[11898] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[11992] | 23 | * Marc Dreher |
---|
[11898] | 24 | * Co-authors: |
---|
[11992] | 25 | * .. |
---|
[11898] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _PacmanGhost_H__ |
---|
| 30 | #define _PacmanGhost_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | |
---|
| 34 | #include "core/XMLPort.h" |
---|
| 35 | |
---|
| 36 | #include "worldentities/ControllableEntity.h" |
---|
[11992] | 37 | |
---|
[11898] | 38 | namespace orxonox { |
---|
| 39 | |
---|
| 40 | class _OrxonoxExport PacmanGhost : public ControllableEntity |
---|
| 41 | { |
---|
| 42 | public: |
---|
| 43 | PacmanGhost(Context* context); |
---|
| 44 | virtual ~PacmanGhost(); |
---|
| 45 | |
---|
| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML. |
---|
| 47 | virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick. |
---|
| 48 | |
---|
| 49 | void move(float dt, Vector3 actuelposition, Vector3 velocity); |
---|
| 50 | |
---|
| 51 | void resetGhost(); |
---|
| 52 | |
---|
[11945] | 53 | void changewith(PacmanGhost* otherghost); |
---|
[11958] | 54 | void levelupvelo(); |
---|
[11903] | 55 | |
---|
[11919] | 56 | bool findpos(Vector3 one, Vector3 other); |
---|
[11933] | 57 | void changemovability(); |
---|
[11940] | 58 | bool dontmove = false; |
---|
[11945] | 59 | |
---|
[11992] | 60 | private: |
---|
| 61 | int decision = 0; |
---|
| 62 | Vector3 resetposition = Vector3(0,10,15); |
---|
| 63 | Vector3 velocity; |
---|
| 64 | int speed = 20; |
---|
| 65 | |
---|
[11945] | 66 | Vector3 actuelposition; |
---|
[11898] | 67 | bool ismoving = false; |
---|
| 68 | int target_x = 0; |
---|
[11958] | 69 | int target_z = 0; |
---|
[11992] | 70 | bool lockmove = false; |
---|
[11951] | 71 | |
---|
[11992] | 72 | void setnewTarget(int firstdec); |
---|
| 73 | void setnewTarget(int firstdec, int seconddec); |
---|
| 74 | void setnewTarget(int firstdec, int seconddec, int thirddec); |
---|
| 75 | void setnewTarget(int firstdec, int seconddec, int thirddec, int fourthdec); |
---|
[11898] | 76 | }; |
---|
| 77 | |
---|
| 78 | } |
---|
| 79 | |
---|
| 80 | #endif |
---|