[11898] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11992] | 23 | * Marc Dreher |
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[11898] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file DodgeRace.h |
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| 31 | @brief Gametype. |
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| 32 | @ingroup DodgeRace |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _Pacman_H__ |
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| 36 | #define _Pacman_H__ |
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| 37 | |
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| 38 | #include "PacmanGelb.h" |
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| 39 | #include "PacmanGhost.h" |
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| 40 | #include "PacmanPointSphere.h" |
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[11933] | 41 | #include "PacmanPointAfraid.h" |
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[11898] | 42 | |
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| 43 | |
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| 44 | #include "core/EventIncludes.h" |
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| 45 | #include "core/command/Executor.h" |
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| 46 | #include "core/config/ConfigValueIncludes.h" |
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| 47 | |
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| 48 | #include "gamestates/GSLevel.h" |
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| 49 | #include "chat/ChatManager.h" |
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| 50 | #include <vector> |
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| 51 | |
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| 52 | // ! HACK |
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| 53 | #include "infos/PlayerInfo.h" |
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| 54 | |
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| 55 | #include "core/command/ConsoleCommand.h" |
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| 56 | |
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| 57 | #include "gametypes/Deathmatch.h" |
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| 58 | #include "tools/Timer.h" |
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| 59 | |
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| 60 | namespace orxonox |
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| 61 | { |
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| 62 | |
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| 63 | class _PacmanExport Pacman : public Deathmatch |
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| 64 | { |
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| 65 | public: |
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| 66 | Pacman(Context* context); |
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| 67 | |
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| 68 | virtual void start() override; |
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| 69 | virtual void end() override; |
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| 70 | |
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| 71 | virtual void tick(float dt) override; |
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| 72 | |
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[11992] | 73 | PacmanGelb* getPlayer(); |
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| 74 | int getPoints(); |
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| 75 | bool getAfraid(); |
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| 76 | int getTimer(); |
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| 77 | int getLives(); |
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| 78 | int getLevel(); |
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| 79 | int getTotalpoints(); |
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| 80 | bool isdead(); |
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| 81 | |
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| 82 | private: |
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| 83 | |
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[11898] | 84 | void levelUp(); |
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| 85 | bool collis(Vector3 one, Vector3 other); |
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[11976] | 86 | void catched(float dt); |
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[11898] | 87 | void posreset(); |
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| 88 | void takePoint(PacmanPointSphere* taken); |
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[11941] | 89 | void setAfraid(); |
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[11945] | 90 | void setNormal(); |
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[11976] | 91 | void dead(float dt); |
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[11898] | 92 | |
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[11992] | 93 | PacmanGelb* player; |
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[11898] | 94 | Vector3 currentPosition; |
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[11992] | 95 | Vector3 startposplayer = Vector3(0,10,150); |
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[11898] | 96 | bool bcolli = false; |
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[11992] | 97 | |
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[11956] | 98 | int totallevelpoint; |
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[11992] | 99 | |
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[11944] | 100 | bool afraid = false; |
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[11976] | 101 | bool death = false; |
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| 102 | float deathtime = 0; |
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[11992] | 103 | float timer = 0; |
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[11898] | 104 | |
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| 105 | int level; |
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| 106 | int point; |
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[11992] | 107 | int lives; |
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[11931] | 108 | |
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[11898] | 109 | }; |
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| 110 | } |
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| 111 | |
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[11931] | 112 | #endif /* _Pacman_H__ */ |
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