[11898] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[11992] | 23 | * Marc Dreher |
---|
[11898] | 24 | * Co-authors: |
---|
[11992] | 25 | * .. |
---|
[11898] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _PacmanGhost_H__ |
---|
| 30 | #define _PacmanGhost_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | |
---|
| 34 | #include "core/XMLPort.h" |
---|
| 35 | |
---|
| 36 | #include "worldentities/ControllableEntity.h" |
---|
[11992] | 37 | |
---|
[12316] | 38 | #include "Pacman.h" |
---|
| 39 | |
---|
[11898] | 40 | namespace orxonox { |
---|
| 41 | |
---|
[12304] | 42 | extern Vector3 possibleposition[67]; |
---|
| 43 | |
---|
| 44 | extern bool findpos(Vector3 one, Vector3 other); |
---|
| 45 | |
---|
| 46 | |
---|
| 47 | |
---|
| 48 | |
---|
| 49 | |
---|
[11898] | 50 | class _OrxonoxExport PacmanGhost : public ControllableEntity |
---|
| 51 | { |
---|
| 52 | public: |
---|
| 53 | PacmanGhost(Context* context); |
---|
| 54 | virtual ~PacmanGhost(); |
---|
| 55 | |
---|
[12304] | 56 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) ; //!< Method for creating an AutonomousDrone through XML. |
---|
| 57 | //virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick. |
---|
[11898] | 58 | |
---|
[12304] | 59 | virtual void move(float dt, Vector3 actuelposition, Vector3 velocity); |
---|
[11898] | 60 | |
---|
[12304] | 61 | virtual void resetGhost(); |
---|
[11898] | 62 | |
---|
[12304] | 63 | virtual void changewith(PacmanGhost* otherghost); |
---|
| 64 | virtual void levelupvelo(); |
---|
[12357] | 65 | |
---|
[12304] | 66 | virtual void changemovability(); |
---|
[11940] | 67 | bool dontmove = false; |
---|
[11945] | 68 | |
---|
[12304] | 69 | |
---|
[11992] | 70 | int decision = 0; |
---|
| 71 | Vector3 resetposition = Vector3(0,10,15); |
---|
| 72 | Vector3 velocity; |
---|
| 73 | int speed = 20; |
---|
| 74 | |
---|
[11945] | 75 | Vector3 actuelposition; |
---|
[11898] | 76 | bool ismoving = false; |
---|
[12303] | 77 | int target_x = 0; |
---|
| 78 | int target_z = 0; |
---|
| 79 | bool lockmove = false; |
---|
[12259] | 80 | |
---|
[12303] | 81 | |
---|
[12357] | 82 | Vector3 getPlayerPos(); |
---|
[12304] | 83 | |
---|
[12316] | 84 | Vector3 playerPos; |
---|
| 85 | |
---|
[12318] | 86 | Vector3 lastPlayerPassedPoint; |
---|
[12316] | 87 | |
---|
[12318] | 88 | Vector3 pointInFrontOfPlayer; |
---|
[12357] | 89 | |
---|
[12318] | 90 | /* |
---|
[12316] | 91 | public: //HACK |
---|
[12319] | 92 | */ |
---|
| 93 | |
---|
[12316] | 94 | |
---|
| 95 | struct graphVertex; |
---|
| 96 | void findNeighboorVertices(Vector3 actuelposition, graphVertex* adjacentVertices[], graphVertex listOfVerticesP2[]); |
---|
| 97 | void updateShortestDistanceToStart(graphVertex &vertex, graphVertex &neighboor); |
---|
[12319] | 98 | void findNearestNonVisitedNeighboor (graphVertex &vertex, Vector3 pointToAvoidP3=Vector3(0,0,0)); |
---|
[12316] | 99 | int graphDistance(Vector3 start, Vector3 goal); |
---|
| 100 | |
---|
[12319] | 101 | graphVertex* findNextVertexToConsider(graphVertex listOfVerticesP[], Vector3 pointToAvoidP2=Vector3(0,0,0)); |
---|
| 102 | Vector3 getShortestPath(Vector3 start, Vector3 goal, Vector3 pointToAvoidP1=Vector3(0,0,0)); |
---|
[12316] | 103 | |
---|
| 104 | |
---|
[12319] | 105 | |
---|
[12317] | 106 | Vector3 getPointInFrontOfPacman(Vector3 pacLasVisPos,int indexForSWNE); |
---|
| 107 | int findPlayerTravDir (Vector3 playerPosBefore, Vector3 playerPos); |
---|
| 108 | Vector3 diffVector (Vector3 start, Vector3 goal); |
---|
| 109 | |
---|
[12318] | 110 | bool playerFindPos(Vector3 one, Vector3 other); |
---|
[12317] | 111 | |
---|
[12319] | 112 | bool jeanfindpos(Vector3 one, Vector3 other); |
---|
[12318] | 113 | |
---|
[12319] | 114 | void setNewTargetGhost(Vector3 goalToGo); |
---|
| 115 | |
---|
| 116 | |
---|
[12325] | 117 | |
---|
| 118 | |
---|
| 119 | |
---|
| 120 | void findNeighboorPositions(Vector3 actuelposition, Vector3 adjacentPositions[], Vector3 positionArray[]); |
---|
| 121 | |
---|
| 122 | Vector3 frontPosition(); |
---|
| 123 | |
---|
[11898] | 124 | }; |
---|
| 125 | |
---|
| 126 | } |
---|
| 127 | |
---|
[12303] | 128 | #endif |
---|