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source: code/branches/3DPacman_FS19/src/modules/asteroids2D/Asteroids2DCenterPoint.h @ 12303

Last change on this file since 12303 was 11781, checked in by landauf, 7 years ago

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  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Viviane Yang
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Asteroids2DCenterPoint.h
31    @brief Declaration of the Asteroids2DCenterPoint class.
32    @ingroup Asteroids2D
33*/
34
35#ifndef _Asteroids2DCenterPoint_H__
36#define _Asteroids2DCenterPoint_H__
37
38#include "asteroids2D/Asteroids2DPrereqs.h"
39
40#include "worldentities/StaticEntity.h"
41
42namespace orxonox
43{
44    class _Asteroids2DExport Asteroids2DCenterPoint : public StaticEntity
45    {
46        public:
47            Asteroids2DCenterPoint(Context* context); //checks whether the gametype is actually Asteroids2D.
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a PongCenterpoint through XML.
49            /**
50            @brief Set the dimensions of the playing field.
51            @param dimension A vector with the width of the playing field as first component and the height as second.
52            */
53            void setFieldDimension(const Vector2& dimension)
54                { this->width_ = dimension.x; this->height_ = dimension.y; }
55            /**
56            @brief Get the dimensions of the playing field.
57            @return Returns a vector with the width of the playing field as first component and the height as second.
58            */
59            Vector2 getFieldDimension() const
60                { return Vector2(this->width_, this->height_); }
61
62        private:
63            void checkGametype(); //checks whether the gametype actually is Asteroids2D
64            float width_, height_;
65
66    };
67}
68
69#endif /* _Asteroids2DCenterPoint_H__ */
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