1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file BillboardProjectile.h |
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31 | @brief Implementation of the BillboardProjectile class. |
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32 | */ |
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33 | |
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34 | #include "BillboardProjectile.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/GameMode.h" |
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38 | #include "Scene.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | RegisterClass(BillboardProjectile); |
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43 | |
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44 | BillboardProjectile::BillboardProjectile(Context* context) : Projectile(context) |
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45 | { |
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46 | RegisterObject(BillboardProjectile); |
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47 | |
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48 | if (GameMode::showsGraphics()) |
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49 | { |
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50 | assert(this->getScene()->getSceneManager()); // getScene() was already checked by WorldEntity |
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51 | |
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52 | // Create the billboard. |
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53 | this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(0.5f, 0.5f, 0.7f, 0.8f), 1); |
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54 | this->attachOgreObject(this->billboard_.getBillboardSet()); |
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55 | } |
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56 | |
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57 | this->setScale(0.2f); |
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58 | } |
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59 | |
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60 | BillboardProjectile::~BillboardProjectile() |
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61 | { |
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62 | if (this->isInitialized() && GameMode::showsGraphics() && this->billboard_.getBillboardSet()) |
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63 | this->detachOgreObject(this->billboard_.getBillboardSet()); |
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64 | } |
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65 | |
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66 | /** |
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67 | @brief |
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68 | Set the colour of the BillboardProjectile. |
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69 | @param colour |
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70 | The colour to be set. |
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71 | */ |
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72 | void BillboardProjectile::setColour(const ColourValue& colour) |
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73 | { |
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74 | this->billboard_.setColour(colour); |
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75 | } |
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76 | |
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77 | /** |
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78 | @brief |
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79 | Set the material of the BillboardProjectile. |
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80 | @param material |
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81 | The material name. |
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82 | */ |
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83 | void BillboardProjectile::setMaterial(const std::string& material) |
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84 | { |
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85 | this->billboard_.setMaterial(material); |
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86 | } |
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87 | |
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88 | /** |
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89 | @brief |
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90 | Get the material of the BillboardProjectile. |
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91 | @return |
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92 | The material name. |
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93 | */ |
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94 | const std::string& BillboardProjectile::getMaterial() |
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95 | { |
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96 | return this->billboard_.getMaterial(); |
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97 | } |
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98 | |
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99 | /** |
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100 | @brief |
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101 | Is called when the visibility of the BillboardProjectile has changed. |
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102 | */ |
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103 | void BillboardProjectile::changedVisibility() |
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104 | { |
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105 | SUPER(BillboardProjectile, changedVisibility); |
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106 | |
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107 | // Also change the visibility of the billboard. |
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108 | this->billboard_.setVisible(this->isVisible()); |
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109 | } |
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110 | } |
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