[12320] | 1 | #include "PacmanCyan.h" |
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| 2 | //#include "Pacman.h" |
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| 3 | |
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| 4 | #include "core/CoreIncludes.h" |
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| 5 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 6 | |
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| 7 | namespace orxonox{ |
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| 8 | |
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| 9 | RegisterClass(PacmanCyan); |
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| 10 | |
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| 11 | PacmanCyan::PacmanCyan(Context* context) : PacmanGhost(context){ |
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| 12 | |
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| 13 | RegisterObject(PacmanCyan); |
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| 14 | this->target_x=0; |
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| 15 | this->target_z=15; |
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[12322] | 16 | this->setPosition(Vector3(0,10,15)); |
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[12320] | 17 | this->lastPlayerPassedPoint=Vector3(70,10,-135); |
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[12321] | 18 | |
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| 19 | this->isPatrolling = false; |
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[12320] | 20 | |
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| 21 | } |
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| 22 | |
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| 23 | |
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| 24 | /** |
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| 25 | @brief |
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| 26 | Method for creating a ghost through XML. |
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| 27 | */ |
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| 28 | void PacmanCyan::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 29 | { |
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| 30 | SUPER(PacmanCyan, XMLPort, xmlelement, mode); |
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| 31 | } |
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| 32 | |
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| 33 | |
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| 34 | |
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| 35 | void PacmanCyan::tick(float dt) |
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| 36 | { |
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| 37 | |
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| 38 | SUPER(PacmanGhost, tick, dt); |
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| 39 | this->actuelposition = this->getPosition(); |
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| 40 | |
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| 41 | //Stop, if target arrived |
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| 42 | if((abs(this->actuelposition.x - this->target_x)<0.5) && (abs(this->actuelposition.z - this->target_z)<0.5)){ |
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| 43 | |
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| 44 | this->ismoving = false; |
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| 45 | } |
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| 46 | |
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| 47 | //Move, if ghost hasn't arrived yet |
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[12357] | 48 | if(this->ismoving){ |
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[12320] | 49 | if(!(abs(this->actuelposition.z-target_z)<0.5)) { |
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| 50 | velocity = Vector3(0,0,-sgn(this->actuelposition.z-this->target_z)); |
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| 51 | move(dt, actuelposition, velocity); |
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| 52 | } |
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| 53 | if(!(abs(this->actuelposition.x-target_x)<0.5)){ |
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| 54 | velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,0); |
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| 55 | move(dt, actuelposition, velocity); |
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[12357] | 56 | } |
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[12320] | 57 | } |
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| 58 | |
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| 59 | //Check on which position the ghost has arrived and set new target |
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| 60 | else{ |
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| 61 | while(lockmove){}; |
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| 62 | lockmove = true; |
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| 63 | |
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[12321] | 64 | Vector3 cyanPos=Vector3(this->target_x, 10, this->target_z); |
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[12320] | 65 | |
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[12321] | 66 | if(this->isPatrolling==false){ |
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| 67 | //we are not patrolling anymore, choose new patrol |
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[12320] | 68 | |
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[12321] | 69 | |
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| 70 | this->nextPatrol(); |
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| 71 | |
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| 72 | } |
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[12357] | 73 | else if(this->passedByStart==false){ |
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[12322] | 74 | //we have not even reached our startPatrol point |
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[12321] | 75 | |
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[12322] | 76 | if(findpos(cyanPos, startPatrol)){ |
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| 77 | this->passedByStart=true; |
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| 78 | } |
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| 79 | else{ |
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| 80 | nextMove(cyanPos, startPatrol); |
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| 81 | } |
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| 82 | } |
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[12357] | 83 | else if(this->passedByGoal==false){ |
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[12322] | 84 | //we have reached our startPatrol point, now we go to goalPoint |
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[12321] | 85 | |
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[12322] | 86 | if(findpos(cyanPos, goalPatrol)){ |
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| 87 | this->passedByGoal=true; |
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| 88 | } |
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| 89 | else{ |
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| 90 | nextMove(cyanPos, goalPatrol); |
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| 91 | } |
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[12321] | 92 | |
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| 93 | } |
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[12322] | 94 | else if(!findpos(cyanPos, this->startPatrol)){ |
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| 95 | //we reached our goal, now we return to start |
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[12321] | 96 | |
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[12322] | 97 | nextMove(cyanPos, startPatrol); |
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| 98 | |
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[12321] | 99 | } |
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[12357] | 100 | else { |
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[12322] | 101 | //we reached startPoint again. Either we change patrol |
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| 102 | //or redo same patrol |
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[12321] | 103 | |
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[12322] | 104 | int redoORNot = rand()%2; |
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| 105 | |
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| 106 | if(redoORNot==1){ |
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| 107 | |
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| 108 | this->isPatrolling=false; |
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| 109 | //we will change patrol region |
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| 110 | } |
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| 111 | else { |
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| 112 | this->passedByGoal=false; |
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| 113 | //repeat patrol region |
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| 114 | } |
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[12321] | 115 | } |
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| 116 | |
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[12320] | 117 | lockmove=false; //NEVER FORGET THIS ONE !!!!!!! |
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| 118 | } |
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| 119 | |
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| 120 | } |
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| 121 | |
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[12321] | 122 | void PacmanCyan::nextPatrol(){ |
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[12320] | 123 | |
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[12322] | 124 | int indexRand1=rand()%67; |
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[12321] | 125 | while(indexRand1==44){ |
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| 126 | //new try if index is that of the position in the middle |
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| 127 | indexRand1=rand()%67; |
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| 128 | } |
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| 129 | |
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| 130 | int indexRand2=rand()%67; |
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| 131 | while((indexRand2==44)||(indexRand2==indexRand1)){ |
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| 132 | //new try if 2nd index is same as first one or is index |
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| 133 | // of position in the middle |
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| 134 | |
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| 135 | indexRand2=rand()%67; |
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| 136 | } |
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| 137 | |
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| 138 | this->startPatrol = possibleposition[indexRand1]; |
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| 139 | this->goalPatrol = possibleposition[indexRand2]; |
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| 140 | |
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[12322] | 141 | this->passedByStart=false; |
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| 142 | this->passedByGoal=false; |
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| 143 | this->isPatrolling=true; |
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| 144 | |
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[12321] | 145 | } |
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| 146 | |
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| 147 | |
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| 148 | |
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| 149 | |
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[12320] | 150 | void PacmanCyan::nextMove( Vector3 cyanPosP, Vector3 playerPos){ |
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| 151 | |
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[12322] | 152 | Vector3 nextTarget = getShortestPath(cyanPosP, playerPos); |
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[12320] | 153 | |
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| 154 | setNewTargetGhost(nextTarget); |
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| 155 | } |
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| 156 | |
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| 157 | |
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| 158 | } |
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