Last change
on this file since 1686 was
495,
checked in by motth, 17 years ago
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fixed a memory leak, added documentation
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File size:
2.3 KB
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1 | #ifndef AI_Class |
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2 | #define AI_Class |
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3 | |
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4 | #include <Ogre.h> |
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5 | #include <OgreVector3.h> |
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6 | #include <OgreMath.h> |
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7 | |
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8 | #include <iostream> |
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9 | |
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10 | |
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11 | #endif |
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12 | |
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13 | using namespace std; |
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14 | using namespace Ogre; |
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15 | |
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16 | class AIPilot { |
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17 | |
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18 | |
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19 | /* |
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20 | TASKS: Requirements: |
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21 | |
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22 | - Change actual Speed to required Speed - Speed as Vector3 , spaceship(?) -> pilot attached to it or vice versa (?) |
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23 | - Open fire, if allowed - Status of the fleet commander -> allowed to fire , fly etc. |
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24 | - differ friend, ally and enemy - Lists of ships + who controls them |
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25 | - report ship status to fleet commander - Call own ship status -> ammo, damage etc. |
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26 | |
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27 | |
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28 | |
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29 | */ |
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30 | |
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31 | public: |
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32 | Vector3 speed; |
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33 | |
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34 | |
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35 | |
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36 | //default constructor |
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37 | AIPilot() { |
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38 | speed = (1,0,0); |
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39 | } |
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40 | |
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41 | Vector3 steer(Vector3 reqSpeed) { |
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42 | Quaternion sRotation = speed.getRotationTo(reqSpeed); |
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43 | Radian rollarc = sRotation.getRoll(); |
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44 | Radian pitcharc = sRotation.getPitch(); |
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45 | Radian yawarc = sRotation.getYaw(); |
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46 | return Vector3((float)rollarc.valueRadians(), (float)pitcharc.valueRadians(), (float)yawarc.valueRadians()); |
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47 | } |
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48 | |
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49 | |
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50 | |
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51 | }; |
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52 | |
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53 | class AIFleetCommander : public AIPilot { |
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54 | |
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55 | |
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56 | /* |
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57 | TASKS: Requirements: |
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58 | |
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59 | - Same tasks as AI_Pilot (only if shipcontrol) - Same as AI_Pilot |
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60 | - Calculate required Speed for any ship in Fleet - Knows all calculation functions |
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61 | - Request fleet status and report to commander - Better list of all ships -> more data for fleet ships |
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62 | |
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63 | |
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64 | |
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65 | */ |
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66 | |
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67 | public: |
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68 | |
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69 | |
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70 | //default constructor |
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71 | AIFleetCommander() { |
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72 | |
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73 | } |
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74 | |
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75 | |
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76 | |
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77 | }; |
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78 | |
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79 | class AICommander : public AIFleetCommander { |
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80 | |
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81 | |
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82 | /* |
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83 | TASKS: Requirements: |
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84 | |
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85 | - Decide on general tactics - List of general fleet status + all possible information on enemies |
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86 | - Save and load tactical data (?) - files with tactical data, e.g. success of strategy etc. |
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87 | |
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88 | |
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89 | |
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90 | */ |
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91 | |
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92 | //default constructor |
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93 | AICommander() { |
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94 | |
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95 | } |
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96 | |
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97 | |
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98 | |
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99 | }; |
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