1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Marc Dreher |
---|
24 | * Co-authors: |
---|
25 | * .. |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _PacmanGhost_H__ |
---|
30 | #define _PacmanGhost_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | |
---|
34 | #include "core/XMLPort.h" |
---|
35 | |
---|
36 | #include "worldentities/ControllableEntity.h" |
---|
37 | |
---|
38 | #include "Pacman.h" |
---|
39 | |
---|
40 | namespace orxonox { |
---|
41 | |
---|
42 | extern Vector3 possibleposition[67]; |
---|
43 | |
---|
44 | extern bool findpos(Vector3 one, Vector3 other); |
---|
45 | |
---|
46 | |
---|
47 | |
---|
48 | |
---|
49 | |
---|
50 | class _OrxonoxExport PacmanGhost : public ControllableEntity |
---|
51 | { |
---|
52 | public: |
---|
53 | PacmanGhost(Context* context); |
---|
54 | virtual ~PacmanGhost(); |
---|
55 | |
---|
56 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) ; //!< Method for creating an AutonomousDrone through XML. |
---|
57 | //virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick. |
---|
58 | |
---|
59 | virtual void move(float dt, Vector3 actuelposition, Vector3 velocity); |
---|
60 | |
---|
61 | virtual void resetGhost(); |
---|
62 | |
---|
63 | virtual void changewith(PacmanGhost* otherghost); |
---|
64 | virtual void levelupvelo(); |
---|
65 | |
---|
66 | virtual void changemovability(); |
---|
67 | bool dontmove = false; |
---|
68 | |
---|
69 | |
---|
70 | int decision = 0; |
---|
71 | Vector3 resetposition = Vector3(0,10,15); |
---|
72 | Vector3 velocity; |
---|
73 | int speed = 20; |
---|
74 | |
---|
75 | Vector3 actuelposition; |
---|
76 | bool ismoving = false; |
---|
77 | int target_x = 0; |
---|
78 | int target_z = 0; |
---|
79 | bool lockmove = false; |
---|
80 | |
---|
81 | |
---|
82 | Vector3 getPlayerPos(); |
---|
83 | |
---|
84 | Vector3 playerPos; |
---|
85 | |
---|
86 | Vector3 lastPlayerPassedPoint; |
---|
87 | |
---|
88 | Vector3 pointInFrontOfPlayer; |
---|
89 | |
---|
90 | /* |
---|
91 | public: //HACK |
---|
92 | */ |
---|
93 | |
---|
94 | |
---|
95 | struct graphVertex; |
---|
96 | void findNeighboorVertices(Vector3 actuelposition, graphVertex* adjacentVertices[], graphVertex listOfVerticesP2[]); |
---|
97 | void updateShortestDistanceToStart(graphVertex &vertex, graphVertex &neighboor); |
---|
98 | void findNearestNonVisitedNeighboor (graphVertex &vertex, Vector3 pointToAvoidP3=Vector3(0,0,0)); |
---|
99 | int graphDistance(Vector3 start, Vector3 goal); |
---|
100 | |
---|
101 | graphVertex* findNextVertexToConsider(graphVertex listOfVerticesP[], Vector3 pointToAvoidP2=Vector3(0,0,0)); |
---|
102 | Vector3 getShortestPath(Vector3 start, Vector3 goal, Vector3 pointToAvoidP1=Vector3(0,0,0)); |
---|
103 | |
---|
104 | |
---|
105 | |
---|
106 | Vector3 getPointInFrontOfPacman(Vector3 pacLasVisPos,int indexForSWNE); |
---|
107 | int findPlayerTravDir (Vector3 playerPosBefore, Vector3 playerPos); |
---|
108 | Vector3 diffVector (Vector3 start, Vector3 goal); |
---|
109 | |
---|
110 | bool playerFindPos(Vector3 one, Vector3 other); |
---|
111 | |
---|
112 | bool jeanfindpos(Vector3 one, Vector3 other); |
---|
113 | |
---|
114 | void setNewTargetGhost(Vector3 goalToGo); |
---|
115 | |
---|
116 | |
---|
117 | |
---|
118 | |
---|
119 | |
---|
120 | void findNeighboorPositions(Vector3 actuelposition, Vector3 adjacentPositions[], Vector3 positionArray[]); |
---|
121 | |
---|
122 | Vector3 frontPosition(); |
---|
123 | |
---|
124 | }; |
---|
125 | |
---|
126 | } |
---|
127 | |
---|
128 | #endif |
---|