/*
* ORXONOX - the hottest 3D action shooter ever to exist
*
*
* License notice:
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*
* Author:
* Benjamin Knecht , (C) 2007
* Co-authors:
* ...
*
*/
/**
@file orxonox.cc
@brief Orxonox Main File
*/
#include
#include
#include
#include
#include
#include
#include
#include "xml/xmlParser.h"
#include "loader/LevelLoader.h"
#include "Flocking.h"
#include "AIClass.h"
// some tests to see if enet works without includsion
//#include
//#include
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
#include
// This function will locate the path to our application on OS X,
// unlike windows you can not rely on the curent working directory
// for locating your configuration files and resources.
std::string macBundlePath()
{
char path[1024];
CFBundleRef mainBundle = CFBundleGetMainBundle();
assert(mainBundle);
CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle);
assert(mainBundleURL);
CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle);
assert(cfStringRef);
CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII);
CFRelease(mainBundleURL);
CFRelease(cfStringRef);
return std::string(path);
}
#endif
using namespace Ogre;
//my-stuff
//globale definition eines Arrays welches alle nodes enthält
Vector3 ElementLocationArray[9];
Vector3 ElementSpeedArray[9];
Vector3 ElementAccelerationArray[9];
Element arrayOfElements[9];
// float time = 0;
class OrxExitListener : public FrameListener
{
public:
OrxExitListener(OIS::Keyboard *keyboard, Root* root)
: mKeyboard(keyboard)
{
root_ = root;
}
bool frameStarted(const FrameEvent& evt)
{
moving(evt);
mKeyboard->capture();
return !mKeyboard->isKeyDown(OIS::KC_ESCAPE);
}
//code the movments of the nodes here
void moving(const FrameEvent& evt) {
SceneManager *mgr = root_->getSceneManager("Default SceneManager");
arrayOfElements[0].update(arrayOfElements, evt);
arrayOfElements[1].update(arrayOfElements, evt);
arrayOfElements[2].update(arrayOfElements, evt);
arrayOfElements[3].update(arrayOfElements, evt);
arrayOfElements[4].update(arrayOfElements, evt);
arrayOfElements[5].update(arrayOfElements, evt);
arrayOfElements[6].update(arrayOfElements, evt);
arrayOfElements[7].update(arrayOfElements, evt);
arrayOfElements[8].update(arrayOfElements, evt);
/* arrayOfElements[0].update(arrayOfElements, evt);
arrayOfElements[1].update(arrayOfElements, evt);
arrayOfElements[2].update(arrayOfElements, evt);
arrayOfElements[3].update(arrayOfElements, evt);
arrayOfElements[4].update(arrayOfElements, evt); */
for(int i=0; i<9; i++) {
arrayOfElements[i].speed = 0.995*arrayOfElements[i].speed + arrayOfElements[i].acceleration*evt.timeSinceLastFrame;
arrayOfElements[i].location = arrayOfElements[i].location + arrayOfElements[i].speed*evt.timeSinceLastFrame;
arrayOfElements[i].acceleration = (0,0,0);
}
mgr->getSceneNode("HeadNode1")->setPosition(arrayOfElements[0].location);
mgr->getSceneNode("HeadNode2")->setPosition(arrayOfElements[1].location);
mgr->getSceneNode("HeadNode3")->setPosition(arrayOfElements[2].location);
mgr->getSceneNode("HeadNode4")->setPosition(arrayOfElements[3].location);
mgr->getSceneNode("HeadNode5")->setPosition(arrayOfElements[4].location);
mgr->getSceneNode("HeadNode6")->setPosition(arrayOfElements[5].location);
mgr->getSceneNode("HeadNode7")->setPosition(arrayOfElements[6].location);
mgr->getSceneNode("HeadNode8")->setPosition(arrayOfElements[7].location);
mgr->getSceneNode("HeadNode9")->setPosition(arrayOfElements[8].location);
/*
mgr->getSceneNode("HeadNode9")->setPosition(Vector3(200*cos(10*time),0,0));
time = time + evt.timeSinceLastFrame;
*/
// mgr->getSceneNode("HeadNode1")->yaw((Radian)10*evt.timeSinceLastFrame);
}
private:
OIS::Keyboard *mKeyboard;
Root* root_;
};
class OrxApplication
{
public:
void go()
{
createRoot();
defineResources();
setupRenderSystem();
createRenderWindow();
initializeResourceGroups();
createScene();
setupScene();
setupInputSystem();
setupCEGUI();
createFrameListener();
startRenderLoop();
}
~OrxApplication()
{
mInputManager->destroyInputObject(mKeyboard);
OIS::InputManager::destroyInputSystem(mInputManager);
// delete mRenderer;
// delete mSystem;
delete mListener;
delete mRoot;
}
private:
Root *mRoot;
OIS::Keyboard *mKeyboard;
OIS::Mouse *mMouse;
OIS::InputManager *mInputManager;
CEGUI::OgreCEGUIRenderer *mRenderer;
CEGUI::System *mSystem;
OrxExitListener *mListener;
void createRoot()
{
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
mRoot = new Root(macBundlePath() + "/Contents/Resources/plugins.cfg");
#else
mRoot = new Root();
#endif
}
void defineResources()
{
String secName, typeName, archName;
ConfigFile cf;
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
cf.load(macBundlePath() + "/Contents/Resources/resources.cfg");
#else
cf.load("resources.cfg");
#endif
ConfigFile::SectionIterator seci = cf.getSectionIterator();
while (seci.hasMoreElements())
{
secName = seci.peekNextKey();
ConfigFile::SettingsMultiMap *settings = seci.getNext();
ConfigFile::SettingsMultiMap::iterator i;
for (i = settings->begin(); i != settings->end(); ++i)
{
typeName = i->first;
archName = i->second;
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
ResourceGroupManager::getSingleton().addResourceLocation( String(macBundlePath() + "/" + archName), typeName, secName);
#else
ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName);
#endif
}
}
}
void setupRenderSystem()
{
if (!mRoot->restoreConfig() && !mRoot->showConfigDialog())
throw Exception(52, "User canceled the config dialog!", "OrxApplication::setupRenderSystem()");
}
void createRenderWindow()
{
mRoot->initialise(true, "Ogre Render Window");
}
void initializeResourceGroups()
{
TextureManager::getSingleton().setDefaultNumMipmaps(5);
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
}
void createScene(void)
{
string levelFile = "sp_level_moonstation.oxw";
loader::LevelLoader* loader = new loader::LevelLoader(levelFile);
}
void setupScene()
{
SceneManager *mgr = mRoot->createSceneManager(ST_GENERIC, "Default SceneManager");
Camera *cam = mgr->createCamera("Camera");
cam->setPosition(Vector3(0,0,1000));
cam->lookAt(Vector3(0,0,0));
Viewport *vp = mRoot->getAutoCreatedWindow()->addViewport(cam);
example(); //my stuff
}
void setupInputSystem()
{
size_t windowHnd = 0;
std::ostringstream windowHndStr;
OIS::ParamList pl;
RenderWindow *win = mRoot->getAutoCreatedWindow();
win->getCustomAttribute("WINDOW", &windowHnd);
windowHndStr << windowHnd;
pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
mInputManager = OIS::InputManager::createInputSystem(pl);
try
{
mKeyboard = static_cast(mInputManager->createInputObject(OIS::OISKeyboard, false));
mMouse = static_cast(mInputManager->createInputObject(OIS::OISMouse, false));
}
catch (const OIS::Exception &e)
{
throw new Exception(42, e.eText, "OrxApplication::setupInputSystem");
}
}
void setupCEGUI()
{
SceneManager *mgr = mRoot->getSceneManager("Default SceneManager");
RenderWindow *win = mRoot->getAutoCreatedWindow();
// CEGUI setup
// mRenderer = new CEGUI::OgreCEGUIRenderer(win, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, mgr);
// mSystem = new CEGUI::System(mRenderer);
// Other CEGUI setup here.
}
void createFrameListener()
{
mListener = new OrxExitListener(mKeyboard, mRoot);
mRoot->addFrameListener(mListener);
}
void startRenderLoop()
{
mRoot->startRendering();
}
//declaration of the 3 Ogreheads
//muss leider global sein.....
//Element* arrayOfElements[2];
void example() {
SceneManager *mgr = mRoot->getSceneManager("Default SceneManager");
mgr->setAmbientLight(ColourValue(1.0,1.0,1.0));
Entity* ent1 = mgr->createEntity("Head1", "ogrehead.mesh");
Entity* ent2 = mgr->createEntity("Head2", "ogrehead.mesh");
Entity* ent3 = mgr->createEntity("Head3", "ogrehead.mesh");
Entity* ent4 = mgr->createEntity("Head4", "ogrehead.mesh");
Entity* ent5 = mgr->createEntity("Head5", "ogrehead.mesh");
Entity* ent6 = mgr->createEntity("Head6", "ogrehead.mesh");
Entity* ent7 = mgr->createEntity("Head7", "ogrehead.mesh");
Entity* ent8 = mgr->createEntity("Head8", "ogrehead.mesh");
Entity* ent9 = mgr->createEntity("Head9", "ogrehead.mesh");
SceneNode *node1 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode1", Vector3(100,300,100));
SceneNode *node2 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode2", Vector3(300,0,200));
SceneNode *node3 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode3", Vector3(-300,0,-100));
SceneNode *node4 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode4", Vector3(-100,-300,150));
SceneNode *node5 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode5", Vector3(150,150,-100));
SceneNode *node6 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode6", Vector3(150,-150,-100));
SceneNode *node7 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode7", Vector3(-150,-150,0));
SceneNode *node8 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode8", Vector3(-150,150,0));
SceneNode *node9 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode9", Vector3(0,0,0));
// follwing camera
// Camera *cam = mgr->getCamera("Camera");
// node1->attachObject(cam);
node1->attachObject(ent1);
node2->attachObject(ent2);
node3->attachObject(ent3);
node4->attachObject(ent4);
node5->attachObject(ent5);
node6->attachObject(ent6);
node7->attachObject(ent7);
node8->attachObject(ent8);
node9->attachObject(ent9);
ElementLocationArray[0] = node1->getPosition();
ElementLocationArray[1] = node2->getPosition();
ElementLocationArray[2] = node3->getPosition();
ElementLocationArray[3] = node4->getPosition();
ElementLocationArray[4] = node5->getPosition();
ElementLocationArray[5] = node6->getPosition();
ElementLocationArray[6] = node7->getPosition();
ElementLocationArray[7] = node8->getPosition();
ElementLocationArray[8] = node9->getPosition();
/*
ElementLocationArray[5] = node6->getPosition();
ElementLocationArray[6] = node7->getPosition();*/
ElementSpeedArray[0] = (0,0,0);
ElementSpeedArray[1] = (0,0,0);
ElementSpeedArray[2] = (0,0,0);
ElementSpeedArray[3] = (0,0,0);
ElementSpeedArray[4] = (0,0,0);
ElementSpeedArray[5] = (0,0,0);
ElementSpeedArray[6] = (0,0,0);
ElementSpeedArray[7] = (0,0,0);
ElementSpeedArray[8] = (0,0,0);
/*
ElementSpeedArray[5] = (0,0,0);
ElementSpeedArray[6] = (0,0,0); */
ElementAccelerationArray[0] = (0,0,0);
ElementAccelerationArray[1] = (0,0,0);
ElementAccelerationArray[2] = (0,0,0);
ElementAccelerationArray[3] = (0,0,0);
ElementAccelerationArray[4] = (0,0,0);
ElementAccelerationArray[5] = (0,0,0);
ElementAccelerationArray[6] = (0,0,0);
ElementAccelerationArray[7] = (0,0,0);
ElementAccelerationArray[8] = (0,0,0);
/*
ElementAccelerationArray[5] = (0,0,0);
ElementAccelerationArray[6] = (0,0,0); */
arrayOfElements[0].setValues( ElementLocationArray[0], ElementSpeedArray[0], ElementAccelerationArray[0], true);
arrayOfElements[1].setValues( ElementLocationArray[1], ElementSpeedArray[1], ElementAccelerationArray[1], true);
arrayOfElements[2].setValues( ElementLocationArray[2], ElementSpeedArray[2], ElementAccelerationArray[2], true);
arrayOfElements[3].setValues( ElementLocationArray[3], ElementSpeedArray[3], ElementAccelerationArray[3], true);
arrayOfElements[4].setValues( ElementLocationArray[4], ElementSpeedArray[4], ElementAccelerationArray[4], true);
arrayOfElements[5].setValues( ElementLocationArray[5], ElementSpeedArray[5], ElementAccelerationArray[5], true);
arrayOfElements[6].setValues( ElementLocationArray[6], ElementSpeedArray[6], ElementAccelerationArray[6], true);
arrayOfElements[7].setValues( ElementLocationArray[7], ElementSpeedArray[7], ElementAccelerationArray[7], true);
arrayOfElements[8].setValues( ElementLocationArray[8], ElementSpeedArray[8], ElementAccelerationArray[8], false);
/*
arrayOfElements[5].setValues( ElementLocationArray[5], ElementSpeedArray[5], ElementAccelerationArray[5], false);
arrayOfElements[6].setValues( ElementLocationArray[6], ElementSpeedArray[6], ElementAccelerationArray[6], false);*/
/* for (int i=0; i<3; i++) {
Element* arrayOfElements[i] = new Element( ElementLocationArray[i], ElementSpeedArray[i], ElementAccelerationArray[i] );
} */
/* for (int i=0; i<3; i++) {
arrayOfElements[i]->update(arrayOfElements);
} */
//testing AIPilot -> function steer
// AIPilot temp;
// Vector3 foo = temp.steer(Vector3(0,0,1));
}
};
#if OGRE_PLATFORM == PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT)
#else
int main(int argc, char **argv)
#endif
{
try
{
OrxApplication orxonox;
orxonox.go();
}
catch(Exception& e)
{
#if OGRE_PLATFORM == PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WIN32
MessageBoxA(NULL, e.getFullDescription().c_str(), "An exception has occurred!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
fprintf(stderr, "An exception has occurred: %s\n",
e.getFullDescription().c_str());
#endif
}
return 0;
}