1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Matthias Mock |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "UnderAttack.h" |
---|
30 | |
---|
31 | #include "util/Convert.h" |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/config/ConfigValueIncludes.h" |
---|
34 | #include "chat/ChatManager.h" |
---|
35 | #include "worldentities/pawns/Destroyer.h" |
---|
36 | #include "infos/PlayerInfo.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | const int attacker_ = 0; // teamnumber of the attacking team |
---|
41 | const int defender_ = 1; // defender's teamnumber |
---|
42 | |
---|
43 | RegisterUnloadableClass(UnderAttack); |
---|
44 | |
---|
45 | UnderAttack::UnderAttack(Context* context) : TeamDeathmatch(context) |
---|
46 | { |
---|
47 | RegisterObject(UnderAttack); |
---|
48 | this->gameTime_ = 180; |
---|
49 | this->teams_ = 2; |
---|
50 | this->destroyer_ = nullptr; |
---|
51 | this->destroyer_.setCallback(createFunctor(&UnderAttack::killedDestroyer, this)); |
---|
52 | this->gameEnded_ = false; |
---|
53 | |
---|
54 | this->setConfigValues(); |
---|
55 | this->timesequence_ = static_cast<int>(this->gameTime_); |
---|
56 | } |
---|
57 | |
---|
58 | void UnderAttack::setConfigValues() |
---|
59 | { |
---|
60 | SetConfigValue(gameTime_, 180); |
---|
61 | } |
---|
62 | |
---|
63 | void UnderAttack::addDestroyer(Destroyer* destroyer) |
---|
64 | { |
---|
65 | this->destroyer_ = destroyer; |
---|
66 | } |
---|
67 | |
---|
68 | |
---|
69 | void UnderAttack::killedDestroyer() |
---|
70 | { |
---|
71 | this->end(); //end gametype |
---|
72 | std::string message("Ship destroyed! Team 0 has won!"); |
---|
73 | ChatManager::message(message); |
---|
74 | this->gameEnded_ = true; |
---|
75 | |
---|
76 | for (const auto& mapEntry : this->teamnumbers_) |
---|
77 | { |
---|
78 | if (mapEntry.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
79 | continue; |
---|
80 | |
---|
81 | if (mapEntry.second == attacker_) |
---|
82 | this->gtinfo_->sendAnnounceMessage("You have won the match!", mapEntry.first->getClientID()); |
---|
83 | else |
---|
84 | this->gtinfo_->sendAnnounceMessage("You have lost the match!", mapEntry.first->getClientID()); |
---|
85 | } |
---|
86 | } |
---|
87 | |
---|
88 | bool UnderAttack::allowPawnHit(Pawn* victim, Pawn* originator) |
---|
89 | { |
---|
90 | if (victim == this->destroyer_) |
---|
91 | { |
---|
92 | if (originator && originator->getPlayer() && !gameEnded_) |
---|
93 | { |
---|
94 | if (this->getTeam(originator->getPlayer()) == 0) |
---|
95 | return true; |
---|
96 | else |
---|
97 | return false; |
---|
98 | } |
---|
99 | |
---|
100 | return false; |
---|
101 | } |
---|
102 | |
---|
103 | return TeamDeathmatch::allowPawnHit(victim, originator); |
---|
104 | } |
---|
105 | |
---|
106 | bool UnderAttack::allowPawnDamage(Pawn* victim, Pawn* originator) |
---|
107 | { |
---|
108 | if (victim == this->destroyer_) |
---|
109 | { |
---|
110 | if (originator && originator->getPlayer() && !gameEnded_) |
---|
111 | { |
---|
112 | if (this->getTeam(originator->getPlayer()) == 0) |
---|
113 | return true; |
---|
114 | else |
---|
115 | return false; |
---|
116 | } |
---|
117 | |
---|
118 | return false; |
---|
119 | } |
---|
120 | |
---|
121 | return TeamDeathmatch::allowPawnDamage(victim, originator); |
---|
122 | } |
---|
123 | |
---|
124 | bool UnderAttack::allowPawnDeath(Pawn* victim, Pawn* originator) |
---|
125 | { |
---|
126 | if (victim == this->destroyer_) |
---|
127 | { |
---|
128 | if (originator && originator->getPlayer() && !gameEnded_) |
---|
129 | { |
---|
130 | if (this->getTeam(originator->getPlayer()) == 0) |
---|
131 | return true; |
---|
132 | else |
---|
133 | return false; |
---|
134 | } |
---|
135 | |
---|
136 | return false; |
---|
137 | } |
---|
138 | |
---|
139 | return TeamDeathmatch::allowPawnDeath(victim, originator); |
---|
140 | } |
---|
141 | |
---|
142 | |
---|
143 | void UnderAttack::tick(float dt) |
---|
144 | { |
---|
145 | SUPER(UnderAttack, tick, dt); |
---|
146 | |
---|
147 | if (this->hasStarted() && !gameEnded_) |
---|
148 | { |
---|
149 | gameTime_ = gameTime_ - dt; |
---|
150 | if (gameTime_<= 0) |
---|
151 | { |
---|
152 | this->gameEnded_ = true; |
---|
153 | this->end(); |
---|
154 | std::string message("Time is up! Team 1 has won!"); |
---|
155 | ChatManager::message(message); |
---|
156 | |
---|
157 | for (const auto& mapEntry : this->teamnumbers_) |
---|
158 | { |
---|
159 | if (mapEntry.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
160 | continue; |
---|
161 | |
---|
162 | if (mapEntry.second == 1) |
---|
163 | this->gtinfo_->sendAnnounceMessage("You have won the match!", mapEntry.first->getClientID()); |
---|
164 | else |
---|
165 | this->gtinfo_->sendAnnounceMessage("You have lost the match!", mapEntry.first->getClientID()); |
---|
166 | } |
---|
167 | } |
---|
168 | |
---|
169 | //prints gametime |
---|
170 | if ( gameTime_ <= timesequence_ && gameTime_ > 0) |
---|
171 | { |
---|
172 | const std::string& message = multi_cast<std::string>(timesequence_) + " seconds left!"; |
---|
173 | /* |
---|
174 | ChatManager::message(message); |
---|
175 | */ |
---|
176 | this->gtinfo_->sendAnnounceMessage(message); |
---|
177 | |
---|
178 | if (timesequence_ >= 30 && timesequence_ <= 60) |
---|
179 | { |
---|
180 | timesequence_ = timesequence_ - 10; |
---|
181 | } |
---|
182 | else if (timesequence_ <= 30) |
---|
183 | { |
---|
184 | timesequence_ = timesequence_ - 5; |
---|
185 | } |
---|
186 | else |
---|
187 | { |
---|
188 | timesequence_ = timesequence_ - 30; |
---|
189 | } |
---|
190 | } |
---|
191 | } |
---|
192 | } |
---|
193 | |
---|
194 | void UnderAttack::playerEntered(PlayerInfo* player) |
---|
195 | { |
---|
196 | if (!player) |
---|
197 | return; |
---|
198 | TeamDeathmatch::playerEntered(player); |
---|
199 | this->setTransporterHealth(); |
---|
200 | } |
---|
201 | |
---|
202 | void UnderAttack::setTransporterHealth() |
---|
203 | { |
---|
204 | if (this->destroyer_ != nullptr) |
---|
205 | { |
---|
206 | //Calculation: Each attacker deals about 3500 damage. A human attacker deals 1500 damage additionally. |
---|
207 | //Each defender prevents 500 damage. If human 2000 damage will be additionally be prevented. |
---|
208 | //TODO: use gametime and the damage dealt so far in order to calculate the transporter's life more precisely |
---|
209 | float health = this->getTeamSize(attacker_)*2000.0f + this->getHumansInTeam(attacker_)*3000.0f - this->getTeamSize(defender_)*500.0f - this->getHumansInTeam(defender_)*2000.0f ; |
---|
210 | this->destroyer_->setHealth(std::max(health, 5000.0f)); //the destoyer should have at least 5000.0f life. |
---|
211 | } |
---|
212 | } |
---|
213 | |
---|
214 | |
---|
215 | } |
---|