1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Oli Scheuss |
---|
24 | * Co-authors: |
---|
25 | * Damian 'Mozork' Frick |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "PacmanPointAfraid.h" |
---|
30 | |
---|
31 | #include "core/CoreIncludes.h" |
---|
32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
---|
33 | |
---|
34 | namespace orxonox |
---|
35 | { |
---|
36 | RegisterClass(PacmanPointAfraid); |
---|
37 | |
---|
38 | /** |
---|
39 | @brief |
---|
40 | Constructor. Registers the object and initializes some default values. |
---|
41 | @param creator |
---|
42 | The creator of this object. |
---|
43 | */ |
---|
44 | PacmanPointAfraid::PacmanPointAfraid(Context* context) : ControllableEntity(context) |
---|
45 | { |
---|
46 | RegisterObject(PacmanPointAfraid); |
---|
47 | this->setCollisionType(CollisionType::None); |
---|
48 | } |
---|
49 | |
---|
50 | /** |
---|
51 | @brief |
---|
52 | Destructor. Destroys controller, if present. |
---|
53 | */ |
---|
54 | PacmanPointAfraid::~PacmanPointAfraid() |
---|
55 | { |
---|
56 | // Deletes the controller if the object was initialized and the pointer to the controller is not NULL. |
---|
57 | } |
---|
58 | |
---|
59 | /** |
---|
60 | @brief |
---|
61 | Method for creating a AutonomousDrone through XML. |
---|
62 | */ |
---|
63 | void PacmanPointAfraid::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
64 | { |
---|
65 | SUPER(PacmanPointAfraid, XMLPort, xmlelement, mode); |
---|
66 | } |
---|
67 | |
---|
68 | |
---|
69 | void PacmanPointAfraid::tick(float dt) |
---|
70 | { |
---|
71 | SUPER(PacmanPointAfraid, tick, dt); |
---|
72 | } |
---|
73 | |
---|
74 | bool PacmanPointAfraid::taken(Vector3 playerpos) |
---|
75 | { |
---|
76 | if((abs(this->resetposition.x - playerpos.x)<0.1) && (abs(this->resetposition.z - playerpos.z)<0.1)){ |
---|
77 | this->setPosition(Vector3(resetposition.x, -50, resetposition.z)); |
---|
78 | return true; |
---|
79 | } |
---|
80 | |
---|
81 | return false; |
---|
82 | } |
---|
83 | |
---|
84 | |
---|
85 | void PacmanPointAfraid::resetPacmanPointAfraid(){ |
---|
86 | this->setPosition(resetposition); |
---|
87 | } |
---|
88 | } |
---|