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source: code/branches/3DPacman_FS19/src/orxonox/worldentities/pawns/Spectator.h

Last change on this file was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Spectator_H__
30#define _Spectator_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "worldentities/ControllableEntity.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport Spectator : public ControllableEntity
40    {
41        public:
42            Spectator(Context* context);
43            virtual ~Spectator();
44
45            void setConfigValues();
46            virtual void tick(float dt);
47
48            virtual void moveFrontBack(const Vector2& value);
49            virtual void moveRightLeft(const Vector2& value);
50            virtual void moveUpDown(const Vector2& value);
51
52            virtual void rotateYaw(const Vector2& value);
53            virtual void rotatePitch(const Vector2& value);
54            virtual void rotateRoll(const Vector2& value);
55
56            virtual void fired(unsigned int firemode);
57            virtual void greet();
58            virtual void mouseLook() {}
59
60        protected:
61            virtual void setPlayer(PlayerInfo* player);
62            virtual void startLocalHumanControl();
63            virtual void stopLocalHumanControl();
64
65        private:
66            void registerVariables();
67            void changedGreeting();
68            void changedFlareVisibility();
69
70            static void resetFireCommand(unsigned int firemode);
71
72            BillboardSet* greetingFlare_;
73            bool bGreetingFlareVisible_;
74            bool bGreeting_;
75
76            float speed_;
77
78            float yaw_;
79            float pitch_;
80            float roll_;
81
82            Vector3 localVelocity_;
83    };
84}
85
86#endif /* _Spectator_H__ */
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