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source: code/branches/3DPacman_FS18/src/modules/pacman/PacmanGhost.h @ 12073

Last change on this file since 12073 was 11992, checked in by dreherm, 6 years ago

Testversion 1

  • Property svn:executable set to *
File size: 2.4 KB
RevLine 
[11898]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[11992]23 *      Marc Dreher
[11898]24 *   Co-authors:
[11992]25 *      ..
[11898]26 *
27 */
28
29#ifndef _PacmanGhost_H__
30#define _PacmanGhost_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/XMLPort.h"
35
36#include "worldentities/ControllableEntity.h"
[11992]37
[11898]38namespace orxonox {
39
40    class _OrxonoxExport PacmanGhost : public ControllableEntity
41    {
42        public:
43            PacmanGhost(Context* context);
44            virtual ~PacmanGhost();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML.
47            virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
48
49            void move(float dt, Vector3 actuelposition, Vector3 velocity);
50           
51            void resetGhost();
52
[11945]53            void changewith(PacmanGhost* otherghost);
[11958]54            void levelupvelo();
[11903]55
[11919]56            bool findpos(Vector3 one, Vector3 other);     
[11933]57            void changemovability();
[11940]58            bool dontmove = false;
[11945]59
[11992]60        private:
61            int decision = 0; 
62            Vector3 resetposition = Vector3(0,10,15);
63            Vector3 velocity;
64            int speed = 20;
65
[11945]66            Vector3 actuelposition;
[11898]67            bool ismoving = false;
68            int target_x = 0; 
[11958]69            int target_z = 0;
[11992]70            bool lockmove = false;
[11951]71
[11992]72            void setnewTarget(int firstdec);
73            void setnewTarget(int firstdec, int seconddec);
74            void setnewTarget(int firstdec, int seconddec, int thirddec);
75            void setnewTarget(int firstdec, int seconddec, int thirddec, int fourthdec);
[11898]76    };
77
78}
79
80#endif
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