[12304] | 1 | |
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| 2 | #include "PacmanBrown.h" |
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| 3 | |
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| 4 | #include "core/CoreIncludes.h" |
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| 5 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 6 | |
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| 7 | |
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| 8 | namespace orxonox{ |
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| 9 | |
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| 10 | RegisterClass(PacmanBrown); |
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| 11 | |
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| 12 | PacmanBrown::PacmanBrown(Context* context) : PacmanGhost(context){ |
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| 13 | |
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| 14 | RegisterObject(PacmanBrown); |
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[12322] | 15 | |
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| 16 | this->target_x=0; |
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| 17 | this->target_z=15; |
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[12357] | 18 | this->lastPlayerPassedPoint=Vector3(0,0,0); |
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[12304] | 19 | |
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| 20 | } |
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| 21 | |
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| 22 | /** |
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| 23 | @brief |
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| 24 | Method for creating a ghost through XML. |
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| 25 | */ |
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| 26 | void PacmanBrown::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 27 | { |
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| 28 | SUPER(PacmanBrown, XMLPort, xmlelement, mode); |
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| 29 | } |
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| 30 | |
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| 31 | |
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[12320] | 32 | int PacmanBrown::absoluteDistance(Vector3 pos1, Vector3 pos2){ |
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[12304] | 33 | |
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[12320] | 34 | |
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[12322] | 35 | Vector3 diffVector; |
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[12320] | 36 | diffVector.x=pos2.x-pos1.x; |
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| 37 | diffVector.y=pos2.y-pos1.y; //should always be 0 |
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| 38 | diffVector.z=pos2.z-pos1.z; |
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| 39 | int result = sqrt((diffVector.x)*(diffVector.x)+(diffVector.z)*(diffVector.z)); |
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| 40 | return result; |
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| 41 | } |
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| 42 | |
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| 43 | |
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[12304] | 44 | void PacmanBrown::tick(float dt) |
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| 45 | { |
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| 46 | SUPER(PacmanGhost, tick, dt); |
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| 47 | |
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| 48 | this->actuelposition = this->getPosition(); |
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[12322] | 49 | |
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| 50 | |
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| 51 | for(int u=0; u < 67; u++){//always check if player passed a point |
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| 52 | if(jeanfindpos(this->getPlayerPos(), possibleposition[u])){ |
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| 53 | this->lastPlayerPassedPoint=possibleposition[u]; |
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| 54 | } |
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| 55 | } |
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| 56 | |
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[12304] | 57 | |
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| 58 | //Stop, if target arrived |
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| 59 | if((abs(this->actuelposition.x - this->target_x)<0.5) && (abs(this->actuelposition.z - this->target_z)<0.5)){ |
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| 60 | this->ismoving = false; |
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| 61 | } |
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| 62 | |
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| 63 | //Move, if ghost hasn't arrived yet |
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| 64 | if(this->ismoving){ |
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| 65 | if(!(abs(this->actuelposition.z-target_z)<0.5)) { |
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| 66 | velocity = Vector3(0,0,-sgn(this->actuelposition.z-this->target_z)); |
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| 67 | move(dt, actuelposition, velocity); |
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| 68 | } |
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| 69 | if(!(abs(this->actuelposition.x-target_x)<0.5)){ |
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| 70 | velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,0); |
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| 71 | move(dt, actuelposition, velocity); |
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| 72 | } |
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| 73 | } |
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[12322] | 74 | else if(this->lastPlayerPassedPoint==Vector3(0,0,0)){ |
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| 75 | //as long as the player has not started the game, |
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| 76 | //i.e. lastPlayerPastPoint is (0,0,0), brown pacman |
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| 77 | //cannot possibly move, because it needs the position |
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| 78 | //of the player to move accordingly |
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| 79 | |
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| 80 | this->ismoving=false; |
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| 81 | } |
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[12304] | 82 | |
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| 83 | //Check on which position the ghost has arrived and set new target |
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| 84 | else{ |
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| 85 | while(lockmove){}; |
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| 86 | lockmove = true; |
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| 87 | |
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| 88 | //do brown behavior |
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| 89 | //put everything needed here |
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| 90 | |
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[12320] | 91 | Vector3 brownPos=Vector3(this->target_x, 10, this->target_z); |
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| 92 | |
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[12323] | 93 | |
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| 94 | if(this->isFleeing==true){ |
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| 95 | if(findpos(brownPos, Vector3(-215,10,-195))){ |
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| 96 | this->isFleeing=false; |
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| 97 | } |
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| 98 | else{ |
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[12325] | 99 | if(findpos(this->lastPlayerPassedPoint, Vector3(-215,10,-195))){ |
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[12323] | 100 | Vector3 nextMoveP = getShortestPath(brownPos, Vector3(-215,10,-195)); |
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| 101 | this->setNewTargetGhost(nextMoveP); |
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[12325] | 102 | } |
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| 103 | else{ |
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| 104 | Vector3 nextMoveP = getShortestPath(brownPos, Vector3(-215,10,-195), this->lastPlayerPassedPoint); |
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| 105 | this->setNewTargetGhost(nextMoveP); |
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| 106 | } |
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[12323] | 107 | } |
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| 108 | |
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| 109 | } |
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| 110 | else { |
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| 111 | Vector3 arrayPlaNeig[4]; |
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| 112 | |
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| 113 | findNeighboorPositions(this->lastPlayerPassedPoint, arrayPlaNeig, possibleposition); |
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| 114 | if(isAdjacentToPlayerLastPastPoint(brownPos, arrayPlaNeig)){ |
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| 115 | this->isFleeing=true; |
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| 116 | } |
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| 117 | else{ |
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| 118 | Vector3 nextMove = getShortestPath(brownPos, this->lastPlayerPassedPoint); |
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| 119 | setNewTargetGhost(nextMove); |
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| 120 | } |
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[12357] | 121 | |
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[12323] | 122 | } |
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| 123 | |
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| 124 | |
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[12320] | 125 | lockmove=false; //NEVER FORGET THIS ONE !!! |
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[12304] | 126 | |
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| 127 | } |
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[12323] | 128 | } |
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[12304] | 129 | |
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| 130 | |
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[12322] | 131 | bool PacmanBrown::isAdjacentToPlayerLastPastPoint(Vector3 pacmanBrownPos, Vector3 arrayForNeighborPositions[]){ |
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| 132 | //return true if brownPacman is on an adjacent position to the last |
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| 133 | //point visited by the player. return false otherwise. |
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[12304] | 134 | |
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[12322] | 135 | for(int i =0; i < 4; i++){ |
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| 136 | if(arrayForNeighborPositions[i]!=Vector3(0,0,0)){ |
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| 137 | if(findpos(pacmanBrownPos, arrayForNeighborPositions[i])){ |
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| 138 | return true; |
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| 139 | } |
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| 140 | } |
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| 141 | } |
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| 142 | return false; |
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| 143 | } |
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[12304] | 144 | |
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| 145 | |
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| 146 | |
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[12322] | 147 | } |
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[12320] | 148 | |
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