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source: code/branches/3DPacman_FS18/src/modules/pacman/PacmanPointAfraid.cc @ 12047

Last change on this file since 12047 was 12007, checked in by dreherm, 7 years ago

Test 2

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File size: 2.6 KB
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[11933]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[11992]23 *      Marc Dreher
[11933]24 *   Co-authors:
[11992]25 *     
[11933]26 *
27 */
28
[11939]29#include "PacmanPointAfraid.h"
[11933]30
31#include "core/CoreIncludes.h"
32#include "BulletDynamics/Dynamics/btRigidBody.h"
33
34namespace orxonox
35{
[11939]36    RegisterClass(PacmanPointAfraid);
[11933]37
38    /**
39    @brief
40        Constructor. Registers the object and initializes some default values.
41    @param creator
42        The creator of this object.
43    */
[11939]44    PacmanPointAfraid::PacmanPointAfraid(Context* context) : ControllableEntity(context)
[11933]45    {
[11939]46        RegisterObject(PacmanPointAfraid);
[11956]47        this->setCollisionType(CollisionType::None);
[11933]48    }
49
50    /**
51    @brief
52        Destructor. Destroys controller, if present.
53    */
[11939]54    PacmanPointAfraid::~PacmanPointAfraid()
[11933]55    {
56        // Deletes the controller if the object was initialized and the pointer to the controller is not NULL.
57    }
58
59    /**
60    @brief
[11992]61        Method for creating a PacmanPointAfraid through XML.
[11933]62    */
[11939]63    void PacmanPointAfraid::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[11933]64    {
[11939]65        SUPER(PacmanPointAfraid, XMLPort, xmlelement, mode);
[11933]66    }
67
68
[11939]69    void PacmanPointAfraid::tick(float dt)
[11933]70    {
[11939]71        SUPER(PacmanPointAfraid, tick, dt);
[11933]72    }
73
[11992]74    //Check for collision
[11939]75    bool PacmanPointAfraid::taken(Vector3 playerpos)
[11956]76    { 
77        resetposition = this->getPosition();
[12007]78      if((abs(resetposition.x - playerpos.x)<10) && (abs(resetposition.y - playerpos.y)<10) && (abs(resetposition.z - playerpos.z)<10)){
[11933]79        this->setPosition(Vector3(resetposition.x, -50, resetposition.z));
80        return true;
81      } 
82
83      return false;
84    }
85
[11992]86    //Reset position
[11939]87    void PacmanPointAfraid::resetPacmanPointAfraid(){
[11979]88        resetposition = this->getPosition();
89        resetposition.y = 10;
[11933]90        this->setPosition(resetposition);
91    }
92}
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