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source: code/branches/3DPacman_FS18/src/modules/superorxobros/SOBFigure.h @ 11864

Last change on this file since 11864 was 11783, checked in by landauf, 7 years ago

merged Presentation_HS17_merge back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Julien Kindle
24 *   Co-authors:
25 *     
26 *
27 */
28
29#ifndef _SOBFigure_H__
30#define _SOBFigure_H__
31
32#include "superorxobros/SOBPrereqs.h"
33#include "worldentities/ControllableEntity.h"
34
35
36namespace orxonox
37{
38    class _SOBExport SOBFigure : public ControllableEntity
39    {
40    public:
41            SOBFigure(Context* context); //!< Constructor. Registers and initializes the object.
42            virtual ~SOBFigure() {}
43            virtual void tick(float dt) override;
44            virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
45            virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
46            virtual void boost(bool boost) override;
47            virtual  bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
48            void changeClothes();
49            void spawnFireball();
50            void die();
51
52            bool dead_;
53            bool predead_;
54            bool lvlEnded_;
55
56        private:
57
58            //Soooo many declarations
59            bool fireallowed_;
60
61            bool moveUpPressed_;
62            bool moveDownPressed_;
63            bool moveLeftPressed_;
64            bool moveRightPressed_;
65            bool firePressed_;
66            float gravityAcceleration_;
67            float timeSinceLastFire_;
68            float lastSpeed_z;
69            float firecooldown_;
70            bool isColliding_;
71            WorldEntity* particlespawner_;
72            int PowerUpCounter_;
73            int maxPowerUp_;
74            int FireballPower;
75            int sgn(float x);
76            int reachedLvlEndState_;
77            float timeCounter_;
78            float collDisZ_;
79
80
81           
82
83        };
84    }
85
86#endif /* _SOBFigure_H__ */
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