Last change
on this file since 470 was
426,
checked in by motth, 17 years ago
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added actual flocking code and two frameworks
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File size:
1.5 KB
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1 | |
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2 | // Arrival Class |
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3 | |
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4 | |
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5 | #ifndef Flocking_Class |
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6 | #define Flocking_Class |
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7 | |
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8 | #include <Ogre.h> |
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9 | #include <OgreVector3.h> |
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10 | |
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11 | |
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12 | #include <iostream> |
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13 | |
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14 | |
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15 | #endif |
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16 | |
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17 | using namespace std; |
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18 | using namespace Ogre; |
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19 | |
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20 | class Arrival { |
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21 | |
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22 | public: |
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23 | Vector3 location; // locationvector of the element |
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24 | Vector3 speed; // speedvector of the element |
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25 | Vector3 acceleration; // accelerationvector of the element |
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26 | Vector3 target; //target to arrive |
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27 | int accelerationForwards; //from steering-interface |
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28 | int MaxSpeed; //from steering-interface |
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29 | |
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30 | |
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31 | Arrival() { |
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32 | acceleration = (0,0,0); |
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33 | speed = (0,0,0); |
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34 | location = (0,0,0); |
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35 | target = (0,0,0); |
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36 | } |
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37 | |
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38 | Arrival(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) { |
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39 | acceleration = acceleration_; |
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40 | speed = speed_; |
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41 | location = location_; |
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42 | target = target_; |
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43 | } |
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44 | |
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45 | void setValues(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) { |
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46 | acceleration = acceleration_; |
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47 | speed = speed_; |
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48 | location = location_; |
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49 | target = target_; |
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50 | } |
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51 | |
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52 | void setTarget(Vector3 target_) { |
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53 | setValues(this.location, this.speed, this.acceleration, target_); |
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54 | } |
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55 | |
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56 | Vector3 getDirection() { |
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57 | Vector3 direction = target-location; |
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58 | } |
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59 | |
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60 | double relativeDirectApproach() { |
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61 | return (accelerationForwards / (2*getDirection().length / (MaxSpeed/accelerationForwards)^2) ); |
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62 | } |
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63 | |
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64 | void Approach() { |
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65 | Quaternion rotation = (0,0,0,0); |
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66 | if (relativeDirectApproach() > 1) { |
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67 | rotation = speed.getRotationTo(getDirection()); |
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68 | // do that turn |
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69 | |
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70 | } |
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71 | else { |
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72 | |
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73 | } |
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74 | |
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75 | } |
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76 | } |
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