[11898] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11992] | 23 | * Marc Dreher |
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[11898] | 24 | * Co-authors: |
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[11992] | 25 | * .. |
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[11898] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _PacmanGhost_H__ |
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| 30 | #define _PacmanGhost_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "core/XMLPort.h" |
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| 35 | |
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| 36 | #include "worldentities/ControllableEntity.h" |
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[11992] | 37 | |
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[11898] | 38 | namespace orxonox { |
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| 39 | |
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| 40 | class _OrxonoxExport PacmanGhost : public ControllableEntity |
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| 41 | { |
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| 42 | public: |
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| 43 | PacmanGhost(Context* context); |
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| 44 | virtual ~PacmanGhost(); |
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| 45 | |
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| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML. |
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| 47 | virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick. |
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| 48 | |
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| 49 | void move(float dt, Vector3 actuelposition, Vector3 velocity); |
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| 50 | |
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| 51 | void resetGhost(); |
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| 52 | |
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[11945] | 53 | void changewith(PacmanGhost* otherghost); |
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[11958] | 54 | void levelupvelo(); |
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[11903] | 55 | |
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[11919] | 56 | bool findpos(Vector3 one, Vector3 other); |
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[11933] | 57 | void changemovability(); |
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[11940] | 58 | bool dontmove = false; |
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[11945] | 59 | |
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[12252] | 60 | //analog AutonomousDrone.h |
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| 61 | inline void setColour( int newColour ) |
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| 62 | { this->coulour = newColour; } |
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| 63 | |
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| 64 | inline int getColour() |
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| 65 | { return this->coulour;} |
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| 66 | |
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[11992] | 67 | private: |
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| 68 | int decision = 0; |
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| 69 | Vector3 resetposition = Vector3(0,10,15); |
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| 70 | Vector3 velocity; |
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| 71 | int speed = 20; |
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| 72 | |
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[11945] | 73 | Vector3 actuelposition; |
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[11898] | 74 | bool ismoving = false; |
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[12272] | 75 | int target_x = 0; // one step |
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| 76 | int target_z = 0; |
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[12259] | 77 | |
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[11992] | 78 | bool lockmove = false; |
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[12252] | 79 | int colour=0; |
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| 80 | /* |
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| 81 | colour= |
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[12272] | 82 | 1: red: follow |
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| 83 | 2: pink: get infront of him |
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| 84 | 3: blue: patrol an area |
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| 85 | 4: orange: get away of Pacman |
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[12252] | 86 | */ |
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[11992] | 87 | void setnewTarget(int firstdec); |
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| 88 | void setnewTarget(int firstdec, int seconddec); |
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| 89 | void setnewTarget(int firstdec, int seconddec, int thirddec); |
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| 90 | void setnewTarget(int firstdec, int seconddec, int thirddec, int fourthdec); |
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[11898] | 91 | }; |
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| 92 | |
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| 93 | } |
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| 94 | |
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| 95 | #endif |
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