1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Marc Dreher |
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24 | * Co-authors: |
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25 | * .. |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "PacmanGhost.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | |
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37 | //Check if there is a collision |
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38 | bool findpos(Vector3 one, Vector3 other){ |
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39 | if((abs(one.x - other.x)<0.5) && (abs(one.y - other.y)<0.5) && (abs(one.z - other.z)<0.5)) return true; |
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40 | return false; |
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41 | } |
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42 | |
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43 | //All positions in the map, see documentation |
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44 | Vector3 possibleposition[67] = {Vector3(20,10,245),Vector3(215,10,245),Vector3(215,10,195),Vector3(185,10,195),Vector3(135,10,195), //0-4 |
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45 | Vector3(185,10,150),Vector3(135,10,150),Vector3(215,10,150),Vector3(215,10,105),Vector3(135,10,105), //5-9 |
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46 | Vector3(135,10,15),Vector3(135,10,-85),Vector3(215,10,-85),Vector3(135,10,-135),Vector3(215,10,-135), //10-14 |
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47 | Vector3(215,10,-195),Vector3(135,10,-195),Vector3(20,10,195),Vector3(-20,10,195),Vector3(-20,10,245), //15-19 |
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48 | Vector3(-215,10,245),Vector3(-215,10,195),Vector3(-185,10,195),Vector3(-135,10,195),Vector3(-70,10,195), //20-24 |
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49 | Vector3(70,10,195),Vector3(70,10,150),Vector3(20,10,150),Vector3(-20,10,150),Vector3(-70,10,150), //25-29 |
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50 | Vector3(-135,10,150),Vector3(-185,10,150),Vector3(-215,10,150),Vector3(-215,10,105),Vector3(-135,10,105), //30-34 |
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51 | Vector3(-70,10,105),Vector3(-20,10,105),Vector3(20,10,105),Vector3(70,10,105),Vector3(70,10,60), //35-39 |
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52 | Vector3(0,10,60),Vector3(-70,10,60),Vector3(-135,10,15),Vector3(-70,10,60),Vector3(0,10,15), //40-44 |
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53 | Vector3(70,10,15),Vector3(-70,10,-35),Vector3(-20,10,-35),Vector3(20,10,-35),Vector3(70,10,-35), //45-49 |
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54 | Vector3(70,10,-85),Vector3(20,10,-85),Vector3(-20,10,-85),Vector3(-70,10,-85),Vector3(-135,10,-85), //50-54 |
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55 | Vector3(-215,10,-85),Vector3(-215,10,-135),Vector3(-135,10,-135),Vector3(-70,10,-135),Vector3(-20,10,-135), //55-59 |
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56 | Vector3(20,10,-135),Vector3(70,10,-135),Vector3(20,10,-195),Vector3(-20,10,-195),Vector3(-135,10,-195), //60-64 |
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57 | Vector3(-215,10,-195),Vector3(0,10,-35)}; //65-66 |
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58 | |
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59 | RegisterClass(PacmanGhost); |
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60 | |
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61 | /** |
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62 | @brief |
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63 | Constructor. Registers the object and initializes some default values. |
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64 | @param creator |
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65 | The creator of this object. |
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66 | */ |
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67 | PacmanGhost::PacmanGhost(Context* context) : ControllableEntity(context) |
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68 | { |
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69 | RegisterObject(PacmanGhost); |
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70 | |
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71 | this->velocity = Vector3(0, 0, 0); |
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72 | |
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73 | this->setCollisionType(CollisionType::Dynamic); |
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74 | |
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75 | this->actuelposition = this->getPosition(); |
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76 | |
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77 | if(findpos(actuelposition, Vector3(0,-20,0))) |
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78 | dontmove = true; |
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79 | |
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80 | this->target_x = actuelposition.x; |
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81 | this->target_z = actuelposition.z; |
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82 | |
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83 | } |
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84 | |
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85 | /** |
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86 | @brief |
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87 | Destructor. Destroys ghost, if present. |
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88 | */ |
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89 | PacmanGhost::~PacmanGhost() |
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90 | { |
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91 | // Deletes the controller if the object was initialized and the pointer to the controller is not NULL. |
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92 | } |
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93 | |
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94 | /** |
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95 | @brief |
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96 | Method for creating a ghost through XML. |
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97 | */ |
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98 | void PacmanGhost::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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99 | { |
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100 | SUPER(PacmanGhost, XMLPort, xmlelement, mode); |
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101 | } |
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102 | |
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103 | //Change this with other ghost |
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104 | void PacmanGhost::changewith(PacmanGhost* otherghost){ |
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105 | |
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106 | while(lockmove){}; |
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107 | lockmove = true; //Prevent change of target while ghost is changed |
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108 | |
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109 | otherghost->setPosition(this->getPosition()); |
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110 | this->setPosition(0,-20,0); |
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111 | otherghost->target_x = this->target_x; |
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112 | otherghost->target_z = this->target_z; |
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113 | otherghost->ismoving = this->ismoving; |
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114 | |
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115 | this->dontmove = true; |
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116 | otherghost->dontmove = false; |
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117 | |
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118 | lockmove = false; |
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119 | } |
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120 | |
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121 | //Move ghost with rotation |
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122 | void PacmanGhost::move(float dt, Vector3 actuelposition, Vector3 velocity){ |
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123 | if(!dontmove){ |
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124 | this->setPosition(Vector3(actuelposition.x+speed*velocity.x*dt,10,actuelposition.z+speed*velocity.z*dt)); |
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125 | |
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126 | //Rotate ghost in the direction of movement |
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127 | if((abs(abs(velocity.x)-1)<0.1) && (abs(velocity.z-0)<0.1)){ |
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128 | if(velocity.x<0){ |
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129 | this->setOrientation(Quaternion(Radian(-1.57), Vector3(0, 1, 0))); |
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130 | } |
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131 | else{ |
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132 | this->setOrientation(Quaternion(Radian(1.57), Vector3(0, 1, 0))); |
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133 | } |
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134 | } |
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135 | if((abs(abs(velocity.z)-1)<0.1) && (abs(velocity.x-0)<0.1)){ |
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136 | if(velocity.z<0){ |
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137 | this->setOrientation(Quaternion(Radian(3.14), Vector3(0, 1, 0))); |
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138 | } |
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139 | else{ |
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140 | this->setOrientation(Quaternion(Radian(0), Vector3(0, 1, 0))); |
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141 | } |
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142 | } |
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143 | |
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144 | } |
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145 | } |
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146 | |
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147 | //Change ability to move |
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148 | void PacmanGhost::changemovability(){ |
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149 | if(dontmove){ |
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150 | dontmove = false;} |
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151 | else{ |
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152 | dontmove = true; |
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153 | } |
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154 | } |
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155 | |
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156 | //ResetGhost |
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157 | void PacmanGhost::resetGhost(){ |
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158 | |
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159 | this->setPosition(this->resetposition); |
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160 | this->ismoving = false; |
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161 | this->actuelposition = this->getPosition(); |
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162 | |
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163 | this->target_x = actuelposition.x; |
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164 | this->target_z = actuelposition.z; |
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165 | |
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166 | } |
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167 | |
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168 | //Increase speed of ghosts |
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169 | void PacmanGhost::levelupvelo(){ |
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170 | speed ++; |
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171 | } |
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172 | |
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173 | Vector3 PacmanGhost::setPureArrayPos(Vector3 &posToSet){ |
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174 | //given that the position of a pacman is generally not "neat", |
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175 | //we need to set it to the nearest point on the map |
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176 | // if the pacman is not moving anymore, i.e. has reached a point |
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177 | int i=0; |
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178 | while(!(findpos(possibleposition[i], posToSet))){ |
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179 | i++; |
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180 | } |
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181 | return possibleposition[i]; |
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182 | } |
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183 | |
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184 | |
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185 | } |
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