1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Marc Dreher |
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24 | * Co-authors: |
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25 | * .. |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _PacmanGhost_H__ |
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30 | #define _PacmanGhost_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "core/XMLPort.h" |
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35 | |
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36 | #include "worldentities/ControllableEntity.h" |
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37 | |
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38 | namespace orxonox { |
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39 | |
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40 | class _OrxonoxExport PacmanGhost : public ControllableEntity |
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41 | { |
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42 | public: |
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43 | PacmanGhost(Context* context); |
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44 | virtual ~PacmanGhost(); |
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45 | |
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46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML. |
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47 | virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick. |
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48 | |
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49 | void move(float dt, Vector3 actuelposition, Vector3 velocity); |
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50 | |
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51 | void resetGhost(); |
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52 | |
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53 | void changewith(PacmanGhost* otherghost); |
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54 | void levelupvelo(); |
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55 | |
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56 | bool findpos(Vector3 one, Vector3 other); |
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57 | void changemovability(); |
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58 | bool dontmove = false; |
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59 | |
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60 | //analog AutonomousDrone.h |
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61 | inline void setColour( int newColour ) |
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62 | { this->coulour = newColour; } |
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63 | |
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64 | inline int getColour() |
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65 | { return this->coulour;} |
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66 | |
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67 | private: |
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68 | int decision = 0; |
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69 | Vector3 resetposition = Vector3(0,10,15); |
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70 | Vector3 velocity; |
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71 | int speed = 20; |
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72 | |
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73 | Vector3 actuelposition; |
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74 | bool ismoving = false; |
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75 | int target_x = 0; // next step |
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76 | int target_z = 0; |
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77 | int goal_x = 0; // faraway goal to dertmine the direction of the target |
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78 | int goal_z =0; |
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79 | |
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80 | bool lockmove = false; |
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81 | int colour=0; |
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82 | /* |
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83 | colour= |
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84 | 1: red |
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85 | 2: blue |
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86 | 3: orange |
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87 | 4: pink |
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88 | */ |
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89 | void setnewTarget(int firstdec); |
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90 | void setnewTarget(int firstdec, int seconddec); |
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91 | void setnewTarget(int firstdec, int seconddec, int thirddec); |
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92 | void setnewTarget(int firstdec, int seconddec, int thirddec, int fourthdec); |
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93 | }; |
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94 | |
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95 | } |
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96 | |
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97 | #endif |
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