Last change
on this file since 11942 was
7854,
checked in by landauf, 14 years ago
|
detached AmbientSound from BaseObject - AmbientSound can not be placed directly in a level file anymore
instead added WorldAmbientSound, a BaseObject which can be placed in a level file to create and control ambient sound
with this change, the level can be destroyed completely because WorldAmbientSound can be deleted immediately at the end of the level, while the AmbientSound remains active until it faded out.
|
-
Property svn:eol-style set to
native
|
File size:
164 bytes
|
Line | |
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1 | ADD_SOURCE_FILES(ORXONOX_SRC_FILES |
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2 | AmbientSound.cc |
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3 | BaseSound.cc |
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4 | SoundBuffer.cc |
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5 | SoundManager.cc |
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6 | SoundStreamer.cc |
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7 | WorldAmbientSound.cc |
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8 | WorldSound.cc |
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9 | ) |
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10 | |
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