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source: code/branches/3DPacman_FS19/src/modules/pacman/PacmanGhost.h @ 12268

Last change on this file since 12268 was 12259, checked in by rueegseb, 6 years ago

distinguish the different Ghost when the Ghost is not moving

  • Property svn:executable set to *
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marc Dreher
24 *   Co-authors:
25 *      ..
26 *
27 */
28
29#ifndef _PacmanGhost_H__
30#define _PacmanGhost_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/XMLPort.h"
35
36#include "worldentities/ControllableEntity.h"
37
38namespace orxonox {
39
40    class _OrxonoxExport PacmanGhost : public ControllableEntity
41    {
42        public:
43            PacmanGhost(Context* context);
44            virtual ~PacmanGhost();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML.
47            virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
48
49            void move(float dt, Vector3 actuelposition, Vector3 velocity);
50           
51            void resetGhost();
52
53            void changewith(PacmanGhost* otherghost);
54            void levelupvelo();
55
56            bool findpos(Vector3 one, Vector3 other);     
57            void changemovability();
58            bool dontmove = false;
59
60            //analog AutonomousDrone.h
61            inline void setColour( int newColour )
62                { this->coulour = newColour; }
63
64            inline int getColour()
65                { return this->coulour;}
66
67        private:
68            int decision = 0; 
69            Vector3 resetposition = Vector3(0,10,15);
70            Vector3 velocity;
71            int speed = 20;
72
73            Vector3 actuelposition;
74            bool ismoving = false;
75            int target_x = 0;   // next step
76            int target_z = 0;
77            int goal_x = 0;     // faraway goal to dertmine the direction of the target
78            int goal_z =0;   
79
80            bool lockmove = false;
81            int colour=0;
82            /*
83            colour=
84            1: red
85            2: blue
86            3: orange
87            4: pink
88            */
89            void setnewTarget(int firstdec);
90            void setnewTarget(int firstdec, int seconddec);
91            void setnewTarget(int firstdec, int seconddec, int thirddec);
92            void setnewTarget(int firstdec, int seconddec, int thirddec, int fourthdec);
93    };
94
95}
96
97#endif
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