[11898] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11992] | 23 | * Marc Dreher |
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[11898] | 24 | * Co-authors: |
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[11992] | 25 | * .. |
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[11898] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "PacmanGhost.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 33 | |
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| 34 | namespace orxonox |
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| 35 | { |
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| 36 | RegisterClass(PacmanGhost); |
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| 37 | |
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| 38 | /** |
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| 39 | @brief |
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| 40 | Constructor. Registers the object and initializes some default values. |
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| 41 | @param creator |
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| 42 | The creator of this object. |
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| 43 | */ |
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| 44 | PacmanGhost::PacmanGhost(Context* context) : ControllableEntity(context) |
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| 45 | { |
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| 46 | RegisterObject(PacmanGhost); |
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| 47 | |
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[11927] | 48 | this->velocity = Vector3(0, 0, 0); |
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[12252] | 49 | this->colour = 1; |
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[11898] | 50 | this->setCollisionType(CollisionType::Dynamic); |
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| 51 | |
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| 52 | this->actuelposition = this->getPosition(); |
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[11945] | 53 | |
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| 54 | if(findpos(actuelposition, Vector3(0,-20,0))) |
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| 55 | dontmove = true; |
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[11898] | 56 | |
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| 57 | this->target_x = actuelposition.x; |
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[11927] | 58 | this->target_z = actuelposition.z; |
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[11898] | 59 | |
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| 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | @brief |
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[11992] | 64 | Destructor. Destroys ghost, if present. |
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[11898] | 65 | */ |
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| 66 | PacmanGhost::~PacmanGhost() |
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| 67 | { |
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| 68 | // Deletes the controller if the object was initialized and the pointer to the controller is not NULL. |
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| 69 | } |
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| 70 | |
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| 71 | /** |
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| 72 | @brief |
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[11992] | 73 | Method for creating a ghost through XML. |
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[11898] | 74 | */ |
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| 75 | void PacmanGhost::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 76 | { |
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| 77 | SUPER(PacmanGhost, XMLPort, xmlelement, mode); |
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[12252] | 78 | |
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| 79 | XMLPortParam(PacmanGhost, "colour", setColour, getColour, xmlelement, mode); |
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| 80 | |
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[11898] | 81 | } |
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| 82 | |
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| 83 | |
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[11992] | 84 | //All positions in the map, see documentation |
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[11915] | 85 | Vector3 possibleposition[] = {Vector3(20,10,245),Vector3(215,10,245),Vector3(215,10,195),Vector3(185,10,195),Vector3(135,10,195), //0-4 |
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| 86 | Vector3(185,10,150),Vector3(135,10,150),Vector3(215,10,150),Vector3(215,10,105),Vector3(135,10,105), //5-9 |
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| 87 | Vector3(135,10,15),Vector3(135,10,-85),Vector3(215,10,-85),Vector3(135,10,-135),Vector3(215,10,-135), //10-14 |
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| 88 | Vector3(215,10,-195),Vector3(135,10,-195),Vector3(20,10,195),Vector3(-20,10,195),Vector3(-20,10,245), //15-19 |
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| 89 | Vector3(-215,10,245),Vector3(-215,10,195),Vector3(-185,10,195),Vector3(-135,10,195),Vector3(-70,10,195), //20-24 |
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| 90 | Vector3(70,10,195),Vector3(70,10,150),Vector3(20,10,150),Vector3(-20,10,150),Vector3(-70,10,150), //25-29 |
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[11926] | 91 | Vector3(-135,10,150),Vector3(-185,10,150),Vector3(-215,10,150),Vector3(-215,10,105),Vector3(-135,10,105), //30-34 |
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[11917] | 92 | Vector3(-70,10,105),Vector3(-20,10,105),Vector3(20,10,105),Vector3(70,10,105),Vector3(70,10,60), //35-39 |
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| 93 | Vector3(0,10,60),Vector3(-70,10,60),Vector3(-135,10,15),Vector3(-70,10,60),Vector3(0,10,15), //40-44 |
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| 94 | Vector3(70,10,15),Vector3(-70,10,-35),Vector3(-20,10,-35),Vector3(20,10,-35),Vector3(70,10,-35), //45-49 |
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| 95 | Vector3(70,10,-85),Vector3(20,10,-85),Vector3(-20,10,-85),Vector3(-70,10,-85),Vector3(-135,10,-85), //50-54 |
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| 96 | Vector3(-215,10,-85),Vector3(-215,10,-135),Vector3(-135,10,-135),Vector3(-70,10,-135),Vector3(-20,10,-135), //55-59 |
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| 97 | Vector3(20,10,-135),Vector3(70,10,-135),Vector3(20,10,-195),Vector3(-20,10,-195),Vector3(-135,10,-195), //60-64 |
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[11925] | 98 | Vector3(-215,10,-195),Vector3(0,10,-35)}; //65-66 |
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[11924] | 99 | |
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[11898] | 100 | /** |
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| 101 | @brief |
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[11992] | 102 | Defines which actions the ghost has to take in each tick. |
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[11898] | 103 | @param dt |
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| 104 | The length of the tick. |
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| 105 | */ |
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| 106 | void PacmanGhost::tick(float dt) |
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| 107 | { |
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| 108 | SUPER(PacmanGhost, tick, dt); |
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| 109 | |
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| 110 | this->actuelposition = this->getPosition(); |
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| 111 | |
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| 112 | //Stop, if target arrived |
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[11915] | 113 | if((abs(this->actuelposition.x - this->target_x)<0.5) && (abs(this->actuelposition.z - this->target_z)<0.5)){ |
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[11898] | 114 | this->ismoving = false; |
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| 115 | } |
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| 116 | |
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| 117 | //Move, if ghost hasn't arrived yet |
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| 118 | if(this->ismoving){ |
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[11915] | 119 | if(!(abs(this->actuelposition.z-target_z)<0.5)) { |
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[11979] | 120 | velocity = Vector3(0,0,-sgn(this->actuelposition.z-this->target_z)); |
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[12259] | 121 | move(dt, actuelposition, newGoal, velocity); |
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[11898] | 122 | } |
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[11915] | 123 | if(!(abs(this->actuelposition.x-target_x)<0.5)){ |
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[11979] | 124 | velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,0); |
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[11898] | 125 | move(dt, actuelposition, velocity); |
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| 126 | } |
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| 127 | } |
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[12259] | 128 | |
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| 129 | else{ |
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| 130 | while (lockmove){}; |
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| 131 | lockmove=true; |
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[12272] | 132 | int goal_x = 0; // faraway goal to dertmine the direction of the target |
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| 133 | int goal_z =0; |
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[12259] | 134 | |
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[12272] | 135 | if(this.colour=1){//follow pacman |
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| 136 | Vector3 newTar = getShortestPath(actuelposition, currentPosition) //acutuelPosition: ghost, currentPosition: Pacman |
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| 137 | setnewTarget(newTar) |
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[12259] | 138 | |
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| 139 | } |
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[12272] | 140 | //die uebrigen charakteren verhalten sich noch random |
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| 141 | /*else if(this.colour=2){ |
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[12259] | 142 | } |
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| 143 | |
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| 144 | else if(this.colour=3){ |
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| 145 | |
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| 146 | } |
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| 147 | |
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| 148 | else if(this.colour=4){ |
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| 149 | |
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[12272] | 150 | }*/ |
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| 151 | |
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| 152 | |
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| 153 | |
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| 154 | //Check on which position the ghost has arrived and set new target |
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| 155 | else if{(this.colour=2) || (this.colour=3) || (this.colour=4)} |
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| 156 | while(lockmove){}; |
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| 157 | lockmove = true; |
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[12259] | 158 | |
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[12272] | 159 | if(findpos(actuelposition,possibleposition[0])){ |
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| 160 | setnewTarget(1,17,19); |
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| 161 | } |
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| 162 | else if(findpos(actuelposition,possibleposition[1])){ |
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| 163 | setnewTarget(0,2); |
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| 164 | } |
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| 165 | else if(findpos(actuelposition,possibleposition[2])){ |
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| 166 | setnewTarget(1,3); |
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| 167 | } |
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| 168 | else if(findpos(actuelposition,possibleposition[3])){ |
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| 169 | setnewTarget(2,4,5); |
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| 170 | } |
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| 171 | else if(findpos(actuelposition,possibleposition[4])){ |
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| 172 | setnewTarget(3,6); |
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| 173 | } |
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| 174 | else if(findpos(actuelposition,possibleposition[5])){ |
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| 175 | setnewTarget(3,7); |
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| 176 | } |
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| 177 | else if(findpos(actuelposition,possibleposition[6])){ |
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| 178 | setnewTarget(4,9,26); |
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| 179 | } |
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| 180 | else if(findpos(actuelposition,possibleposition[7])){ |
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| 181 | setnewTarget(5,8); |
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| 182 | } |
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| 183 | else if(findpos(actuelposition,possibleposition[8])){ |
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| 184 | setnewTarget(7,9); |
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| 185 | } |
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| 186 | else if(findpos(actuelposition,possibleposition[9])){ |
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| 187 | setnewTarget(6,8,10,38); |
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| 188 | } |
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| 189 | else if(findpos(actuelposition,possibleposition[10])){ |
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| 190 | setnewTarget(9,11,45); |
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| 191 | } |
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| 192 | else if(findpos(actuelposition,possibleposition[11])){ |
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| 193 | setnewTarget(10,12,13); |
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| 194 | } |
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| 195 | else if(findpos(actuelposition,possibleposition[12])){ |
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| 196 | setnewTarget(11,14); |
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| 197 | } |
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| 198 | else if(findpos(actuelposition,possibleposition[13])){ |
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| 199 | setnewTarget(11,14,16,61); |
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| 200 | } |
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| 201 | else if(findpos(actuelposition,possibleposition[14])){ |
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| 202 | setnewTarget(12,13,15); |
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| 203 | } |
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| 204 | else if(findpos(actuelposition,possibleposition[15])){ |
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| 205 | setnewTarget(14,16); |
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| 206 | } |
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| 207 | else if(findpos(actuelposition,possibleposition[16])){ |
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| 208 | setnewTarget(13,15,62); |
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| 209 | } |
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| 210 | else if(findpos(actuelposition,possibleposition[17])){ |
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| 211 | setnewTarget(0,25); |
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| 212 | } |
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| 213 | else if(findpos(actuelposition,possibleposition[18])){ |
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| 214 | setnewTarget(19,24); |
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| 215 | } |
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| 216 | else if(findpos(actuelposition,possibleposition[19])){ |
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| 217 | setnewTarget(0,18,20); |
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| 218 | } |
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| 219 | else if(findpos(actuelposition,possibleposition[20])){ |
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| 220 | setnewTarget(19,21); |
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| 221 | } |
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| 222 | else if(findpos(actuelposition,possibleposition[21])){ |
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| 223 | setnewTarget(20,22); |
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| 224 | } |
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| 225 | else if(findpos(actuelposition,possibleposition[22])){ |
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| 226 | setnewTarget(21,23,31); |
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| 227 | } |
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| 228 | else if(findpos(actuelposition,possibleposition[23])){ |
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| 229 | setnewTarget(22,30); |
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| 230 | } |
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| 231 | else if(findpos(actuelposition,possibleposition[24])){ |
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| 232 | setnewTarget(18,29); |
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| 233 | } |
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| 234 | else if(findpos(actuelposition,possibleposition[25])){ |
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| 235 | setnewTarget(17,26); |
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| 236 | } |
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| 237 | else if(findpos(actuelposition,possibleposition[26])){ |
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| 238 | setnewTarget(6,25,27); |
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| 239 | } |
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| 240 | else if(findpos(actuelposition,possibleposition[27])){ |
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| 241 | setnewTarget(26,28,37); |
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| 242 | } |
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| 243 | else if(findpos(actuelposition,possibleposition[28])){ |
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| 244 | setnewTarget(27,29,36); |
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| 245 | } |
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| 246 | else if(findpos(actuelposition,possibleposition[29])){ |
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| 247 | setnewTarget(24,28,30); |
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| 248 | } |
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| 249 | else if(findpos(actuelposition,possibleposition[30])){ |
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| 250 | setnewTarget(23,29,34); |
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| 251 | } |
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| 252 | else if(findpos(actuelposition,possibleposition[31])){ |
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| 253 | setnewTarget(22,32); |
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| 254 | } |
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| 255 | else if(findpos(actuelposition,possibleposition[32])){ |
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| 256 | setnewTarget(31,33); |
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| 257 | } |
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| 258 | else if(findpos(actuelposition,possibleposition[33])){ |
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| 259 | setnewTarget(32,34); |
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| 260 | } |
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| 261 | else if(findpos(actuelposition,possibleposition[34])){ |
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| 262 | setnewTarget(30,33,35,42); |
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| 263 | } |
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| 264 | else if(findpos(actuelposition,possibleposition[35])){ |
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| 265 | setnewTarget(34,36,41); |
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| 266 | } |
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| 267 | else if(findpos(actuelposition,possibleposition[36])){ |
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| 268 | setnewTarget(28,35); |
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| 269 | } |
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| 270 | else if(findpos(actuelposition,possibleposition[37])){ |
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| 271 | setnewTarget(27,38); |
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| 272 | } |
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| 273 | else if(findpos(actuelposition,possibleposition[38])){ |
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| 274 | setnewTarget(9,37,39); |
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| 275 | } |
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| 276 | else if(findpos(actuelposition,possibleposition[39])){ |
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| 277 | setnewTarget(38,40,45); |
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| 278 | } |
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| 279 | else if(findpos(actuelposition,possibleposition[40])){ |
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| 280 | setnewTarget(39,41); //Shouldn't be able to return in center |
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| 281 | } |
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| 282 | else if(findpos(actuelposition,possibleposition[41])){ |
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| 283 | setnewTarget(35,43); |
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| 284 | } |
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| 285 | else if(findpos(actuelposition,possibleposition[42])){ |
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| 286 | setnewTarget(34,43,54); |
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| 287 | } |
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| 288 | else if(findpos(actuelposition,possibleposition[43])){ |
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| 289 | setnewTarget(41,46); |
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| 290 | } |
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| 291 | else if(findpos(actuelposition,possibleposition[44])){ |
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| 292 | setnewTarget(40,66); |
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| 293 | } |
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| 294 | else if(findpos(actuelposition,possibleposition[45])){ |
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| 295 | setnewTarget(10,39,49); |
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| 296 | } |
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| 297 | else if(findpos(actuelposition,possibleposition[46])){ |
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| 298 | setnewTarget(43,47); |
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| 299 | } |
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| 300 | else if(findpos(actuelposition,possibleposition[47])){ |
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| 301 | setnewTarget(46,52,66); |
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| 302 | } |
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| 303 | else if(findpos(actuelposition,possibleposition[48])){ |
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| 304 | setnewTarget(49,51,66); |
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| 305 | } |
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| 306 | else if(findpos(actuelposition,possibleposition[49])){ |
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| 307 | setnewTarget(45,48); |
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| 308 | } |
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| 309 | else if(findpos(actuelposition,possibleposition[50])){ |
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| 310 | setnewTarget(51,61); |
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| 311 | } |
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| 312 | else if(findpos(actuelposition,possibleposition[51])){ |
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| 313 | setnewTarget(48,50); |
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| 314 | } |
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| 315 | else if(findpos(actuelposition,possibleposition[52])){ |
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| 316 | setnewTarget(47,53); |
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| 317 | } |
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| 318 | else if(findpos(actuelposition,possibleposition[53])){ |
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| 319 | setnewTarget(52,58); |
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| 320 | } |
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| 321 | else if(findpos(actuelposition,possibleposition[54])){ |
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| 322 | setnewTarget(42,55,57); |
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| 323 | } |
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| 324 | else if(findpos(actuelposition,possibleposition[55])){ |
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| 325 | setnewTarget(54,56); |
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| 326 | } |
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| 327 | else if(findpos(actuelposition,possibleposition[56])){ |
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| 328 | setnewTarget(55,57,65); |
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| 329 | } |
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| 330 | else if(findpos(actuelposition,possibleposition[57])){ |
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| 331 | setnewTarget(54,56,58,64); |
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| 332 | } |
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| 333 | else if(findpos(actuelposition,possibleposition[58])){ |
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| 334 | setnewTarget(53,57,59); |
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| 335 | } |
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| 336 | else if(findpos(actuelposition,possibleposition[59])){ |
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| 337 | setnewTarget(58,59,63); |
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| 338 | } |
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| 339 | else if(findpos(actuelposition,possibleposition[60])){ |
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| 340 | setnewTarget(59,61,62); |
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| 341 | } |
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| 342 | else if(findpos(actuelposition,possibleposition[61])){ |
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| 343 | setnewTarget(13,50,60); |
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| 344 | } |
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| 345 | else if(findpos(actuelposition,possibleposition[62])){ |
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| 346 | setnewTarget(16,60); |
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| 347 | } |
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| 348 | else if(findpos(actuelposition,possibleposition[63])){ |
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| 349 | setnewTarget(59,64); |
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| 350 | } |
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| 351 | else if(findpos(actuelposition,possibleposition[64])){ |
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| 352 | setnewTarget(57,63,65); |
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| 353 | } |
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| 354 | else if(findpos(actuelposition,possibleposition[65])){ |
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| 355 | setnewTarget(56,64); |
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| 356 | } |
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| 357 | else if(findpos(actuelposition,possibleposition[66])){ |
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| 358 | setnewTarget(47,48); |
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[11903] | 359 | } |
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| 360 | |
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| 361 | else{ |
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[11917] | 362 | this->resetGhost(); //Shouldn't happen... |
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[11903] | 363 | } //End of Position table |
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[11952] | 364 | lockmove = false; |
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[11903] | 365 | } |
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[12272] | 366 | } |
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[11903] | 367 | } |
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[12272] | 368 | //set a specific newTarget |
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| 369 | void PacmanGhost::setnewTarget(Vector3 newTarget){ |
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[11903] | 370 | |
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[12272] | 371 | this->target_x = newTarget.x; |
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| 372 | this->target_z = newTarget.; |
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| 373 | this->ismoving = true; |
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| 374 | } |
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| 375 | |
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[11992] | 376 | //Random choice of new target (not used in game, but useful) |
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[11903] | 377 | void PacmanGhost::setnewTarget(int firstdec){ |
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[11923] | 378 | |
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[11903] | 379 | decision = rand()%1; |
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| 380 | switch(decision){ |
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| 381 | case 0: |
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| 382 | this->target_x = possibleposition[firstdec].x; |
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| 383 | this->target_z = possibleposition[firstdec].z; |
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| 384 | this->ismoving = true; |
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| 385 | break; |
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| 386 | } |
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| 387 | } |
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| 388 | |
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[11992] | 389 | //Random choice of new target |
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[11927] | 390 | void PacmanGhost::setnewTarget(int firstdec, int seconddec){ |
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[11903] | 391 | decision = rand()%2; |
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| 392 | switch(decision){ |
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| 393 | case 0: |
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| 394 | this->target_x = possibleposition[firstdec].x; |
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| 395 | this->target_z = possibleposition[firstdec].z; |
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| 396 | this->ismoving = true; |
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| 397 | break; |
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| 398 | case 1: |
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| 399 | this->target_x = possibleposition[seconddec].x; |
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| 400 | this->target_z = possibleposition[seconddec].z; |
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| 401 | this->ismoving = true; |
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| 402 | break; |
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| 403 | } |
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[11927] | 404 | |
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[11903] | 405 | } |
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| 406 | |
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[11992] | 407 | //Random choice of new target |
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[11903] | 408 | void PacmanGhost::setnewTarget(int firstdec, int seconddec, int thirddec){ |
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[11927] | 409 | |
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[11903] | 410 | decision = rand()%3; |
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| 411 | switch(decision){ |
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| 412 | case 0: |
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| 413 | this->target_x = possibleposition[firstdec].x; |
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| 414 | this->target_z = possibleposition[firstdec].z; |
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| 415 | this->ismoving = true; |
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| 416 | break; |
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| 417 | case 1: |
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| 418 | this->target_x = possibleposition[seconddec].x; |
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| 419 | this->target_z = possibleposition[seconddec].z; |
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| 420 | this->ismoving = true; |
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| 421 | break; |
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| 422 | case 2: |
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| 423 | this->target_x = possibleposition[thirddec].x; |
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| 424 | this->target_z = possibleposition[thirddec].z; |
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| 425 | this->ismoving = true; |
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| 426 | break; |
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| 427 | } |
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[11927] | 428 | |
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[11903] | 429 | } |
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| 430 | |
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[11992] | 431 | //Random choice of new target |
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[11903] | 432 | void PacmanGhost::setnewTarget(int firstdec, int seconddec, int thirddec, int fourthdec){ |
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[11927] | 433 | |
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[11903] | 434 | decision = rand()%4; |
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| 435 | switch(decision){ |
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| 436 | case 0: |
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| 437 | this->target_x = possibleposition[firstdec].x; |
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| 438 | this->target_z = possibleposition[firstdec].z; |
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| 439 | this->ismoving = true; |
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| 440 | break; |
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| 441 | case 1: |
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| 442 | this->target_x = possibleposition[seconddec].x; |
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| 443 | this->target_z = possibleposition[seconddec].z; |
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| 444 | this->ismoving = true; |
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| 445 | break; |
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| 446 | case 2: |
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| 447 | this->target_x = possibleposition[thirddec].x; |
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| 448 | this->target_z = possibleposition[thirddec].z; |
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| 449 | this->ismoving = true; |
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| 450 | break; |
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| 451 | case 3: |
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| 452 | this->target_x = possibleposition[fourthdec].x; |
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| 453 | this->target_z = possibleposition[fourthdec].z; |
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| 454 | this->ismoving = true; |
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| 455 | break; |
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| 456 | } |
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[11927] | 457 | |
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[11903] | 458 | } |
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| 459 | |
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[11992] | 460 | //Change this with other ghost |
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[11947] | 461 | void PacmanGhost::changewith(PacmanGhost* otherghost){ |
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[11949] | 462 | |
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[11950] | 463 | while(lockmove){}; |
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[11992] | 464 | lockmove = true; //Prevent change of target while ghost is changed |
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[11949] | 465 | |
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[11945] | 466 | otherghost->setPosition(this->getPosition()); |
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| 467 | this->setPosition(0,-20,0); |
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[11992] | 468 | otherghost->target_x = this->target_x; |
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[11948] | 469 | otherghost->target_z = this->target_z; |
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[11945] | 470 | otherghost->ismoving = this->ismoving; |
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[11903] | 471 | |
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[11945] | 472 | this->dontmove = true; |
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| 473 | otherghost->dontmove = false; |
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[11949] | 474 | |
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[11950] | 475 | lockmove = false; |
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[11945] | 476 | } |
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[11903] | 477 | |
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[11992] | 478 | //Move ghost with rotation |
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[11903] | 479 | void PacmanGhost::move(float dt, Vector3 actuelposition, Vector3 velocity){ |
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[11976] | 480 | if(!dontmove){ |
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[11979] | 481 | this->setPosition(Vector3(actuelposition.x+speed*velocity.x*dt,10,actuelposition.z+speed*velocity.z*dt)); |
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[11992] | 482 | |
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| 483 | //Rotate ghost in the direction of movement |
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[11979] | 484 | if((abs(abs(velocity.x)-1)<0.1) && (abs(velocity.z-0)<0.1)) |
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[11978] | 485 | if(velocity.x<0){ |
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| 486 | this->setOrientation(Quaternion(Radian(-1.57), Vector3(0, 1, 0))); |
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[11976] | 487 | } |
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[11978] | 488 | else{ |
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| 489 | this->setOrientation(Quaternion(Radian(1.57), Vector3(0, 1, 0))); |
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[11976] | 490 | } |
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[11979] | 491 | if((abs(abs(velocity.z)-1)<0.1) && (abs(velocity.x-0)<0.1)) |
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[11978] | 492 | if(velocity.z<0){ |
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| 493 | this->setOrientation(Quaternion(Radian(3.14), Vector3(0, 1, 0))); |
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[11976] | 494 | } |
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[11978] | 495 | else{ |
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| 496 | this->setOrientation(Quaternion(Radian(0), Vector3(0, 1, 0))); |
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| 497 | } |
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| 498 | |
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[11976] | 499 | } |
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[11903] | 500 | } |
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| 501 | |
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[11992] | 502 | //Check if there is a collision |
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[11903] | 503 | bool PacmanGhost::findpos(Vector3 one, Vector3 other){ |
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[11945] | 504 | if((abs(one.x - other.x)<0.5) && (abs(one.y - other.y)<0.5) && (abs(one.z - other.z)<0.5)) return true; |
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[11922] | 505 | return false; |
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[11903] | 506 | } |
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| 507 | |
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[11992] | 508 | //Change ability to move |
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[11944] | 509 | void PacmanGhost::changemovability(){ |
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[11933] | 510 | if(dontmove){ |
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| 511 | dontmove = false;} |
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| 512 | else{ |
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| 513 | dontmove = true; |
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| 514 | } |
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| 515 | } |
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| 516 | |
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[11992] | 517 | //ResetGhost |
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[11903] | 518 | void PacmanGhost::resetGhost(){ |
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[11927] | 519 | |
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[11915] | 520 | this->setPosition(this->resetposition); |
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| 521 | this->ismoving = false; |
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| 522 | this->actuelposition = this->getPosition(); |
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| 523 | |
---|
| 524 | this->target_x = actuelposition.x; |
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| 525 | this->target_z = actuelposition.z; |
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[11927] | 526 | |
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[11903] | 527 | } |
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[11958] | 528 | |
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[11992] | 529 | //Increase speed of ghosts |
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[11959] | 530 | void PacmanGhost::levelupvelo(){ |
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[11979] | 531 | speed ++; |
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[11958] | 532 | } |
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[11915] | 533 | } |
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