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source: code/branches/AI/src/Arrival.h @ 470

Last change on this file since 470 was 426, checked in by motth, 17 years ago

added actual flocking code and two frameworks

File size: 1.5 KB
Line 
1
2// Arrival Class
3
4
5#ifndef Flocking_Class
6#define Flocking_Class
7
8#include <Ogre.h>
9#include <OgreVector3.h>
10
11
12#include <iostream>
13
14
15#endif
16
17using namespace std;
18using namespace Ogre;
19
20class Arrival {
21
22  public:
23    Vector3 location;  // locationvector of the element
24    Vector3 speed;  // speedvector of the element
25    Vector3 acceleration;  // accelerationvector of the element
26    Vector3 target;  //target to arrive
27    int accelerationForwards;  //from steering-interface
28    int MaxSpeed;  //from steering-interface
29
30
31  Arrival() {
32    acceleration = (0,0,0);
33    speed = (0,0,0);
34    location = (0,0,0);
35    target = (0,0,0);
36  }
37
38  Arrival(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) {
39    acceleration = acceleration_;
40    speed = speed_;
41    location = location_;
42    target = target_;
43  }
44
45  void setValues(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) {
46    acceleration = acceleration_;
47    speed = speed_;
48    location = location_;
49    target = target_;
50  }
51
52  void setTarget(Vector3 target_) {
53    setValues(this.location, this.speed, this.acceleration, target_);
54  }
55
56  Vector3 getDirection() {
57    Vector3 direction = target-location;
58  }
59
60  double relativeDirectApproach() {
61    return (accelerationForwards / (2*getDirection().length / (MaxSpeed/accelerationForwards)^2) );
62  }
63
64  void Approach() {
65    Quaternion rotation = (0,0,0,0);
66    if (relativeDirectApproach() > 1) {
67      rotation = speed.getRotationTo(getDirection());
68      // do that turn
69     
70    }
71    else {
72
73    }
74
75  }
76}
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