1 | /* |
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2 | * GravityBomb.cc |
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3 | * |
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4 | * Created on: Mar 26, 2015 |
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5 | * Author: Manuel Eggimann |
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6 | */ |
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7 | #include "GravityBomb.h" |
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8 | #include "graphics/Model.h" |
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9 | |
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10 | |
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11 | namespace orxonox{ |
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12 | RegisterClass(GravityBomb); |
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13 | |
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14 | const float GravityBomb::LIFETIME = 2.5; ///< The gravity bomb lifetime in seconds. |
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15 | |
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16 | GravityBomb::GravityBomb(Context* context): |
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17 | BasicProjectile(), |
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18 | MovableEntity(context), |
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19 | RadarViewable(this,static_cast<WorldEntity*>(this)) |
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20 | { |
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21 | RegisterObject(GravityBomb); |
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22 | |
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23 | this->setMass(10.0); |
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24 | this->hasCollided_ = false; |
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25 | if (GameMode::isMaster()) |
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26 | { |
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27 | //Define CollisionType of the bomb |
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28 | this->timeToLife_= LIFETIME; |
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29 | this->setCollisionResponse(false); |
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30 | this->setCollisionType(WorldEntity::CollisionType::Dynamic); |
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31 | this->enableCollisionCallback(); |
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32 | |
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33 | //Add Collision Shape |
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34 | SphereCollisionShape* collisionShape = new SphereCollisionShape(context); |
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35 | collisionShape->setRadius(1.0); |
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36 | this->attachCollisionShape(collisionShape); |
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37 | |
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38 | //Create Bomb Model |
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39 | Model* rocketModel = new Model(this->getContext()); |
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40 | rocketModel->setMeshSource("GravityBombRocket.mesh"); //Demo Model from SimpleRocket |
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41 | rocketModel->scale(3.0f); |
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42 | this->attach(rocketModel); |
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43 | //Add second model because the bomb consists of the bomb and attached rockets (2 separate models) |
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44 | Model* bombModel = new Model(this->getContext()); |
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45 | bombModel->setMeshSource("GravityBomb.mesh"); //Demo Model from SimpleRocket |
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46 | bombModel->scale(3.0f); |
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47 | this->attach(bombModel); |
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48 | |
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49 | //Add particle effect to the flying rockets. |
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50 | ParticleEmitter* fire = new ParticleEmitter(this->getContext()); |
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51 | fire->setOrientation(this->getOrientation()); |
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52 | fire->setSource("Orxonox/simplerocketfire"); |
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53 | this->attach(fire); |
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54 | |
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55 | //Add sound effect while the bomb is flying. |
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56 | WorldSound* bombSound = new WorldSound(context); |
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57 | bombSound->setSource("sounds/GravityBombFlight.ogg"); |
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58 | bombSound->setLooping(true); |
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59 | bombSound->setVolume(1.0); |
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60 | this->attach(bombSound); |
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61 | bombSound->play(); |
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62 | } |
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63 | } |
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64 | |
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65 | GravityBomb::~GravityBomb(){} |
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66 | |
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67 | void GravityBomb::tick(float dt) |
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68 | { |
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69 | SUPER(GravityBomb, tick, dt); |
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70 | timeToLife_ -= dt; |
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71 | if (timeToLife_ < 0) |
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72 | { |
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73 | //orxout(debug_output) << "bomb has stoped moving" <<endl; |
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74 | setVelocity(Vector3::ZERO); //Stop the bomb. |
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75 | detonate(); |
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76 | this->destroy(); |
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77 | } |
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78 | else |
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79 | { |
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80 | if (hasCollided_) detonate(); |
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81 | destroyCheck(); //Bomb is going to be destroyed by destroyCheck(). As written in BasicProectile, this Method should be called by every Projectile. |
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82 | } |
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83 | } |
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84 | |
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85 | bool GravityBomb::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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86 | { |
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87 | hasCollided_ = processCollision(otherObject, contactPoint, cs); |
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88 | return hasCollided_; |
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89 | } |
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90 | |
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91 | void GravityBomb::detonate() |
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92 | { |
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93 | //Create the GravityBombField and destroy the Projectil. |
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94 | GravityBombField* field = new GravityBombField(this->getContext()); |
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95 | field->setShooter(this->getShooter()); |
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96 | field->setPosition(getPosition()); |
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97 | //orxout(debug_output) << "detonating. Creating GravityBombField." <<endl; |
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98 | //orxout(debug_output) << "Field is at Position: " << getPosition() << endl; |
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99 | } |
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100 | } |
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101 | |
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102 | |
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