[11898] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * Damian 'Mozork' Frick |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "PacmanPointSphere.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 33 | |
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| 34 | namespace orxonox |
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| 35 | { |
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| 36 | RegisterClass(PacmanPointSphere); |
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| 37 | |
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| 38 | /** |
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| 39 | @brief |
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| 40 | Constructor. Registers the object and initializes some default values. |
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| 41 | @param creator |
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| 42 | The creator of this object. |
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| 43 | */ |
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| 44 | PacmanPointSphere::PacmanPointSphere(Context* context) : ControllableEntity(context) |
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| 45 | { |
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| 46 | RegisterObject(PacmanPointSphere); |
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| 47 | this->setCollisionType(CollisionType::None); |
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| 48 | } |
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| 49 | |
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| 50 | /** |
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| 51 | @brief |
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| 52 | Destructor. Destroys controller, if present. |
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| 53 | */ |
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| 54 | PacmanPointSphere::~PacmanPointSphere() |
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| 55 | { |
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| 56 | // Deletes the controller if the object was initialized and the pointer to the controller is not NULL. |
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| 57 | } |
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| 58 | |
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| 59 | /** |
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| 60 | @brief |
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| 61 | Method for creating a AutonomousDrone through XML. |
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| 62 | */ |
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| 63 | void PacmanPointSphere::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 64 | { |
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| 65 | SUPER(PacmanPointSphere, XMLPort, xmlelement, mode); |
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| 66 | } |
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| 67 | |
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| 68 | |
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| 69 | void PacmanPointSphere::tick(float dt) |
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| 70 | { |
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| 71 | SUPER(PacmanPointSphere, tick, dt); |
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| 72 | } |
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| 73 | |
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| 74 | bool PacmanPointSphere::taken(Vector3 playerpos) |
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| 75 | { |
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| 76 | if((abs(this->resetposition.x - playerpos.x)<0.1) && (abs(this->resetposition.z - playerpos.z)<0.1)){ |
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| 77 | this->setPosition(Vector3(resetposition.x, -50, resetposition.z)); |
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| 78 | return true; |
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| 79 | } |
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| 80 | |
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| 81 | return false; |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | void PacmanPointSphere::resetPacmanPointSphere(){ |
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| 86 | this->setPosition(resetposition); |
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| 87 | } |
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| 88 | } |
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