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source: code/branches/3DPacman_FS18/src/modules/weapons/weaponmodes/GravityBombFire.h @ 11942

Last change on this file since 11942 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 1.0 KB
Line 
1/*
2* GravityBombFire.h
3*
4*  Created on: Apr 16, 2015
5*      Author: Manuel Eggimann
6*/
7
8/**
9    @file GravityBombFire.h
10    @brief Definition of the GravityBombFire class.
11*/
12
13#ifndef _GravityBombFire_H__
14#define _GravityBombFire_H__
15
16#include "weapons/WeaponsPrereqs.h"
17#include "weaponsystem/WeaponMode.h"
18
19namespace orxonox
20{
21
22    /**
23    *@brief
24    *   Fires the GravityBomb. This class implements everything needed to fire the BasicProjectile GravityBomb.
25    *   Everything that has to do with the bombs behaviour after launching it is implemented in GravityBomb and GravityBombField.
26    *@author
27    *    Manuel Eggimann
28    *@ingroup WeaponsWeaponModes
29    */
30    class _WeaponsExport GravityBombFire : public WeaponMode
31    {
32        public:
33            GravityBombFire(Context* context);
34            virtual ~GravityBombFire();
35
36            virtual void fire() override;
37
38        private:
39            static const float BOMB_VELOCITY; //!< The initial speed of the bomb when it is launched.
40    };
41}
42
43#endif /* _GravityBombFire_H__ */
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