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1 | #ifndef _PacmanBrown_H__ |
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2 | #define _PacmanBrown_H__ |
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3 | |
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4 | |
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5 | #include "PacmanGhost.h" |
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6 | //#include "getShortestPath.h" |
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7 | |
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8 | |
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9 | namespace orxonox { |
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10 | |
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11 | class _OrxonoxExport PacmanBrown : public PacmanGhost{ |
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12 | |
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13 | public : |
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14 | PacmanBrown(Context* context); |
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15 | |
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16 | virtual void tick(float dt) override; //!< Defines which actions the AutonomousDrone has to take in each tick. |
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17 | |
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18 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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19 | |
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20 | void setNewTargetBrown(Vector3 goalToGo); |
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21 | |
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22 | void nextMove(Vector3 playerPos, Vector3 redPos); |
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23 | |
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24 | int graphDistance(Vector3 start, Vector3 goal); |
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25 | |
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26 | int absoluteDistance(Vector3 pos1, Vector3 pos2); |
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27 | |
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28 | void fleeMode(); |
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29 | |
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30 | |
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31 | Vector3 goAdjacentOfPlayer(Vector3 neighboorsOfPlayer[]); |
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32 | //they both do the same -_- |
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33 | Vector3 findPlayerNeighboorNearestToPacman(Vector3 neighboorArray); |
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34 | |
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35 | bool isFleeing; |
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36 | |
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37 | bool isAdjacentToPlayerLastPastPoint(Vector3 pacmanBrownPos, Vector3 arrayForNeighborPositions[]); |
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38 | |
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39 | //void findNeighboorPositions(Vector3 actuelposition, Vector3 adjacentPositions[], Vector3 positionArray[]); |
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40 | |
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41 | |
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42 | }; |
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43 | |
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44 | } |
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45 | |
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46 | #endif |
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