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source: code/branches/3DPacman_FS18/src/modules/weapons/weaponmodes/GravityBombFire.cc @ 11876

Last change on this file since 11876 was 11108, checked in by fvultier, 9 years ago

A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 * GravityBombFire.cc
3 *
4 *  Created on: Apr 16, 2015
5 *      Author: Manuel Eggimann
6 */
7#include "GravityBombFire.h"
8
9#include "core/CoreIncludes.h"
10#include "weaponsystem/Weapon.h"
11#include "weaponsystem/WeaponPack.h"
12#include "weaponsystem/WeaponSystem.h"
13#include "worldentities/pawns/Pawn.h"
14
15#include "weapons/projectiles/GravityBomb.h"
16
17namespace orxonox
18{
19    RegisterClass(GravityBombFire);
20
21    const float GravityBombFire::BOMB_VELOCITY = 600.0; ///< The velocity of the bomb after launch
22
23    GravityBombFire::GravityBombFire(Context* context) : WeaponMode(context)
24    {
25        RegisterObject(GravityBombFire);
26
27        this->reloadTime_ = 0.50f; 
28        this->bParallelReload_ = false;
29        this->damage_ = 20.0f;  ///< The damage of the Bomb if it hits a pawn.
30
31        this->setMunitionName("GravityBombMunition");
32        this->setFireSound("sounds/Rocket_launch.ogg",0.8);    ///< sets sound of the bomb as it is fired.
33
34        hudImageString_ = "Orxonox/WSHUD_WM_GravityBombFire";
35    }
36
37    GravityBombFire::~GravityBombFire(){};
38
39    void GravityBombFire::fire()
40    {
41        GravityBomb* bomb = new GravityBomb(this->getContext());
42        //Create a new Bomb in 3D-Space and set the right direction speed and orientation.
43        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
44        bomb->setOrientation(this->getMuzzleOrientation());
45        bomb->setPosition(this->getMuzzlePosition());
46        bomb->setVelocity(this->getMuzzleDirection() * (this->BOMB_VELOCITY+this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity().length()));
47
48        //Set the shooter of the bomb so it is possible to determine the pawn that killed another one and define damage to shield and healt the bomb does.
49        bomb->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
50        bomb->setDamage(this->getDamage());
51        bomb->setShieldDamage(this->getShieldDamage());
52        bomb->setHealthDamage(this->getHealthDamage());
53    }
54
55
56}
57
58
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