GSLevel.h" |
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| 50 | #include "chat/ChatManager.h" |
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| 51 | #include <vector> |
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| 52 | |
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| 53 | // ! HACK |
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| 54 | #include "infos/PlayerInfo.h" |
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| 55 | |
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| 56 | #include "core/command/ConsoleCommand.h" |
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| 57 | |
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| 58 | #include "gametypes/Deathmatch.h" |
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| 59 | #include "tools/Timer.h" |
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| 60 | |
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| 61 | namespace orxonox |
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| 62 | { |
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| 63 | |
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| 64 | class _PacmanExport Pacman : public Deathmatch |
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| 65 | { |
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| 66 | public: |
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| 67 | Pacman(Context* context); |
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| 68 | |
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| 69 | virtual void start() override; |
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| 70 | virtual void end() override; |
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| 71 | |
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| 72 | virtual void tick(float dt) override; |
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| 73 | |
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| 74 | void levelUp(); |
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| 75 | bool collis(Vector3 one, Vector3 other); |
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| 76 | void catched(); |
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| 77 | void posreset(); |
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| 78 | void takePoint(PacmanPointSphere* taken); |
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| 79 | PacmanGelb* getPlayer(); |
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| 80 | int getPoints(); |
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| 81 | |
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| 82 | |
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| 83 | bool bEndGame; |
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| 84 | bool bShowLevel; |
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| 85 | int lives; |
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| 86 | int multiplier; |
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| 87 | float counter; |
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| 88 | int pattern; |
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| 89 | float lastPosition; |
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| 90 | |
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| 91 | Vector3 currentPosition; |
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| 92 | PacmanGelb* player; |
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| 93 | bool bcolli = false; |
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| 94 | Vector3 startposplayer = Vector3(0,10,245); |
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[11915] | 95 | int totallevelpoint = 3; |
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[11898] | 96 | |
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| 97 | private: |
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| 98 | |
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| 99 | |
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| 100 | Timer endGameTimer; |
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| 101 | int level; |
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| 102 | int point; |
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| 103 | bool b_combo; |
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| 104 | |
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| 105 | Timer enemySpawnTimer; |
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| 106 | Timer comboTimer; |
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| 107 | Timer showLevelTimer; |
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| 108 | |
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| 109 | |
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| 110 | /* |
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| 111 | |
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| 112 | //void spawnEnemy(); |
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| 113 | |
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| 114 | |
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| 115 | |
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| 116 | |
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| 117 | |
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| 118 | |
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| 119 | |
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| 120 | |
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| 121 | |
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| 122 | |
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| 123 | |
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| 124 | |
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| 125 | private: |
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| 126 | |
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| 127 | |
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| 128 | |
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| 129 | |
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| 130 | //Context* context; |
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| 131 | */ |
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| 132 | }; |
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| 133 | } |
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| 134 | |
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| 135 | #endif /* _DodgeRace_H__ */ |
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